September 24, 2002, 21:25
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#1
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Emperor
Local Time: 02:31
Local Date: November 1, 2010
Join Date: Jun 2002
Location: As cuddly as a cactus, as charming as an eel.
Posts: 8,196
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Request for a Constitutional Convention update.
Are we making progress? Guys?
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September 24, 2002, 21:40
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#2
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Prince
Local Time: 00:31
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Southern California
Posts: 979
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Const. Conv. Chat!
Hah! I think we should hold a chat at some point about this. Announce it quite awhile in advance, but go on IRC or someplace and we could moderate it (and have questions passed through a mediator). This would be a great way to quickly get information and debate topics.
If we're interested, I wouldn't mind helping in setting up and scheduling something like this.
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First Civ3DG: 3rd and 4th Term Minister of Public Works. | Second Civ3DG: First Term Vice President | ISDG: Ambassador in the Foreign Affairs Ministry | Save Apolyton! Kill the Off-Topic Forum!
(04/29/2004) [Trip] we will see who is best in the next round ; [Trip] that is why I left this team ; [Trip] I don't need the rest of you to win |
The solution to 1984 is 1776! | Here's to hoping that GoW's military isn't being run by MasterZen: Hehe! | DaveRocks! or something. ;)
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September 24, 2002, 23:36
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#3
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Deity
Local Time: 02:31
Local Date: November 1, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
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Working...
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September 25, 2002, 00:24
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#4
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Deity
Local Time: 02:31
Local Date: November 1, 2010
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Speaking of which, it's time to start that thread...
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September 25, 2002, 00:26
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#5
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Emperor
Local Time: 00:31
Local Date: November 1, 2010
Join Date: Jun 2002
Location: California
Posts: 5,245
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It's taking time. We're still haggling over major issues. I have no idea how this thing would be done in the real world with lots of people.
It's going much slower than I had expected. I couldn't even begin to estimate when we might have a draft ready. We have a lot of compromising and arguing left to do.
--Togas
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Member of the Mercenary Team in the Civ 4 Team Democracy Game.
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September 25, 2002, 02:29
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#6
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Prince
Local Time: 00:31
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Southern California
Posts: 979
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That's perfectly fine and understandable. We just want a simple status report Thanks for letting us know.
__________________
First Civ3DG: 3rd and 4th Term Minister of Public Works. | Second Civ3DG: First Term Vice President | ISDG: Ambassador in the Foreign Affairs Ministry | Save Apolyton! Kill the Off-Topic Forum!
(04/29/2004) [Trip] we will see who is best in the next round ; [Trip] that is why I left this team ; [Trip] I don't need the rest of you to win |
The solution to 1984 is 1776! | Here's to hoping that GoW's military isn't being run by MasterZen: Hehe! | DaveRocks! or something. ;)
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September 25, 2002, 08:15
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#7
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Emperor
Local Time: 05:31
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Botanic Garden, Rio
Posts: 5,124
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IMHO, the Col (that we have now) has a lack about the citizens; it's all about the official branches. However, I've seen people playing ahead (new people in the game) because they don't know exactly what that means.
!'m asking, respectfully, for an article or something about this.
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September 29, 2002, 14:55
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#8
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King
Local Time: 02:31
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Wichita,KS,USA
Posts: 1,044
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I have also seen old people playing ahead indirectly.
By that, I mean they used an earlier game to test a theory about cutting a road. To me, that is playing ahead since the knowledge gained was used to cut the road later in the game.
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September 29, 2002, 15:15
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#9
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Emperor
Local Time: 03:31
Local Date: November 1, 2010
Join Date: Sep 2002
Location: of the Free World
Posts: 7,296
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Quote:
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Originally posted by kring
I have also seen old people playing ahead indirectly.
By that, I mean they used an earlier game to test a theory about cutting a road. To me, that is playing ahead since the knowledge gained was used to cut the road later in the game.
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That specific case is one where I'd have to disagree (though I agree that it NEEDS to be clarified). In that case, it's really something that Firaxis *should* have made more clear to the player when they made the game. One of those things the AI knows instinctively and we had to test (and it turns out the Firaxis AI was breaking the rules as we thought we knew them).
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September 29, 2002, 15:20
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#10
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King
Local Time: 02:31
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Wichita,KS,USA
Posts: 1,044
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Just because the game may or may not have cheated doesn't make it right for us to cheat. Two WRONGS don't make one RIGHT.
I have a theory on that, but to test it would require a similar tactic as was used, and so I won't test it out.
And that was still playing ahead (even though an earlier game was used), regardless of whether or not the AI did or did not cheat.
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September 29, 2002, 15:44
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#11
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Deity
Local Time: 02:31
Local Date: November 1, 2010
Join Date: Aug 2001
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Posts: 21,300
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Building roads?
Why not use the editor and start a game to test?
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September 29, 2002, 16:08
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#12
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King
Local Time: 02:31
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Join Date: Dec 2001
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nye, if you were referring to my comment: The theory isn't about building roads; it is about how Persia could trade without the AI cheating.
In order for me test it, I would have to actually use one of the earlier saved games and do a few things. To me, that would be playing ahead, because of the knowledge I would gain about Persia by doing so is knowledge that we currently don't have. I could always wait to see if Persia is obilerated, then any knowledge gained about Persia would be useless. But, even that might be considered playing ahead.
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September 29, 2002, 16:28
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#13
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Deity
Local Time: 02:31
Local Date: November 1, 2010
Join Date: Aug 2001
Location: of naught
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Ahh, yes. Knowledge of our neighbours that we could not have without doing things different from the way they were done in the 'real' game.
That should be a no-no.
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September 29, 2002, 16:45
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#14
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King
Local Time: 02:31
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Join Date: Dec 2001
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And, that was what happened in the instance I mentioned. It was done innocently enough, but the result was the knowledge was used in the game itself.
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