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View Poll Results: Which Plan do you prefer?
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Option One (Six(8) cities counting AGC)
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24 |
47.06% |
Option Two (Seven(8) cities counting AGC)
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26 |
50.98% |
Eat a banana (Abstain)
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1 |
1.96% |
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September 21, 2002, 17:45
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#31
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Emperor
Local Time: 10:16
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Posts: 8,117
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Quote:
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Originally posted by Shiber
I wasn't picking on your language. I make spelling mistakes too.
Chill.
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hi ,
, okay
panag sends a case of banana to shiber as a token of friendship
have a nice night
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September 21, 2002, 19:00
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#32
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King
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I voted option one, we still get 3 new coastal cities with one! I usually don't think navys are that important anyway but maybe i'm crazy.
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meet the new boss, same as the old boss
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September 21, 2002, 19:23
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#33
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King
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ya kno we can build a small province at where "1" is and maunally control production so it doesnt work other city terrains..... then we can have 8
option two utilizes coastal and seas terrain as well as landmass of uber isle. If we harvest more water terrains then we are effectively providing more food, shield (with offshore) and trade for our apolytonia. Therefore if you think about it, IMO, #2 is the true efficient method, being able to support an additional city with the same amount of landmass provided. #1 use far less water terrain when we could be having our citizen fish, go for pearl dive and harvest seaweed (if you eat that stuff).
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:-p
Last edited by Zero; September 21, 2002 at 19:33.
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September 21, 2002, 19:56
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#34
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Emperor
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My thoughts exactly!
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September 21, 2002, 20:17
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#35
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Deity
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Did you people not read the first post discription? The numbers ARE the locations of the later round of city sites.
Last edited by GhengisFarb™; September 21, 2002 at 20:42.
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September 21, 2002, 20:39
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#36
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Emperor
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I forgot.
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"Close your eyes, for your eyes will only tell the truth,
And the truth isn't what you want to see,
Close your eyes, and let music set you free..."
- Phantom of the Opera
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September 22, 2002, 06:46
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#37
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Deity
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Quote:
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Originally posted by E_T
More cities means more trade, i.e. more Science & Lytons. With the closeness to Apolyton, Corruption/Waste wont be too bad. One of the ways that the Other Civ's get ahead in Techs is the fast expansion of there empires.
Make 7 cities!
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But the bulk of the Palace Location committee want to move the palace to Chiquita or Del Monte thus even Apolyton would have a large corruption. Uber cities will only product 1 shield each and 1-3 commerce.
Option 2 does not utilize the two cows and the later city kills a shielded grassland square.
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September 22, 2002, 07:35
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#38
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Emperor
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No, we can go ahead and build the inner center city but don't give it an aqu Educt so we can limit its population.
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September 22, 2002, 11:51
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#39
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Emperor
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hi ,
we should have more options , Aro made more then two maps with options , ....
have a nice day
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September 22, 2002, 11:57
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#40
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Emperor
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We'll have a turnchat in one hour, maybe could be better make a new world map after this chat, and than make some maps with options of places and the radius of the FP for each one.
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September 22, 2002, 13:43
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#41
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Emperor
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Quote:
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Originally posted by Aro
We'll have a turnchat in one hour, maybe could be better make a new world map after this chat, and than make some maps with options of places and the radius of the FP for each one.
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hi ,
so is the apo chat going to be used now , or not , ...?
have a nice day
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September 23, 2002, 14:45
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#42
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Emperor
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If the later cities are built, the Plan B's later one will use the 2 cows that are missing and they'll be significant overlap in both plans.
If we don't want to build the city in the center later, I'd recommend a slight moving of F on plan 2 one tile NW which will use one of the cows so that only one is skipped and a fish is used. (A shift in the NW city to cover the remaining cow would eliminate the option of a harbor there.)
The main reasons we want as many harbors as possible is for population growth which leads to commerce which leads to income and science.
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September 23, 2002, 15:02
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#43
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Deity
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As the two options were so close I opted to go with the smaller number of cities adn move E to the coast so there would only be one city not on a coast and also use as many resources as possible.
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September 23, 2002, 15:25
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#44
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King
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Ghengis there will be 3 settlers ready this chat to settle, what order do you prefer and what would you like the worker to do, connect the cities is my suggestion. I will be at the chat so if your not there I will just go in the intended order and NO settler will go on strike, if they try I'll whip them till they work. Actually 4 settlers with one at loveshack what do you want him to do.
Aggie
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September 23, 2002, 16:10
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#45
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Deity
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Quote:
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Originally posted by Aggie
Ghengis there will be 3 settlers ready this chat to settle, what order do you prefer and what would you like the worker to do, connect the cities is my suggestion. I will be at the chat so if your not there I will just go in the intended order and NO settler will go on strike, if they try I'll whip them till they work. Actually 4 settlers with one at loveshack what do you want him to do.
Aggie
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B, E, D, then A.
According to the revised map above. I'd go to the turnchats but all of the dalnet sites autokill me.
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September 23, 2002, 16:38
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#46
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Emperor
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Well, new plan is highly settler efficent.
But I don't see why we would want to later add city "1".
It merely adds a lot of overlap to D, E, and F.
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September 23, 2002, 16:43
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#47
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Deity
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Quote:
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Originally posted by joncnunn
Well, new plan is highly settler efficent.
But I don't see why we would want to later add city "1".
It merely adds a lot of overlap to D, E, and F.
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Ignore the "1" it was an artifact left over from the previous graphic.
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September 24, 2002, 05:37
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#48
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Emperor
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Hey, I like this last choice. It gives (almost) everything everybody wants, plus we can still add cities on the two open tiles on the coast later (witch will have harbours ans Offshore)! It tis a happy day!
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