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Old September 30, 2002, 06:39   #1
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UGO Preview Part 2 - ESPIONAGE Screen
part 2 not yet posted, but here's a screen from it



Thanks to Jonah Falcon
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Last edited by MarkG; September 30, 2002 at 06:59.
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Old September 30, 2002, 06:46   #2
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COOL! THAT'S EXACTLY WHAT I WANTED FOR PTW!
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Old September 30, 2002, 07:02   #3
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It is obviously getting better compared to what we have now.

Did you notice the "spy experience" thing under Assets? Did we have this before or is it a new concept? The more experienced the spy, the better chaces it has to succed, I presume. I'd like to know more about this.

Other than that, what I'd like very much to have is a screen where I could see all my current trade deals, maybe even past deals (especially broken ones!).
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Old September 30, 2002, 07:14   #4
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There will be a screen where you can see you trade deals. I've seen it in a screenshot somewehere...
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Old September 30, 2002, 07:20   #5
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Quote:
Originally posted by Tiberius
Did you notice the "spy experience" thing under Assets? Did we have this before or is it a new concept? The more experienced the spy, the better chaces it has to succed, I presume. I'd like to know more about this.
It's been there all along. As your spies actually succeed at missions and don't get caught they get better odds. Commy spies have an experience bonus.
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Old September 30, 2002, 08:05   #6
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I think this screen is a good idea but I prefer otherone with the civ's knowledge like civ 2...
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Old September 30, 2002, 08:05   #7
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Quote:
Originally posted by WarpStorm
It's been there all along. As your spies actually succeed at missions and don't get caught they get better odds. Commy spies have an experience bonus.
I didn't know that. Is there a screen where I can see my spy's experience or is it one of those hidden parameters the game keeps track in the background?
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Old September 30, 2002, 08:07   #8
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It's hidden. I discovered this when I was diving into the editor a few months back.
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Old September 30, 2002, 08:17   #9
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Quote:
Originally posted by statusperfect
COOL! THAT'S EXACTLY WHAT I WANTED FOR PTW!
Surely it's an enhancement over Civ III menu mess
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Old September 30, 2002, 08:18   #10
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Quote:
Originally posted by WRW
I think this screen is a good idea but I prefer otherone with the civ's knowledge like civ 2...
That is definately something that I miss from civ2. A screen where I can see in a centralized way important informations about a civ: form of government, what are they researching, what kind of techs do they desire, luxuries/resources they desire, what are they trading with who, relations with other civs (not just war/peace, but also attitude: gracious ... angry), finance (x gold in treasury) and so on.
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Old September 30, 2002, 12:50   #11
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Cool. I'd really like to see some more options. But the screen looks good.
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Old September 30, 2002, 15:16   #12
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Sure beats the heck out of all those windows.
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Old September 30, 2002, 17:32   #13
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Part 2 is live:

http://www.ugo.com/channels/games/fe.../default_2.asp
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Old September 30, 2002, 18:13   #14
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Thanks for the alert JonahFalcon.
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Old September 30, 2002, 18:19   #15
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Quote:
Originally posted by JonahFalcon
Part 2 is live:

http://www.ugo.com/channels/games/fe.../default_2.asp

WE LOVE YOU FALCON!
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Old September 30, 2002, 19:07   #16
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Very cool.
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Old October 1, 2002, 09:05   #17
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He never said how many people\ai could join though.
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Old October 1, 2002, 11:33   #18
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8 human, 8 AI, I *think*. However, the game build is constantly changing, so you'll have to wait for the final version for the answer.
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Old October 1, 2002, 18:20   #19
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Man, I wish they had added some espionage abilities.
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Old October 1, 2002, 18:34   #20
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Or at least lowered the standard prices for the ones that are there. Yes, I know all about the editor and what it can and can't do. I just want games where spying is a major strategy in MP. Non-standard games are less likely to be played.
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Old October 1, 2002, 18:48   #21
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They took away a spy ability, TEF - planting a nuke - blame 9/11 for that.
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Old October 1, 2002, 21:10   #22
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are you talking about the expansion? becuase didn't the origanal game come out after 9/11 to begin with? so that must mean either they planned it for Civ3, had planed to put it in an expansion a few months before Civ3 was even released, or someone was kidding\ lying.
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Old October 2, 2002, 02:15   #23
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The original Civ III came out in November, 2001.
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Old October 2, 2002, 04:26   #24
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Quote:
Originally posted by JonahFalcon
They took away a spy ability, TEF - planting a nuke - blame 9/11 for that.
IIRC also "water poisoning" is out... for same political correctness fear after 9/11, I suppose.
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Old October 2, 2002, 04:41   #25
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These are things then, that were going to be in civ3ptw?
i know i can't poison water. i didn't know that my spys could learn. i'll just check if my good spys are cheaper... (that would be good).
i would really like to see more spy options, too.
i've allready ordered the game - can't wait to play it online with others. eventhough i don't have broadband.
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Old October 2, 2002, 07:15   #26
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It might not be Political Correctness. It might be that Firaxis is located within 50 miles of one of the 9/11 terrorist sites and didn't like the idea anymore.
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Old October 2, 2002, 09:21   #27
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Quote:
The original Civ III came out in November, 2001.
that's my point, but it didn't answer my question. I was asking if this was supposed to be in the origanal game (which came out after 9/11) or if they planned it to be added to the expansion before the origanal was even released.
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Old October 2, 2002, 17:44   #28
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Quote:
Originally posted by WarpStorm
It might not be Political Correctness. It might be that Firaxis is located within 50 miles of one of the 9/11 terrorist sites and didn't like the idea anymore.
IMHO, when a company can't decide between historical realism (water poisoning), cold war paranoia so "James Bond's movie" (implanting nuclear device), and the sudden discover that terrorism exist in USA because of the orrible tragedy...
well, let me put in this way: point 1 and 2 should justify keeping the spy attack options into the game, point 3 mean that someone decided to ignore that terrorist attack killed thousand people everywhere in the world since many years, and we shouldn't forget millions of soldiers and civilians killed during wars (but fighting wars are at the hearth of Civ III, aren't it?).

Let me clarify this again: I respect the thousand of people died during the 9/11, as many others victims of others horror around the world.
I simply note that Civ II spy attack were not so similar to a suicide terroristic attack to offend common taste. It simply seems to me a bad case of unneeded Political Correctness.
But I live many more miles far from New York, so maybe I'm dead wrong.
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Old October 2, 2002, 18:42   #29
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It is an understandable attitude if you are an American. They (Firaxis) are a very short drive (less than an hour if traffic cooperated) from the Pentagon which was also attacked. I don't want to divert this thread, but most Americans were and are still shocked and angered by this event.
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Old October 2, 2002, 23:36   #30
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Urgh this is wat I hate exactly, Ya kno a WTC scene was cut out from spiderman, it was supposed to be web between WTC and helicopter gets caught or something like that, why do we have to sacrifice completeness for games movies etc, just when idea of WTC or terrorism is involved? Why does westwood have to pull out there red alert box art just because missle is destroying WTC? And who cares if they EVEN made the box art AFTER WTC? GOsh people sometimes makes me SOO mad. I could have had terroism feature in Civ III and be enjoying it but no~ UGGGHH
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