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Old November 28, 2002, 11:37   #211
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Thanks, [1]. We really just wanted to know when. And frankly, it sounds as if you could uw\se a little civtime -- complete with hidden Wine specials.

Oh, and the Friday Night Strategic Gaming Society salutes your timing and welcomes you back to the group.

Hang in there, and cheers!
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Old November 29, 2002, 20:45   #212
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Straybow ... it's no use having 4 engineers on the same tile changing terrain! To do this quickly you must use Xin's method of no more than two working at a time and rotating their work schedule.

1853 = Konigsberg reduced by BB bombardment and taken for 425g - four partisans ethnically cleansed - Fundamentalism (SG[1] quickly checks the Oedo table - snatched from his hand by SG(2)); Our spy establishes an Embassy with the Brits and then buys Norwich for 89g - 25g and an Engineer with Genetic Engineering; Hides, One Wonders-Byblos: 318g;

The Grand Plan has been formulated (and we're only on bottle one!):
The Institute will be refounded on the island to the North, this and the other two island colonies will produce soft fluffy armours for the removal of the chinese coastal cities. Meanwhilst... the home continent will concentrate upon Superhighways (the odd airport) and freights. Und! on ze exGerman continent a task force to teach the nasty Fundamentalist Celts a serious lesson - Tactics 101 - do not leave your capital without an active Wonder when the Gits are on the game!!!

1853 bis = Gerry Ferry founded (5 squares from ByeMike); Much rushing and adjusting to conform with the Grand Plan;
1854 = Silk, BachtonDef-NoLighthouse. 82g; SG[1] insists on the founding of WhatOracle on the only remaining square of our Holy Landmass; Hides, Frankfurt-Onewonders, 77g; Beads, Hambourg-OneWonders, 82g; Gold, Heidelburg-OneWonders, 101g;
1855 = The Institute re-founded;
1856 = Silver, Keinkoloss-Giza, 470g; Spice, OneWonders-Byblos, 322g; Nuremburg reduced by BB bombardment and captured by a Musketeer, 412g plundered!; Edo bought for 774g, 191g back with Dip, Engineer & 4 troops and several white goods...;
____________________________________________

1857 = Peace with Germans...as they only have one city with an active wonder there's not much point in war. Silk to Thebes from One Wonders 1104g Marcono - Pi-Ramesses Silver 434g, Wool to Thebes 124g, Salt to Pi-Ramesses 190g, Durrow captured + Theology 256g in plunder.

1858 = Rocketry System of Airports building to connect the remote corners of our Glorious Union of The People.

1859 = CoalGold to One Wonders 205/100g. Tsingtao captured 233g plundered. The Chinese find it hard to wage war in a Democracy and revolt to a Republic! Slight problem with the Berlin by-pass...they have partisans blocking my freight trains ...hence the founding of Without KRC
Tatung bought for 268g (50g back)

1860 = Germans now choose Despotism and now war! Freight to Byblos 174g x 2, 172g x 2, 95g, 72g

1861 = Chinese + Celts develop Amphibious Warfare. Cease Fire with Chinese; Spice to Rampant Cancer 440g. Dye to One Wonders 56g;

---------------------- Again in concert ------------

1862 - The fall of Cardiff; Hides to Thebes 147g, 180g, 155g & Gold 116g; (2) over-rules [1]'s natural urge to go Fundy and "Kill the B*ggars" - AGAIN!
1863 - The Utter Destruction of Berlin - the Germans are no more; Armagh (170g);
1864 - Wine - No Wonders, 91g;
1865 - Combined Arms next is Robotics; Beads = No Wonders, 334g; Canton falls (with two thirds of the Chinese navy) for 341g; Silver - NotThe Gardens, 77g;

Enjoy....
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Old November 30, 2002, 06:57   #213
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Humbly returning to The Institute to scrub floors and study Xin Engr mgmt…
Hey, you could've left a couple Engrs on the job! Hambourg still isn't growing. For that matter where did 10+ Engrs go, with only 4 cities built?

Whoa, 12 airports already!
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Old November 30, 2002, 15:15   #214
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IIRC, I'm next up.

