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Old September 26, 2002, 17:50   #1
Darkness' Edge
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Peacekeepers, 2124-2138
Attendees:
Kassiopeia
DeathByTheSword
Darkness' Edge
Lemmy
Makahlua
Pandemoniak
TKG

Turnlog (to 2130, where I got distracted )

2126 - change production in TBIBTU to scout
2127 - scout built, sent off to east
2128 - former built
2129 - former set to work planting forest near NA
2130 - University discover Secrets of the Human Brain

My final turnchat as commissioner is now over. Thanks guys. It's been fun working with you.
Attached Files:
File Type: zip lal of the peacekeepers, 2138.zip (47.4 KB, 31 views)
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Old September 26, 2002, 17:54   #2
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and here is the log

Quote:
let's play some turns
just that queue for TBIBTU only for UNPD it is a general think
leeeemmmmmyyyyy

where does the new scout have to go?
from where?
EAST !!
NA has to go EAST
from TBIBTU
it's not from NA :P
did you know that Makahlua was a woman?
i just read it.
hmm, east? it would take a while to get there....what are we building in TBIBTU after the scout?
....was?

formers
hmm, ok, the scout from TBTUTIB goes east
everyone agrees?
from TBIBTU?
sounds good to me
maybe scout the place for CP 4?
any objections, before i do it?
read the above
* Pande^DoT votes YES to the TBIBTU's scout to go east
we already have a site for CP4
we still dont know what ther is?
how long till we get CP4?
* Makahlua has joined #smacdg
formers in NA
where and what task?
we still got a scout from NA coming right? after the formers
Welcome in Makahlua
and what next?
HI
ahh yes, scout in NA...
where should i send the formers?
hey makahlua
yes, lemmy, we do
Hello Makahlua
* Makahlua waves hello *
former of NA must be sent to the arid/roll tile and plant forest on it
thanks
ok
ok now what?
you tell me
whats going on?
we are all waiting on DE right?
do we have a scout yet?
yes, we waiting
what tech is next?
industrial base
we've discovered the thing we were researching
k

an update...the former is formering, the scout is moving to the east...
there's really not a hell of a lot going on

university just got secrets of the human brain
when is "mobility" coming?
gasp
ha! there goes adamtg's entire campaign plan!
hah, eat that AdamTG

* Pande^DoT frowns
who called that one?
* TKG^DoR points to self
...i wasn't supposed to go for industrial base?
i mean, damn, that's not a good thing at all
* DBTS^AT laughs
yes indus base

