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Old September 27, 2002, 22:14   #1
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Mercator, cEvo
http://c-evo.org/
http://c-evo.org/mapspec.html

Is there any chance of MapEdit supporting cEvo maps? The game is very playable and I wouldn't mind having the vast civ2 map library at my disposal.
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Old September 28, 2002, 08:32   #2
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I will look into it (don't hold your breath)... Only adding a cEvo map export function should be doable, adding full cEvo map support would require quite a bit more work.
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Old September 28, 2002, 11:33   #3
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/me holds his breath

Oops, too late.
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Old September 28, 2002, 11:57   #4
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Old November 11, 2002, 08:45   #5
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Ahem... I suggest you check your mail.

Oh yes, it's the Export... option in the File menu (or Ctrl-X) you'll need.
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Old November 11, 2002, 18:36   #6
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What's a menu again?
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Old November 13, 2002, 17:31   #7
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Good news... I've added full resource support. That is, plains and other terrain resources appear on the cEvo maps exactly as they would on random-generated maps in the cEvo map editor. The only "problem" now is the non-existence of Ocean, but that can be solved quite easily by "re-drawing" it.

Now I have to see what else needs to be done before release...
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Old November 13, 2002, 20:58   #8
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Well, you could try your hand at solving the Middle-Eastern crisis and coming up with a Grand Unified Theory of Everything.
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Old November 13, 2002, 22:52   #9
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I think he put those two in version 1.1
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Old November 15, 2002, 08:19   #10
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Yes... but somehow the Middle-East-fix crashed periodically, so I removed it again.
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