Got the save, will play soon.
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Old November 30, 2002, 15:47   #215
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Go get 'em Vlad ! Beware of the Celtic Navy

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Old November 30, 2002, 20:48   #216
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Impale them all Vlad.
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Old December 4, 2002, 06:32   #217
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The Celts have a power base that rivals our own - and, being in Fundy, lots of cash -- I humbly suggest that their teeth be extracted forcibly ...

As will have ben noted we have avoided Space Flight and Nuclear Fission like the plague!! There is no way we can protect all our far flung Empire from Tech theft - and it will be damn hard to stop the AI from building Manhatten once they get the bit between their teeth ...

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Old December 4, 2002, 18:42   #218
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Should have seen this one coming
My apologies, but I won't be able to play. Some stuff came up between Saturday and Monday (the time when I had intended to play). Since I'm back in school, playing time is rather limited for me, so I feel it'd be best for everyone if I passed. I'd rather not delay the game any further (since the next time I could play is Sunday).

IIRC, Lafayette is up next, so... go ahead.
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Old December 4, 2002, 18:46   #219
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for Vlad
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Old December 4, 2002, 19:17   #220
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Monsieur La Fayette ... The Sticky Mouse Academy awaits your leadership

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Old December 5, 2002, 18:17   #221
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where are we going?
Ready,...
but I don't really understand what we are doing.
Are we planning to conquer the world or are we planning to launch a SS?
Please, tell me before I start messing around
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Old December 5, 2002, 19:09   #222
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Well, my play has been predicated on getting to AC, but the lack of WoW-building has led us to explore. And with exploration comes opportunities...

Seriously, I vote we get to Apollo and go to the stars. we've been building the production capability and tech lead, but it seems that eliminating competition along the way has become a fun part of the trip.

Question for recent players -- We eliminated Berlin and IIRC Konigsberg, both of which had WoWs. Presumably, they were wiped out, not captured (since that would be against the Rules of the Sticky Mouse Academy!).

Did we starve/poison them down to Pop=1, or what?
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Old December 6, 2002, 05:00   #223
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La Fayette

During our turns we thought that the AI had become a little too powerful so we decided on a warlike course before reaching the spaceship stage.

Unless we wish to destroy all the AI cities with wonders to nothing, a spaceship is perhaps a quicker option.

You have the choice

-Jrabbit

Berlin was utterly destroyed and rebuilt on the same site. Konigsberg was taken after Automobile had made Leo's redundant. The capture of cities with wonders which have expired is allowed as there is no extra gain.

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Old December 6, 2002, 05:27   #224
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Sorry about that, Vlad

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Old December 6, 2002, 09:10   #225
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Quote:
Originally posted by Scouse Gits
The capture of cities with wonders which have expired is allowed as there is no extra gain.
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...except the +25 pts to our civ score...
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Old December 6, 2002, 12:10   #226
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I'm not and never have been interested in the Civ score. You will find that some of the great games played by members of Apolyton have resulted in poor scores. I would much rather achieve an early landing/conquest date.

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Old December 6, 2002, 17:06   #227
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compte เ rebours
At least JRabbit will be happy: I chose the space ship

General plan:
Research SPACE FLIGHT slowly (which means quickly increasing our treasury), smash the Celts and the Egyptians (because they are the stronger AI civs), smash the Chinese and the Japanese (because they are close to us and we want them to keep quiet when we start building SS parts).
I played 8 turns (because we are close to the endgame).

Main events:
1866 Celts land on 2 smaller islands of ours and sink 2 transports.
1867 We kill the Celtic bad guys and send their destroyers to the bottom
1869 One of our mighty BB sinks after heavy attack by several Celtic submarines and destroyers (IIRC they lose 6 to 1, yet I don't like loosing a BB )
The Chinese attack Tsingtao (and fail). We take Nanking meanwhile .
1870 We take Kells (280g in plunder). Celtic government escapes to Carmarthen.
1872 SPACE FLIGHT discovered. PLASTICS researched.

Appolo should be completed next year.
Our treasury is over 6000g now and most core cities of the Celts, the Egyptians, the Chinese and the Japanese are close to our mighty howies and armours, so I guess we should be able to build a HUGE space ship while waiting for Fusion Power to be discovered.
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Old December 7, 2002, 07:21   #228
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Nice game La Fayette

let's hope we don't have a nuclear bloodbath later...

