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View Poll Results: Which Plan do you prefer?
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Option One (Six(8) cities counting AGC)
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24 |
47.06% |
Option Two (Seven(8) cities counting AGC)
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26 |
50.98% |
Eat a banana (Abstain)
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1 |
1.96% |
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September 19, 2002, 13:05
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#1
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Deity
Local Time: 02:16
Local Date: November 1, 2010
Join Date: May 2002
Posts: 11,289
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Official Ministry of Expansion Poll Uber Island
This an Official Fact Gathering Poll of the Ministry of Imperial Expansion.
Here are the two most popular plans for the placement of city sites on Uber Isle.
Our next city will be at site F, this poll will last 5 days.
Option One Six total city sites, with two later sites on the coast to use additional coastal and sea tiles.
Option Two Seven total city sites, with one later site going in the middle to use the tiles not in the previous cities radius.
Last edited by GhengisFarb™; September 24, 2002 at 08:42.
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September 19, 2002, 16:23
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#2
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Emperor
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I voted "2". All cities are coastal ones! We will be a Super Naval Power someday... or at least we are discussing this in the War Academy: Sea Power thread
Last edited by Aro; September 19, 2002 at 16:41.
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September 19, 2002, 16:48
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#3
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Emperor
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Location: As cuddly as a cactus, as charming as an eel.
Posts: 8,196
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Option 1
Fewer land tiles wasted, more production potential.
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September 19, 2002, 16:58
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#4
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Civ4: Colonization Content Editor
Local Time: 09:16
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Join Date: Dec 2001
Posts: 11,117
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I voted 1. Better shaped cities, less overlap and quicker to build. The additional sites are of low priority, it suffices to block tile "2" with a unit to prevent the AI from sneaking a city there. It won't settle at tile "1", it never settles only 2 tiles from another city.
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September 19, 2002, 17:07
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#5
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Deity
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I voted 1 also. Wonder who the other two were that didn't post a reply.............
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September 19, 2002, 18:39
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#6
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Prince
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Location: Los Angeles
Posts: 570
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Option one is the best guys. Come on! #1 utilizes more land space and shares less land between cities. It also doesn't expose all of our cities to sea bombardments and invasions.
Last edited by Duddha; September 19, 2002 at 18:44.
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September 19, 2002, 18:41
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#7
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King
Local Time: 02:16
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Join Date: Mar 1999
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Posts: 2,230
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Two.
I generally prefer coastal cities to inland cities, and this plan gives us more of them.
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September 19, 2002, 18:41
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#8
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Prince
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Location: Los Angeles
Posts: 570
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Ghengis, you don't have to listen to the will of the people. #1 is better, just do it! For the future of the nation!
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September 19, 2002, 18:43
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#9
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Prince
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You get seven overlaping tiles in plan 2 and only four in plan 1.
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September 19, 2002, 20:53
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#10
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King
Local Time: 08:16
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Location: Birmingham UK
Posts: 2,633
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We are borg?
If I was playing by myself I'd have 10 cities on the isle.
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September 19, 2002, 21:12
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#11
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Deity
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Quote:
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Originally posted by OPD
We are borg?
If I was playing by myself I'd have 10 cities on the isle.
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1) Admit you were in an accident which destroyed 95% of your brains cells, they installed a bio-organic computer and it was programmed with the Civ3 AI
2) When did they demote you back to Regional Administrator of Mingapulco? Or did you just forget to update your "location" in your profile?
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September 19, 2002, 22:12
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#12
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Prince
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Posts: 423
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Coastal cities = preferable. #2
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September 20, 2002, 01:53
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#13
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Warlord
Local Time: 10:16
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Posts: 192
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1.
Because 2 excludes the two cows in the lower part of the continent.
Please could someone make a new version of the 2 options where one could see the land which is now not seen.
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September 20, 2002, 02:16
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#14
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Prince
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Posts: 812
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I voted option 1.
1) less overlap
2) less settlers needed by 1, so its faster to complete.
3) Naval power rarely effects the outcome of the game in my experience, so I dont see a massive need for the 3 extra coastal cities.
4) Option 2 wastes 5 tiles of land
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September 20, 2002, 12:17
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#15
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Emperor
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hi ,
, only those two options , ......
have a nice day
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September 20, 2002, 13:07
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#16
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Emperor
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I voted for #2 because on Plan 2, the North East city (C)adjoins the lake and won't need an aqaduct unlike plan #1 (B)
In addition, plan number 1 E is one tile away from the ocean, which won't allow the habor of plan number 2 Es.
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September 20, 2002, 16:45
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#17
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Emperor
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#1! It's much more efficient with the land and our resources
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"This should be the question they ask you before you get to vote. If you answer 'no', then they brand you with a giant red 'I' on your forehead and you are forever barred from taking part in the electoral process again."--KrazyHorse
"I'm so very glad KH is Canadian."--Donegeal
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September 20, 2002, 16:50
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#18
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Emperor
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Panag, I understand what you mean.
I personally think that plan #2 could be perfected by shifting city F one tile NW to where it is on plan #1.