ahh cool
now, where does the scout in NA go?
then if we have time planetary networks
TKG, any plans for Mobility?
oh, scout...thinking
how about workerplacemence? do you keep it in checnk
i think we could side-track from indus auto to mobility. if polls say of course
SEND scout to undiscovered CP4 site !
ahh yeah...do you have details for the latest worker placings?
nothing should've changed, but just to make sure..
which ones do you want?
I have them wait up
all of them
hmm, at the monoliths ey? not bad idea
what undiscovered cp4 site?
west of the monolith one dark patch
http://apolyton.net/forums/showthrea...threadid=62345
NA =worker 2-- Minerals 3--FW nut tile
* DEdge takes a look.
nm, pic is gone
TBIBTU, worker 1-- nut tile worker 2-- rolling/moist/river
TBIBTU, worker 3-- rolling/moist/no river
Pizza Delivery, worker 1-- FW nut tile worker 2-- rolling/moist tile
so here you are
well, the precise position is not set up yet, for CP4
i vote SWSW of monolith (i think)
it has equal votes between TKG's proposition, NW of it and SW of it
it was pretty much I say just send the scout there to check that out anyways from there i can go to
the west
http://apolyton.net/forums/showthrea...threadid=62345
i =IT
ok, send the na scout there
pand i guess its up to you then
Number of typos = hours of being awake / cups of consumed coffee
indeed, TKG, the problem is that i cannot see the map, your image on the link above is a red cross
pande can decide after it is explored then
i must have deleted the image. maybe its still on my hard drive. let me check
ok
so what where is this supposed to be going?
lemmy? scout where?
about the NW monolith, no precise tile is set
but the scout is supposed to go east, IIRC
but there's two monoliths to the NW :P
NA scout to the monoliths and west of them
it's not on my hard drive, but the original screen shot is, and my position is SWSW of the monolith
the north north-west monolith, or the south south-west monolith?
the northern monolith, actually i would settle right in the middle of the two, if theres no funugs
one scout is alread y heading EAST
in an unexplored tile
we don't have a colony pod, just a 2nd scout
so i'll send him out between the monoliths?
yes, right past TBIBTU, and the to the west following the coast
yep, check the tile where the two monoliths are in the base radius
that's already been discovered
my tile is N N of the west monolith, SW SW of the north one. it only has the north monlith in the
radius, but i tile SE of that would get both iirc
argh!
we don't have a colony pod yet!Q
just a scout!
let's worry about that when we actually get a colony pod
send the scout toward that place and scout west of it right lemmy?
SCOUT: right past TBIBTU, and the to the west following the coast, yes/no?
* TKG^DoR needs to pay more attention and stop reading campaign threads
* DBTS^AT YES
yes
err
* Lemmy^DEI YES
* TKG^DoR yes
there ya go
* Pande^DoT yes
* Kass^DoSE YES
just keep going on the "blue" line you had before lemmy
12«11Pande^DoT12» former finished task, what now?
pande - former finished task, what now?
YES we got a forest we got a forest got a forest! right?
TKG -> http://www.xs4all.nl/~munishm/smacde...expl_rover.gif
mine road north of NA
pande - so that's the mineral tile?
DE have you pop a pod orso with the EAST going thingy allready?
ok. next i'd say forest nut tile, and road to tbibtu if that's ok
mines take 16 turns don't they? or is it 8?
yes, we mine the mineral tile, then we road it
we won't get that far, tkg..
mine = 8 turns
and we can work it because restrictions are lifted if there's a resource
7 mins?

its not that restrictions are lifted, its that special bonus are added after restrictions
pande - UNPD former...where?
in a non-mineral bonus tile, we'd only get 2 mins, but because it has a bonus, we get the full reward
don't we?
oeps we have that allready!
oi?
er... Plant forest west, in the middle of the fungus field
it hasnt been voted, but i think thats the more intelligent thing to do
can you do that?
ahhh k
i'd say NE so we can eventually build a road to NA
a quick vote all in favour say yes!
NAY
damn what do we all want?
what are we voting for?
where to forest UNPD
* Pande^DoT plesae vote : Yes or No : Plant forest West of UNPizzaDelivery, in the middle of fungus
where does the former from UNPD goes
* DEdge YES
* TKG^DoR NO
* Kass^DoSE ABSTAIN
* Pande^DoT YES
* Lemmy^DEI ABSTAIN
* DBTS^AT yes
alrighty then...
:boooo:
ok, before we go, TKG voted no, what do u suggest instead


12«11Pande^DoT12» we've already gone
pande - we've already gone
ok, too late then
which mission year are we?
forest NE of UNPD. we're closer to NA so we can road it faster
now, the scout has reached the end of the land bridge to the east
where should he go from there?
continue esat, popping the pods
but TKG, forest W will push the fungus away
west or east not south
not really, but fine
i suggest we stop here
formers in UNPD - what next?
yeah, that's a good idea..
Mission year?
2138
what!?!?!?
nice!
* Pande^DoT PLEASE VOTE : YES OR NO : DO WE STOP NOW ?
ok, let's stop
* Pande^DoT YES
* Lemmy^DEI YES
* DEdge YES
* DBTS^AT yes
TKG, ur vote ?
and it's over. nice been working with you all.
nice who far for next tech?
* TKG^DoR abstain
post the sav, now plz
wasn't paying attention
doing so as we speak
* Lemmy^DEI slaps TKG^DoR around a bit with a large trout
hihihi
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Old September 26, 2002, 17:56   #3
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I want to say tanx our first commissioner and i can only hope that our new commissioner will do as good as he did!