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Old December 7, 2002, 17:30   #229
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Quote:
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let's hope we don't have a nuclear bloodbath later...
SG[1]
A nuclear bloodbath would require Manhattan to be built wouldn't it?
Even if the AI steals Fission as soon as we discover it, they will need several turns before completing Manhattan (especially since we are going to hammer both the Celts and the Egyptians in the meantime

If we go on delivering a few freights in order to improve our research rate, which is close to 1tech/2,5turns, we should be able to launch within 10 turns from now.

IMO the risk of nukes is low.
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Old December 7, 2002, 17:45   #230
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...and I can hardly be afraid of nukes after having played the ww79 scenario where almost any city in the world gets nuked several times (BTW what happened to 'smokey da nukes'? ...that guy was the greatest nuke-lover I ever met ).
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Old December 10, 2002, 17:54   #231
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Well done La Fayette - now calling Hydey stop watching cricket and get playing

Order of Play

SG(2)
SG[1]
Vlad
La Fayette
Hydey
-Jrabbit
Straybow

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Old December 15, 2002, 12:39   #232
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Hydey ... are you with us?

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Old December 17, 2002, 16:14   #233
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Sorry guys I have to pass, real world is way too hectic
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Old December 17, 2002, 22:36   #234
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Sorry you can't join us. Don't work too hard Hydey

-Jrabbit - you are next. I know your turn has come in the No Trade game so would it be easier if Straybow played before you?

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Old December 17, 2002, 23:51   #235
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Yes. I'll swap places with him.

Go get 'em, Straybow!!!!!
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Old December 18, 2002, 17:09   #236
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Oh, goody! So, should we dawdle and build the biggest spaceship while pressing the attack on our hostile Wonder-loving opponents? Need more spies to prevent tech theft from vulnerable cities. Need more Bulldozers!

[wanders away making bulldozer noises, ignoring SGs]
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Old December 18, 2002, 19:56   #237
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The Beatles used to have a yellow submarine.
Now Straybow has a yellow bulldozer (Xmas gift from last year?).
...reminds me of SimCity (apart from the Panzer, of course ).
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Old December 21, 2002, 17:01   #238
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Sorry it took 3 valuable days…
1873 Review: Production tweaked here and there. OneW can't celebrate at 21, plus a few other cities should pop an Engr for tileworking. We need more Riflemen for some nearly undefended cities (first priority) and Spies to keep them from jacking our tech (second priority). Still plenty of time for freights and SS parts.
Hey, looky, BB near Durrow still hasn't finished moving: takes out Celt Txprt and DD.

1874 Ouch, four units left in the open beside Carmarthen are destroyed.
–––– One Wonder gets its namesake; no big surprises (some Chinese cities to the
–––– north, some Celt cities on the opposite end of the same continent). English DD
–––– harassing the German coast destroyed by Spy and Fighter.
–––– BB wipes out a stack of 3 DD before retiring to Durrow, heh heh. NoL hides
–––– to Kells for 61g. Can't complain at that. Moved a Txprt too far for its escort
–––– to follow near Edfu; hope it does cost me. 2 Fighters kill last defender at
–––– Izumo; Armor plunders 137g (3 Partisans). Japs want Cease Fire, done.
–––– Various tickling. Science dropped to 20% to hamper AI.

1875 Celt DDs die attacking Durrow, No Lady; We discover Plastics, Fission next
–––– Konigsberg Temple; 3 x SS Fodder. Hoover Gems to Edfu 324; AEGIS sinks
–––– Brit DD; Spy dies sabotaging Dip in Chengdu; Ftr sinks Brit Txprt+4 off Gerry
–––– coast. Edo spy sabotages Partisan. Much tickling.

