September 20, 2002, 01:51
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#1
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Warlord
Local Time: 10:18
Local Date: November 1, 2010
Join Date: May 2001
Location: Arctic Hill
Posts: 266
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Theory: AI civs more aggressive on proportionally small land masses
Hi,
in my current game, Deity, Huge map and 8 civs, I ended up on a small contintent which included all civs. The funny thing is that this continent only take up a fraction of the world map (screenshot):
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September 20, 2002, 01:52
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#2
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Warlord
Local Time: 10:18
Local Date: November 1, 2010
Join Date: May 2001
Location: Arctic Hill
Posts: 266
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The funny thing is that all AI civs have been at war constantly from the beginning of the game (screenshot). I haven't seen this aggressive civs before, so I came up with the idea that maybe the AI civs feel they need to expand more. Since the land mass is so small, most civs end up with fewer cities than their optimum number, and start wars to try to get more land. On bigger land masses, most civs seem busy expanding into unclaimed land and after that gang up on some weak civ.
What do you think?
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September 20, 2002, 07:43
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#3
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Emperor
Local Time: 04:18
Local Date: November 1, 2010
Join Date: Apr 2002
Location: pittsburgh
Posts: 4,132
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You are correct IMO that civs would rather settle than fight in the early going. If there is space to settle, they are building spearmen and settlers to do it. It's probably oversimplifying a bit to say that they build no offensive troops, but they definitely build more when they run out of room.
Theme: Let 'um have tundra. You can take advantage of this AI preference by behaving in the opposite way. Stop settling before the land is used up and focus on military early.
__________________
Illegitimi Non Carborundum
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September 20, 2002, 12:55
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#4
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King
Local Time: 01:18
Local Date: November 1, 2010
Join Date: May 2002
Location: California - SF Bay Area
Posts: 2,120
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I never bothered to test it, but posed a question to the Creation and Customization Forum (as well as General Forum) to see if anyone had done something that I suspected might influence AI aggression. I asked whether anyone who plays with an increased (modded) OCN had seen noticeable additional AI aggressive expansion. As with your observations, I wondered if, with a much larger OCN, the AI would seek to expand, even through warfare, until it hit the OCN -- all of this based on others' comments that a reduced OCN limited AI expansion (so the map remained under-developed). My question, I think, was striving towards the same underlying hypothesis - with less land than needed to reach the OCN, would the AIs turn aggressive warmonger?
I never got a response to the queries and never followed up. Have you observed this behavior in multiple games, or just the current one? Anyone here ever played with a modded (increased) OCN? To echo your question, do cramped quarters help produce killer AIs?
Catt
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September 20, 2002, 20:17
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#5
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Emperor
Local Time: 04:18
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The warmonger formerly known as rpodos. Gathering Storm!
Posts: 8,907
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I fundamentally agree with the premise here, although it seems to me that it points more toward the causes of early AI aggression than the possible development of killer AI civs (the two are related, but I'll explain).
First, as to OCN, I think that the AI civs do maintain a focus on peaceful expansion as long as they 1) have room to grow and 2) are under the OCN.
It's what happens when they are constrained that is interesting. Aside from personal & 'poly anecdotal experience, I've got two clues from Soren, and some thoughts.
First, at one point (I think a chat), I asked what would facilitate the development of killer AI civs, and he responded "give'em room." In the absence of lebensraum, what will they do? I believe go to war.
Second, when I asked about the concept of an "aggression trigger," he replied that (paraphrasing) "the AI civs respond to their environment... if there are military threats, they will act accordingly."
Lastly, we know that the AI civs are constantly checking military strength... meaning, if they are stronger by a large enough margin, it's time to attack, and if not, it's time to get stronger.
So what does this mean? I believe that in the absence of early lebensraum, AI civs will often get into an early arms race, especially if triggered by the presence of an early aggressive civ, such as Zulus, Aztecs, or Germans (or me ).
While related, this is not necessarily the same as the development of killer AI civs, although it can be... in many cases, the civs participating in the arms race will overly weaken themselves. But sometimes (and I love it when it happens), a truly strong, healthy, and aggresive AI civ will emerge from the arms race...
That's when it gets fun:
There can be only one.
__________________
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
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September 21, 2002, 00:34
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#6
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Deity
Local Time: 03:18
Local Date: November 1, 2010
Join Date: Sep 1999
Location: Republic of Texas
Posts: 27,637
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A small world lends itself to aggression. Not a surprise.
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Life is not measured by the number of breaths you take, but by the moments that take your breath away.
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September 21, 2002, 09:05
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#7
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Warlord
Local Time: 09:18
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Capelle aan den IJssel [near Rotterdam], The Netherlands
Posts: 127
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Civilizations are fighting for land in history, so why wouldn't Civs in Civ III do so?
__________________
Yours,
LionQ.
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September 21, 2002, 23:16
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#8
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King
Local Time: 04:18
Local Date: November 1, 2010
Join Date: Dec 2001
Location: U.S.A.
Posts: 1,194
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Once all the available land has been taken, then production will necessarily shift to other options, including military.
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September 22, 2002, 09:38
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#9
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Warlord
Local Time: 18:18
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Sydney, Australia
Posts: 126
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Could you post a save game of it (current or 4000BC autosave)? It sounds like fun.
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