September 26, 2002, 06:54
|
#1
|
King
Local Time: 09:34
Local Date: November 1, 2010
Join Date: Jun 2002
Location: France
Posts: 1,986
|
Empire radius
Hi all,
I am a newbie to this community with posting, so excuse if I miss some points, but I am reading Apolyton for quite a while.
I used to play CTP II quite a while ago, before I was 'side-tracked' by Civ 3, but now I am back again.
The problem I am having in the moment, might be a simple one, or I just can't remember:
You are limited to your empire-radius for building your TI. Is there any way to extend this radius, without founding new cities for nothing?
At least in CTP 1, you weren't limited to this.
By the way as I re-installed CTP II, I am playing it just as out of the box, I know I'll 'have to' re-install the patches.
I hope somebody can 'help' me.
|
|
|
|
September 26, 2002, 07:19
|
#2
|
Prince
Local Time: 09:34
Local Date: November 1, 2010
Join Date: Jul 2002
Location: San Francisco, CA
Posts: 848
|
You can place forts outside your borders and they will extend your empire radius, though only with the mods. I know cradle, SAP and GoodMod got it for sure.
|
|
|
|
September 26, 2002, 07:26
|
#3
|
King
Local Time: 05:34
Local Date: November 1, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
Posts: 2,555
|
Building forts. They can be build outside the borders and they increase they do increase the borders when doing that
__________________
"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
|
|
|
|
September 26, 2002, 07:55
|
#4
|
Super Moderator
Local Time: 10:34
Local Date: November 1, 2010
Join Date: Mar 2001
Location: Tübingen, Germany
Posts: 6,206
|
Yes it is possible to extend the borders of your empire without cities with the forts, also in the version out of the box. The tile on that you want to place your fort must be in the vision range of one of your units or cities or other forts. Then you can place it of course only you have enough PW.
-Martin
__________________
Civ2 military advisor: "No complaints, Sir!"
|
|
|
|
September 26, 2002, 08:20
|
#5
|
King
Local Time: 09:34
Local Date: November 1, 2010
Join Date: Jun 2002
Location: France
Posts: 1,986
|
Thanks guys. Does anyone by any chance remember what the expansion radius is again :-) Can't try in the moment, stucked at work.......
|
|
|
|
September 26, 2002, 08:47
|
#6
|
Emperor
Local Time: 18:34
Local Date: November 1, 2010
Join Date: Dec 2000
Posts: 3,944
|
Gilgamensch:
Firstly, welcome to the forums.
Secondly, cities have a border radius of 4. The city radius starts at one and progresses to 4 with each expansion of the city. Forts have a radius of only one, but are VERY usefull for filling in those corners where city radius don't overlap. A fort can only be built where a military unit can see it (not fog of war squares).
Hope this helps.
|
|
|
|
September 26, 2002, 08:53
|
#7
|
King
Local Time: 09:34
Local Date: November 1, 2010
Join Date: Jun 2002
Location: France
Posts: 1,986
|
Hi Dale,
Yes indeed, it IS very helpfull. The case you mentioned is exactly what I have, A single spot between two cities and I can't place the road to connect them.
But NOW I can.
Thank you all for your kind support.
Have a nice day.
|
|
|
|
September 26, 2002, 12:24
|
#8
|
Deity
Local Time: 10:34
Local Date: November 1, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
|
Actually, a fortress has a radius of 2, in the original game at least. Also, a fortress can be built anywhere you want when it's inside your existing borders (whether a unit can see the tile or not), and only when a unit can see the tile outside your own borders. It goes without saying that you can't build any in another civ's territory. Interesting note: when a fortress is built inside your own borders, it will also have a vision range of 2, when it's built outside your borders it will have no vision range (range is 0). So when placed intelligently, fortresses can play a role in spotting enemy incursions early as well (albeit at a high PW cost).
|
|
|
|
September 26, 2002, 13:44
|
#9
|
Prince
Local Time: 09:34
Local Date: November 1, 2010
Join Date: Jul 2002
Location: San Francisco, CA
Posts: 848
|
Just figured out why I though this was a mod thing. The script FortsforAI will make the AI actually use this ability too. I think MArtin was the author, and it's included in all the mods I guess...
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 04:34.
|
|