The first int_t is the player that should the strategy use, the last one is the index of the strategies database of the strategy that should be used. In the PW mod you find a variable as second argument, and is called ss_priority it has a value of 500. In other examples you find priorities of >9000. If it is just a turn number then this high value would garanty that the strategy is never left. But this is very unlikely. It seems rather that the higher the value of the second argument is the higher is the probability that the AI use this strategy.
So to change your strategy back you would have to call this function again.
Unfortunatly we don't have much inside these functions and how the strategies work in particular.
-Martin
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Civ2 military advisor: "No complaints, Sir!"
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