EDIT: typos
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Old September 26, 2002, 18:07   #4
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Err, DBTS, the log is screwed up. I can't tell who said what.
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Old September 26, 2002, 18:12   #5
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Screenshots

New Apolyton:


TBIBTU:


UNPD:


Northern Exploration:


Southern Exploration:


Eastern Exploration:


Who's Who/Map:


Faction Dominace:


Research:


Map:


F4 Screen:
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Old September 26, 2002, 18:26   #6
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There must be something wrong with your game DE. When I click on the base icon in the resource map, the computer automatically sets the workers on good tiles. Badly placed workers can't happen then.

If I get elected D of IE, I will annoy the Commissioner every fifteen minutes with asking if the workers are still placed well.
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Old September 27, 2002, 06:43   #7
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yahoo we have 4 forest squares i am dowloading the sav know to check and about the log i dont now how that happend will try again soon
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Old September 27, 2002, 07:19   #8
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log with names
Quote:
&ltDEdge&gt let's play some turns
&ltDBTS^AT&gt just that queue for TBIBTU only for UNPD it is a general think
&ltDEdge&gt leeeemmmmmyyyyy
&ltDBTS^AT&gt
&ltDEdge&gt where does the new scout have to go?
&ltLemmy^DEI&gt from where?
&ltPande^DoT&gt EAST !!
&ltLemmy^DEI&gt NA has to go EAST
&ltDEdge&gt from TBIBTU
&ltDEdge&gt it's not from NA :P
&ltDBTS^AT&gt did you know that Makahlua was a woman?
&ltPande^DoT&gt i just read it.
&ltLemmy^DEI&gt hmm, east? it would take a while to get there....what are we building in TBIBTU after the scout?
&ltDEdge&gt ....was?
&ltLemmy^DEI&gt
&ltDEdge&gt formers
&ltLemmy^DEI&gt hmm, ok, the scout from TBTUTIB goes east
&ltLemmy^DEI&gt everyone agrees?
&ltTKG^DoR&gt from TBIBTU?
&ltDEdge&gt sounds good to me
&ltDBTS^AT&gt maybe scout the place for CP 4?
&ltDEdge&gt any objections, before i do it?
&ltDBTS^AT&gt read the above
* Pande^DoT votes YES to the TBIBTU's scout to go east
&ltDEdge&gt we already have a site for CP4
&ltDBTS^AT&gt we still dont know what ther is?
&ltLemmy^DEI&gt how long till we get CP4?
*** Makahlua has joined #smacdg
&ltDEdge&gt formers in NA
&ltDEdge&gt where and what task?
&ltLemmy^DEI&gt we still got a scout from NA coming right? after the formers
&ltPande^DoT&gt Welcome in Makahlua
&ltDEdge&gt and what next?
&ltDBTS^AT&gt HI
&ltDEdge&gt ahh yes, scout in NA...
&ltDEdge&gt where should i send the formers?
&ltDEdge&gt hey makahlua
&ltPande^DoT&gt yes, lemmy, we do
&ltKass^DoSE&gt Hello Makahlua
* Makahlua waves hello *
&ltPande^DoT&gt former of NA must be sent to the arid/roll tile and plant forest on it
&ltDEdge&gt thanks
&ltTKG^DoR&gt ok
&ltDBTS^AT&gt ok now what?
&ltTKG^DoR&gt you tell me
&ltTKG^DoR&gt whats going on?
&ltTKG^DoR&gt do we have a scout yet?
&ltDBTS^AT&gt we are all waiting on DE right?
&ltLemmy^DEI&gt yes, we waiting
&ltDEdge&gt what tech is next?
&ltTKG^DoR&gt industrial base
&ltDEdge&gt we've discovered the thing we were researching
&ltDEdge&gt k
&ltTKG^DoR&gt
&ltDEdge&gt an update...the former is formering, the scout is moving to the east...
&ltDEdge&gt there's really not a hell of a lot going on
&ltLemmy^DEI&gt
&ltDEdge&gt university just got secrets of the human brain
&ltLemmy^DEI&gt when is "mobility" coming?
&ltPande^DoT&gt gasp
&ltTKG^DoR&gt ha! there goes adamtg's entire campaign plan!
&ltLemmy^DEI&gt hah, eat that AdamTG
&ltLemmy^DEI&gt
* Pande^DoT frowns
&ltTKG^DoR&gt who called that one?
* TKG^DoR points to self
