September 19, 2002, 16:43
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#1
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Prince
Local Time: 08:17
Local Date: November 1, 2010
Join Date: May 2002
Location: Hobbits Armpit
Posts: 311
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Goody huts
where have all the goody huts gone? have ibuggered my game up by selecting an option in the bic file?
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The strength and ferocity of a rhinoceros... The speed and agility of a jungle cat... the intelligence of a garden snail.
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September 19, 2002, 17:29
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#2
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King
Local Time: 03:17
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Right down the road
Posts: 2,321
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No barbs = no goody huts
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September 19, 2002, 17:56
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#3
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Prince
Local Time: 08:17
Local Date: November 1, 2010
Join Date: May 2002
Location: Hobbits Armpit
Posts: 311
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It didnt used to do this, did it? I thought that was civ2
__________________
The strength and ferocity of a rhinoceros... The speed and agility of a jungle cat... the intelligence of a garden snail.
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September 19, 2002, 18:14
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#4
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Warlord
Local Time: 00:17
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Milwaukee, Wisconsin
Posts: 227
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If you only want goody huts, but not barbarian encampments, I think the "Sedentary" barbarian option will do that for you. Barbarians will still come out of the goody huts sometimes, though, or so I imagine.
__________________
"God is dead." - Nietzsche
"Nietzsche is dead." - God
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September 20, 2002, 11:55
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#5
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Prince
Local Time: 03:17
Local Date: November 1, 2010
Join Date: Apr 1999
Location: Austin, TX, US
Posts: 723
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Quote:
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Originally posted by JohnM2433
If you only want goody huts, but not barbarian encampments, I think the "Sedentary" barbarian option will do that for you. Barbarians will still come out of the goody huts sometimes, though, or so I imagine.
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I wasn't aware these two factors were linked, so I have always selected the default "Roaming."
I would definitely opt for "Restless" or "Raging" if I could get more goody huts in the bargain. Can anyone else confirm this for sure?
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September 20, 2002, 13:30
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#6
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Warlord
Local Time: 00:17
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Terminal Island
Posts: 181
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I know that least in the manually created maps, the position and number of goody huts is fixed, unless you change them, and that Restless or Raging only serves to increase difficulty.
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September 22, 2002, 00:15
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#7
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Warlord
Local Time: 08:17
Local Date: November 1, 2010
Join Date: Sep 2002
Posts: 101
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A small aside. Try pressing E (explore) next to a goody hut rather than just moving onto it. I've found I get better results. Remember to take the unit off of auto explore straight after.
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September 22, 2002, 16:21
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#8
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Warlord
Local Time: 00:17
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Milwaukee, Wisconsin
Posts: 227
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I had no idea there was a button for automating exploration. I thought that only workers could be automated, unless you changed the other units in the editor. Hey, you learn something new every day.
__________________
"God is dead." - Nietzsche
"Nietzsche is dead." - God
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September 22, 2002, 18:06
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#9
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Deity
Local Time: 04:17
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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Maybe this needs a new thread, but here I go:
I fired up a game on EMP level as Rome. No expansion trait. For the second time ever I got a settler and I got it in the first Hut, next to Rome. This made the game a cinch. So what I was wondering is could one expect to see a large chance to get a settler in a game if they were an expansion civ? If so that alone could make it worth while to do. This was a std map. The last time I got a settler was around Feb. I admit I rarely use civs with expansion.
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September 22, 2002, 19:16
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#10
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King
Local Time: 00:17
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Anaheim, California
Posts: 1,083
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Quote:
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Originally posted by JohnM2433
I had no idea there was a button for automating exploration.
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I find it most usefull for exploring the oceans. Build a ship hit E and forget about it. Works with galleys as well but the galleys tend to wander into AI territory too often because of the coastal restrictions. Consequently I only use the E hotkey for exploration after I have the tech to make ocean travel safe.
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