1876 No attacks 2 x SS Fodder; NoVotes Silk NoLH 96, WallFD Cloth
–––– OneW 93, WhatO Silk Elephantine 90, Frankfurt Oil Eleph 168. Moved Txprt
–––– too far again… Brits wanted SFl (No) Cease fire with Chinese. More tickling.
1877 We are gloriously large, says Lord Macaulay. Egyptian Ftr sinks Txprt+Spy
–––– Izumo Temple, Kells Barracks; VoidSunTzu Spice AntiG 98, NoLH Oil OneW 52
–––– (+11 route replaces +4 route). Edo spy sabotages Partisan. Celt Arty and Alp
–––– die near Tintagel. Tickling

1878 Chinese steal plastics (War); 2 x SS Fodder. Howies knock out 2 defenders in
–––– Chengdu, allied Japs war (can't sneak!) CL sinks Egyptian Txprt+3 near Edfu;
–––– Kells Cloth OneW 154 AdamsC, Institute Beads OneW 73, 85; Armors kill 2
–––– sabotaged Partisans, Howie kills Alpine in Kagoshima, Ftr kills Txprt, Howie
–––– takes Kag and 87g; Spy dies sab Marines near Canton, Spy fails to sabotage
–––– Carmarthen walls. BB plinks Celt Frig near Durrow—obligatory tickling.

1879 Celt DD dies attacking No Lady, Sub bounces off BB. Fizzing discovered
–––– VoidST, Buto, Tatung Barracks. Sticky Beads 63, WKRC Silk 85, GerF Hides 57;
–––– Howies kill 2 Alp Hieraconpolis, Armors near Tintagel kill Marine+1, Alp+1, Cav
–––– Armor kills Engr, Cannon near Nanking; Fighters sub+1 near Dur, Brit DD near
–––– WKRC, Alp near Caernarfon, Cannon near Shimonoseki. Spy un-walls Carmrth!
–––– BB sinks 2 DD near Durrow. Yeah, tickling.

1880 DD dies attacking Durrow; Egypt Armor & Arty kills & damages Howies, Aegis
–––– wrecks vengeance on both; Spy dies taking out Beijing walls! Howies kill 2,
–––– Ftr dies attacking Rifle, Armor nearly dies finishing off (Beijing on River); Spies
–––– take out Cav production and Granary in Tintagel. BB retreats, Aegis kills DD
–––– 2 x SS Fodder churned out. Almost all vulnerable cities now have Spies.

1881 Alp kills our Howie near Hiercpls; AIs swap tech. Lots of SS Fodder built. Gems
–––– Tatung to Nuremberg 98. Aegis kills Alp near Hiercpls; Howie kills Fanatic in
–––– Caernarfon, Howie & 3 Armor kill 4 Fans in Carmarthen & 1 Arty
1882 DD attacks No Lady, Egptn Sub sinks Aegis; Sticky Temple, WKRC Barracks;
–––– Ftr kills Cannon+1 by Shim, 3 DD + CL sunk near Dur; killed Alp in Carmarthen
–––– can't remember everything fer all the tickling…

1883 ManF Alpine made Vet sinking CL; Norwich Cu 170, Marco Salt 36, NewB Oil 79
–––– Harbor Temple, Mkt and production sabotaged in Tintagel (1 Spy captured);
–––– Txprt+5 sunk near Dur. Need I say the "T" word?

At 50% tax I couldn't spend money on units faster than it came in… over 9k accumulated. Nuclear Power next turn due to trading; A couple boatloads of Freight heading towards Egyptian, Jap and Brit territory.
New Berlin Silk and Frankfurt Gold to Osaka
One WoW Spice to Yoko, Silk to Thebes
Kells Wine to Giza
NoVotes and Marcono Silver to several likely targets in the British Isles

Also Durrow Beads and Hoover Gems airlifted to or near One WoW, and Buto Oil approaching. Delivering them should be more than enough for the tech to follow NP (hopefully Laser will be available).

Too many units were sent to the main Chinese continent because I wasn't thinking that capture was forbidden due to active WoWs. Troops amassed in and near Kagoshima.
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Old December 21, 2002, 17:06   #239
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Some Trade expert 'splain this
Check this out: Two different values for equivalent commodity routes between the same two cities. I experimented with sending another Hides to One WoW, and the value went by only one arrow to +5. How come?
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Old December 21, 2002, 23:14   #240
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Stray ... the Nil Newton screen looks normal in my 1883 download. Perhaps there was a Bulldozer at work? Love the Treasury

-Jrabbit Over to you.

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