&ltDEdge&gt ...i wasn't supposed to go for industrial base?
&ltTKG^DoR&gt i mean, damn, that's not a good thing at all
&ltTKG^DoR&gt yes indus base
* DBTS^AT laughs
&ltKass^DoSE&gt
&ltDEdge&gt ahh cool
&ltDEdge&gt now, where does the scout in NA go?
&ltTKG^DoR&gt then if we have time planetary networks
&ltLemmy^DEI&gt TKG, any plans for Mobility?
&ltLemmy^DEI&gt oh, scout...thinking
&ltDBTS^AT&gt how about workerplacemence? do you keep it in checnk
&ltTKG^DoR&gt i think we could side-track from indus auto to mobility. if polls say of course
&ltDBTS^AT&gt SEND scout to undiscovered CP4 site !
&ltDEdge&gt ahh yeah...do you have details for the latest worker placings?
&ltDEdge&gt nothing should've changed, but just to make sure..
&ltDBTS^AT&gt which ones do you want?
&ltDBTS^AT&gt I have them wait up
&ltLemmy^DEI&gt hmm, at the monoliths ey? not bad idea
&ltDEdge&gt all of them
&ltDEdge&gt what undiscovered cp4 site?
&ltDBTS^AT&gt west of the monolith one dark patch
&ltLemmy^DEI&gt http://apolyton.net/forums/showthrea...threadid=62345
&ltDBTS^AT&gt NA =worker 2-- Minerals 3--FW nut tile
* DEdge takes a look.
&ltLemmy^DEI&gt nm, pic is gone
&ltDBTS^AT&gt TBIBTU, worker 1-- nut tile worker 2-- rolling/moist/river
&ltDBTS^AT&gt TBIBTU, worker 3-- rolling/moist/no river
&ltDBTS^AT&gt Pizza Delivery, worker 1-- FW nut tile worker 2-- rolling/moist tile
&ltDBTS^AT&gt so here you are
&ltPande^DoT&gt well, the precise position is not set up yet, for CP4
&ltTKG^DoR&gt i vote SWSW of monolith (i think)
&ltPande^DoT&gt it has equal votes between TKG's proposition, NW of it and SW of it
&ltDBTS^AT&gt it was pretty much I say just send the scout there to check that out anyways from there i can go to the west
&ltPande^DoT&gt http://apolyton.net/forums/showthrea...threadid=62345
&ltDBTS^AT&gt i =IT
&ltLemmy^DEI&gt ok, send the na scout there
&ltTKG^DoR&gt pand i guess its up to you then
&ltKass^DoSE&gt Number of typos = hours of being awake / cups of consumed coffee
&ltPande^DoT&gt indeed, TKG, the problem is that i cannot see the map, your image on the link above is a red cross
&ltLemmy^DEI&gt pande can decide after it is explored then
&ltTKG^DoR&gt i must have deleted the image. maybe its still on my hard drive. let me check
&ltPande^DoT&gt ok
&ltDEdge&gt so what where is this supposed to be going?
&ltDBTS^AT&gt lemmy? scout where?
&ltPande^DoT&gt about the NW monolith, no precise tile is set
&ltPande^DoT&gt but the scout is supposed to go east, IIRC
&ltDEdge&gt but there's two monoliths to the NW :P
&ltLemmy^DEI&gt NA scout to the monoliths and west of them
&ltTKG^DoR&gt it's not on my hard drive, but the original screen shot is, and my position is SWSW of the monolith
&ltDEdge&gt the north north-west monolith, or the south south-west monolith?
&ltPande^DoT&gt the northern monolith, actually i would settle right in the middle of the two, if theres no funugs
&ltLemmy^DEI&gt one scout is alread y heading EAST
&ltTKG^DoR&gt in an unexplored tile
&ltDEdge&gt we don't have a colony pod, just a 2nd scout
&ltDEdge&gt so i'll send him out between the monoliths?
&ltLemmy^DEI&gt yes, right past TBIBTU, and the to the west following the coast
&ltPande^DoT&gt yep, check the tile where the two monoliths are in the base radius
&ltDEdge&gt that's already been discovered
&ltTKG^DoR&gt my tile is N N of the west monolith, SW SW of the north one. it only has the north monlith in the radius, but i tile SE of that would get both iirc
&ltDEdge&gt argh!
&ltDEdge&gt we don't have a colony pod yet!Q
&ltDEdge&gt just a scout!
&ltDEdge&gt let's worry about that when we actually get a colony pod
&ltDBTS^AT&gt send the scout toward that place and scout west of it right lemmy?
&ltLemmy^DEI&gt SCOUT: right past TBIBTU, and the to the west following the coast, yes/no?
* TKG^DoR needs to pay more attention and stop reading campaign threads
* DBTS^AT YES
&ltTKG^DoR&gt yes
* Lemmy^DEI YES
