Each city square (the tile the city itself is sitting on) produces at least 2 food, 1 sheild, and 1 gold. With patch 1.29:
1. The city square always produces exactly 2 food, so it's best to place the city on a tile that normally has low food production, all else being equal. This allows you to get the food bonus from, say, a nearby Wheat or Cattle rather than having the city square eliminate it, and to raise the food production of, say, a tundra or desert tile by placing the city on it.
2. Your first city produces at least 3 commerce on the city square. I'm don't know whether it just always gives 2 more than normal, or always 3, or what. I also don't know whether this bonus moves along with your palace, or whether the tile's sheild production is limited to 1. Does anyone know the specifics on this?
For most city squares, the amount of commerce is the same as it would normally be if the tile were being worked with a road on it. I think that sheild production is the same as if the tile were worked by itself with no mine, except that it must produce at least 1 sheild. However, for Commercial civs the amount of commerce produced by City and Metro city squares is increased and for Industrious sheilds are likewise increased. I think the bonus is 1 for Cities and 2 for Metros for each, but I'm not sure.
To summarize the questions of my own:
1. Exactly how is the first city's city square production modified, and do these modifications apply to whichever city is the first you built or whichever is your capitol? If the former, what happens if the city is captured?
2. Is sheild production on city squares limited (other than by not being able to build a mine)?
3. What are the precise bonuses for Cities and Metros for Industrious and Commercial civs?
__________________
"God is dead." - Nietzsche
"Nietzsche is dead." - God
|