September 30, 2002, 10:37
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#1
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Warlord
Local Time: 04:43
Local Date: November 1, 2010
Join Date: Mar 2001
Location: Georgia, USA
Posts: 256
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Relationship between barbarians and huts
I know I read it somewhere. That the more raging you set the barbarians to the more goodie huts there could be. And if you set the game to no barbarians, there will be no goodie huts.
But I have looked through the manual and can not find it. Did I read that here? Or did I dream it?
Could someone set me straight? (I am not talking about mods or editing. I am talking about how you set up a new game and what level of barbarian activity you choose.)
Thanks,
sboog
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September 30, 2002, 11:15
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#2
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Warlord
Local Time: 09:43
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Aachen, Germany, Old Europe, Axis of Evil
Posts: 182
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The things that I remember are that there are no goody huts, when you choose 'no barbarians' and only goody huts (without any active barbarians, which could attack you), when you choose 'sedentary barbarians'.
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September 30, 2002, 11:51
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#3
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Prince
Local Time: 08:43
Local Date: November 1, 2010
Join Date: Jul 2000
Location: London
Posts: 375
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I used to set games to random barbarians, and whenver there were no barbs, there were no huts either.
However, now I play raging barbs all the time, and sometimes I find very few huts, but I think that is just luck of the scatter, the "missing" huts are discovered by those *&!! scouts running around from other civs!
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September 30, 2002, 13:46
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#4
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King
Local Time: 00:43
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Anaheim, California
Posts: 1,083
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As far as I can tell only the no barbarian option effects the number of goody huts. All the rest effect the encampments and the number of barbarians involved in raging hordes.
More encampments actually makes the game a bit easier on the lower levels and harder on the higher levels. On the lower it mostly results in you getting more money since you have big bonus vs barbarians. On higher levels the bonus is either low or nonexistent so they become dangerous enough the the extra money doesn't make up for the risk.
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September 30, 2002, 14:00
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#5
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Emperor
Local Time: 09:43
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Staffordshire England
Posts: 8,321
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Yes like when they send a stack of 20+ horsemen at your warriors protecting your fledgling civilization.
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September 30, 2002, 14:26
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#6
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King
Local Time: 00:43
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Anaheim, California
Posts: 1,083
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The raging hordes start after the SECOND civ crosses an era boundry. So mostly it happens at the Ancient/Medieval boundry since the encampments are usually all gone by the next era change.
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September 30, 2002, 17:17
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#7
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Warlord
Local Time: 04:43
Local Date: November 1, 2010
Join Date: Mar 2001
Location: Georgia, USA
Posts: 256
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So are you guys saying that "no barbarians" = no goodie huts?
And the other level settings for barbarians is not a prediction for the number of huts?
Raging would not equal lots of huts then?
sboog
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September 30, 2002, 18:43
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#8
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King
Local Time: 00:43
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Anaheim, California
Posts: 1,083
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You got it.
More barbarians DOES equal more encampments though and that can produce more money. Not worth it on the higher levels due to higher loss of units to barbarians.
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