&ltTKG^DoR&gt err
* TKG^DoR yes
&ltLemmy^DEI&gt there ya go
* Pande^DoT yes
* Kass^DoSE YES
&ltTKG^DoR&gt just keep going on the "blue" line you had before lemmy
&ltDEdge&gt 12«11Pande^DoT12» former finished task, what now?
&ltDEdge&gt pande - former finished task, what now?
&ltDBTS^AT&gt YES we got a forest we got a forest got a forest! right?
&ltLemmy^DEI&gt TKG -&gt http://www.xs4all.nl/~munishm/smacde...expl_rover.gif
&ltPande^DoT&gt mine road north of NA
&ltDEdge&gt pande - so that's the mineral tile?
&ltDBTS^AT&gt DE have you pop a pod orso with the EAST going thingy allready?
&ltTKG^DoR&gt ok. next i'd say forest nut tile, and road to tbibtu if that's ok
&ltTKG^DoR&gt mines take 16 turns don't they? or is it 8?
&ltPande^DoT&gt yes, we mine the mineral tile, then we road it
&ltDEdge&gt we won't get that far, tkg..
&ltPande^DoT&gt mine = 8 turns
&ltTKG^DoR&gt and we can work it because restrictions are lifted if there's a resource
&ltTKG^DoR&gt 7 mins?
&ltTKG^DoR&gt
&ltPande^DoT&gt its not that restrictions are lifted, its that special bonus are added after restrictions
&ltDEdge&gt pande - UNPD former...where?
&ltTKG^DoR&gt in a non-mineral bonus tile, we'd only get 2 mins, but because it has a bonus, we get the full reward don't we?
&ltDBTS^AT&gt oeps we have that allready!
&ltDEdge&gt oi?
&ltPande^DoT&gt er... Plant forest west, in the middle of the fungus field
&ltPande^DoT&gt it hasnt been voted, but i think thats the more intelligent thing to do
&ltDEdge&gt can you do that?
&ltDEdge&gt ahhh k
&ltTKG^DoR&gt i'd say NE so we can eventually build a road to NA
&ltDBTS^AT&gt a quick vote all in favour say yes!
&ltTKG^DoR&gt NAY
&ltDBTS^AT&gt damn what do we all want?
&ltLemmy^DEI&gt what are we voting for?
&ltTKG^DoR&gt where to forest UNPD
* Pande^DoT plesae vote : Yes or No : Plant forest West of UNPizzaDelivery, in the middle of fungus
&ltDBTS^AT&gt where does the former from UNPD goes
* DEdge YES
* TKG^DoR NO
* Kass^DoSE ABSTAIN
* Pande^DoT YES
* Lemmy^DEI ABSTAIN
* DBTS^AT yes
&ltDEdge&gt alrighty then...
&ltTKG^DoR&gt :boooo:
&ltPande^DoT&gt ok, before we go, TKG voted no, what do u suggest instead
&ltTKG^DoR&gt
&ltLemmy^DEI&gt
&ltDEdge&gt 12«11Pande^DoT12» we've already gone
&ltDEdge&gt pande - we've already gone
&ltPande^DoT&gt ok, too late then
&ltDBTS^AT&gt which mission year are we?
&ltTKG^DoR&gt forest NE of UNPD. we're closer to NA so we can road it faster
&ltDEdge&gt now, the scout has reached the end of the land bridge to the east
&ltDEdge&gt where should he go from there?
&ltLemmy^DEI&gt continue esat, popping the pods
&ltPande^DoT&gt but TKG, forest W will push the fungus away
&ltDBTS^AT&gt west or east not south
&ltTKG^DoR&gt not really, but fine
&ltPande^DoT&gt i suggest we stop here
&ltDEdge&gt formers in UNPD - what next?
&ltDEdge&gt yeah, that's a good idea..
&ltLemmy^DEI&gt Mission year?
&ltDEdge&gt 2138
&ltLemmy^DEI&gt what!?!?!?
&ltDBTS^AT&gt nice!
* Pande^DoT PLEASE VOTE : YES OR NO : DO WE STOP NOW ?
&ltLemmy^DEI&gt ok, let's stop
* Pande^DoT YES
* Lemmy^DEI YES
* DEdge YES
* DBTS^AT yes
&ltPande^DoT&gt TKG, ur vote ?
&ltDEdge&gt and it's over. nice been working with you all.
&ltDBTS^AT&gt nice who far for next tech?
* TKG^DoR abstain
&ltPande^DoT&gt post the sav, now plz
&ltTKG^DoR&gt wasn't paying attention
&ltDEdge&gt doing so as we speak
* Lemmy^DEI slaps TKG^DoR around a bit with a large trout
&ltLemmy^DEI&gt hihihi
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Old September 27, 2002, 08:05   #9
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when i try to download the sav my cpu sees it as an Attachment document (orsome like that) and not as a *.zip what to do?
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Old September 27, 2002, 15:11   #10
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i *think* just rename it "lal of the peacekeepers.zip" and it will work.