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Templar Science Minister
AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now. :mad:
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September 21, 2002, 01:07
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#19
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Emperor
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More cities means more trade, i.e. more Science & Lytons. With the closeness to Apolyton, Corruption/Waste wont be too bad. One of the ways that the Other Civ's get ahead in Techs is the fast expansion of there empires.
Make 7 cities!
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September 21, 2002, 01:14
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#20
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Emperor
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Good point, E_T. Option two has only more two tiles shared than option one, and the gain in lytons (and shields) means more science.
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September 21, 2002, 01:16
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#21
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Emperor
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#1 looks nice and square, but I voted #2 because all cities are costal (ie: harbor and Offshore platform) plus it eliminates the need for an aquaduct.
Sure it might take longer, but I think we have three settlers being built already. Bingo! Thats half being made already and I'm sure we'll have another three going before we realize it. AGC should be able to poop them out quickly now that it has a grainery.
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September 21, 2002, 15:26
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#22
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Warlord
Local Time: 08:16
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Posts: 243
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Hmm, tough one, I think that we don't need any more coastal cities from a strategic point of view, however, seven cities will produce more science etc., than six, and we don't have to build an aqueduct and we can build all the improvements associated with being next to the sea, in the event of a naval war, it could become vital, so I say option 2.
P.S. As you may have noticed, I haven't and won’t be posting as much.
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September 21, 2002, 16:10
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#23
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Emperor
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Quote:
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Originally posted by donegeal
#1 looks nice and square, but I voted #2 because all cities are costal (ie: harbor and Offshore platform) plus it eliminates the need for an aquaduct.
Sure it might take longer, but I think we have three settlers being built already. Bingo! Thats half being made already and I'm sure we'll have another three going before we realize it. AGC should be able to poop them out quickly now that it has a grainery.
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hi ,
- aquaduct -
have a nice day
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September 21, 2002, 16:18
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#24
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Emperor
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He means aqueduct.
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September 21, 2002, 16:28
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#25
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Emperor
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Quote:
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Originally posted by Shiber
He means aqueduct.
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hi ,
aqua , a word used by the romans and greeks , ....
first used in our language , a bridge for water , aquaduct , ....
have a nice day
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September 21, 2002, 16:47
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#26
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Emperor
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You're a very talented linguist aren't you?
It's aqueduct. The reason why it's not spelled aquaduct is due to a problem with pronounciation in the Greek accent, I believe (Hebrew has similar phenomenon, you must have learned about this in school).
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And the truth isn't what you want to see,
Close your eyes, and let music set you free..."
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Last edited by Shiber; September 22, 2002 at 07:24.
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September 21, 2002, 16:55
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#27
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Emperor
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Quote:
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Originally posted by Shiber
You're a very talented linguist aren't you?
It's aqueduct. The reason why it's not spelled aquaduct is do to a problem with pronounciation in the Greek accent, I believe (Hebrew has similar phenomenon, you must have learned about this at school).
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hi ,
dont start with it , .....
now , ask any teacher , check on it , .... aquaduct , from aqua !
and thats the end of it , we need to build them , because there is salt water !
have a nice day
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September 21, 2002, 17:15
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#28
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Emperor
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1. You have a terrible sense of sarcasm. Take it easy! It wasn't meant to offend you.
2. The civilopedia says aqueduct, not aquaduct. So do the several dictionaries which I checked. They all had entries for aqueduct but none of them had an entry for the spelling aquaduct (except one, which had an entry which said 'see aqueduct' ).
3. It's possible that both spellings are accepted, but aqueduct is certainly the popular spelling.
To prove my point, a google.com search with the word aqueduct brings up ~131,000 results, whereas a search with the spelling aquaduct brings up ~10,200 results. Congratulations, you're part of the 7.786% of the population who spell aqueduct wrong.
__________________
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And the truth isn't what you want to see,
Close your eyes, and let music set you free..."
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September 21, 2002, 17:27
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#29
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Emperor
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Quote:
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Originally posted by Shiber
1. You have a terrible sense of sarcasm. Take it easy! It wasn't meant to offend you.
2. The civilopedia says aqueduct, not aquaduct. So do the several dictionaries which I checked. They all had entries for aqueduct but none of them had an entry for the spelling aquaduct (except one, which had an entry which said 'see aqueduct' ).
3. It's possible that both spellings are accepted, but aqueduct is certainly the popular spelling.
To prove my point, a google.com search with the word aqueduct brings up ~131,000 results, whereas a search with the spelling aquaduct brings up ~10,200 results. Congratulations, you're part of the 7.786% of the population who spell aqueduct wrong.
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hi ,
whatever , why on earth is it needed to talk about language , ........ now , stop picking on other peoples language , its not funny , ... now , before the situaion gets out of hand and the sharks move in , drop it , and try not to do it again , ...
have a nice day
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September 21, 2002, 17:38
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#30
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Emperor
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I wasn't picking on your language. I make spelling mistakes too.
Chill.
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Close your eyes, and let music set you free..."
- Phantom of the Opera
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