in fact, name it "dbts is king of the world.zip" if you want just as long as it ends in .zip
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Old September 27, 2002, 16:18   #11
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i think i know where to put base 5 on the most souther panama-site between FMS and the Ocean. this way we get 2 mineral bonuses but we need to place some condensors later on (or is that only SMAX?)
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Old September 28, 2002, 05:07   #12
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Old September 29, 2002, 12:45   #13
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I've downloaded the save thrice, and have renamed it, but every time the file is corrupt.
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Old September 29, 2002, 13:50   #14
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I got the same problem with this one with the other 3 i didnt have a problem but i cant download this one
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Old September 29, 2002, 14:03   #15
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I can DL but the file is erronous. I can't do my job without a save.
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Old September 29, 2002, 14:09   #16
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Quote:
Originally posted by Kassiopeia
I can DL but the file is erronous. I can't do my job without a save.
uhm...what job?
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Old September 29, 2002, 14:31   #17
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kass, are you trying to open the save using SMAX (as opposed so SMAC)
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Old September 29, 2002, 15:14   #18
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I change the attachment file name to lal.zip , and the extracting software tells me the file is corrupt. I can't get the save out of the archive in the first place
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Old September 29, 2002, 20:24   #19
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I just checked the .zip on my end, and it's fine, so I guess it must have been something that happened during uploading.

Trying again...
Attached Files:
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Old September 29, 2002, 20:47   #20
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The problem persists. Gotta try other browsers (maybe the dl is fooked on my end) and a different extractor (I use WinAce).
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Old September 29, 2002, 22:02   #21
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If anyone is still having problems, send me your emails, and I'll email you the unzipped save.
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Old September 30, 2002, 04:54   #22
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TKG, I will countinue to tell you you're doing a great job on the shots. Really tell us a lot of the story.

I'm overjoyed that we've finally expanded eastward.

I'm somewhat surprised at the poor worker placings - does the commissioner run with govenors on/off or something? I never get fungus tile placements in my own games.
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Old September 30, 2002, 09:12   #23
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jupp those 2 Workers have strange Working Places..
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