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View Poll Results: Which city pair is the best choice for our Palace and FP?
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Timeline and Antioch
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8 |
9.41% |
Timeline and Contaginon
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17 |
20.00% |
Gaia and Antioch
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4 |
4.71% |
Gaia and Contaginon
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3 |
3.53% |
Chiquita and Antioch
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2 |
2.35% |
Chiquita and Contaginon
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1 |
1.18% |
Ghengistown and Antioch
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7 |
8.24% |
Ghengistown and Contaginon
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8 |
9.41% |
Del Monte and Antioch
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4 |
4.71% |
Del Monte and Contaginon
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2 |
2.35% |
Macross City and City On a Hill
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7 |
8.24% |
Macross City and Geofront
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15 |
17.65% |
Macross City and Napoleton
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4 |
4.71% |
Other - Specify in thread below
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3 |
3.53% |
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October 1, 2002, 13:20
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#1
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Deity
Local Time: 02:47
Local Date: November 1, 2010
Join Date: May 2002
Posts: 11,289
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OFFICIAL Suggestions of the Palace Committee Poll
NOTE THAT YOU CAN VOTE FOR MORE THAN ONE CHOICE.
The Palace Location Committee, consisted of the following five members:
GhengisFarb, Godking, Sir Ralph, Aro, Ninot
has suggested the following options for Palace/Forbidden Palace city pairings, not necessarily in that order:
1- Timeline and Antioch
2- Timeline and Contaginon
3- Gaia and Antioch
4- Gaia and Contaginon
5- Chiquita and Antioch
6- Chiquita and Contaginon
7- Ghengistown and Antioch
8- Ghengistown and Contaginon
9- Del Monte and Antioch
10- Del Monte and Contaginon
11- Macross City and City On a Hill
12- Macross City and Geofront
13- Macross City and Napoleton
14- Other
This poll's purpose is to discuss and determine the population's more popular choices.
Last edited by GhengisFarb™; October 1, 2002 at 13:46.
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October 1, 2002, 13:30
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#2
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Deity
Local Time: 02:47
Local Date: November 1, 2010
Join Date: May 2002
Posts: 11,289
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I like Ghengistown (not that I'm biased or anything) as it has 18 river tiles, 19 if you count it's city tile so minumum corruption in it would be very beneficial. It also puts culture pressure on Chartres and to some extent Rheims while it's radius of influence should still filter to AGC on Uber and covers the bulk of out main Empire. It is all grassland meaning it could be a size 40+ city making for a very impressive capital indeed.
Antioch hits more of the hill production area, but Contaginon better covers our current Persian holdings.
Macross City, Chiquita, and Del Monte are too far out on the fringes and half their affected areas would be wasted in my opinion.
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October 1, 2002, 14:01
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#3
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Emperor
Local Time: 03:47
Local Date: November 1, 2010
Join Date: Sep 2002
Location: Maryland Heights, MO
Posts: 6,188
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Looks like a no brainer to me : #1
Forbidden Palace at Timeline first. Core area now and should put snignifcant culture presure on the two French cities.
Relocation of Palace to Antioch a clear second.
(Question: any estimates on the net production rate at Antioch [post capture + Court House at size 12 fully developed?])
I'm wondering if even Antioch is too far away to effectively build a Palace without a Great Leader pre-Communism (for the Police Station)
I'm also kind of concerned that all the eastern sites seem to require us to annex England followed by Germany to fully use. Can we do this and still have a chance for a space ship victory?
__________________
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Templar Science Minister
AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now. :mad:
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October 1, 2002, 14:27
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#4
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Emperor
Local Time: 10:47
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Haifa, Israel
Posts: 5,474
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I haven't made my mind yet, but I just want to explain why after we choose the two sites, the FP should be built in the site that is farther from Apolyton, the current capital.
I have looked into how corruption is calculated and one of the factors is distance from the capital or the FP (whichever is newer). If we build the FP in the site that is closer to Apolyton, many cities won't enjoy its effect (because they'll be closer to the palace) until the palace is relocated. However, if we build the FP in the site that is farther from the palace in Apolyton it will benefit a greater number of cities.
__________________
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And the truth isn't what you want to see,
Close your eyes, and let music set you free..."
- Phantom of the Opera
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October 1, 2002, 14:31
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#5
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Deity
Local Time: 02:47
Local Date: November 1, 2010
Join Date: May 2002
Posts: 11,289
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Quote:
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Originally posted by Shiber
I haven't made my mind yet, but I just want to explain why after we choose the two sites, the FP should be built in the site that is farther from Apolyton, the current capital.
I have looked into how corruption is calculated and one of the factors is distance from the capital or the FP (whichever is newer). If we build the FP in the site that is closer to Apolyton, many cities won't enjoy its effect (because they'll be closer to the palace) until the palace is relocated. However, if we build the FP in the site that is farther from the palace in Apolyton it will benefit a greater number of cities.
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While this poll isn't to determine which of the two cities is the palace or FP, I think the Palace (which has a larger radius of effect) would make more since in the Gaia/Ghengistown area as it has the possibility of covering more cities and the northern cities of Uber Isle.
Fortunately the programming takes into account not just distance from the capital, but how many cities are closer than you, so that ocean between Ile Da Rose and Uber Isle won't be wasted as there aren't any cities in it to be closer than those on Uber Isle. (did that make sense?)
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October 1, 2002, 14:44
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#6
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King
Local Time: 02:47
Local Date: November 1, 2010
Join Date: Sep 2002
Location: Peace is my profession... no, really!
Posts: 1,162
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ghengistown and antioch
this poll says "official" but how close would we be to implementing this?
ghenghistown is a size1 city and antioch isn't ours yet, both of them would have to be chopped out of the jungle still, and antioch would have foreign nationals to deal with (or would we raze it and replace it?)
__________________
"The dogmas of the quiet past are inadequate to the stormy present. The occasion is piled high with difficulty, and we must rise with the occasion. As our case is new, so we must think anew and act anew. We must disenthrall ourselves, and then we shall save our country." -- Abraham Lincoln
"Generations to come will scarce believe that such a one as this ever, in flesh and blood, walked upon this earth." -- Albert Einstein, in regards to Mohandis Gandhi
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October 1, 2002, 14:47
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#7
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Deity
Local Time: 02:47
Local Date: November 1, 2010
Join Date: May 2002
Posts: 11,289
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Re: ghengistown and antioch
Quote:
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Originally posted by ruby_maser
this poll says "official" but how close would we be to implementing this?
ghenghistown is a size1 city and antioch isn't ours yet, both of them would have to be chopped out of the jungle still, and antioch would have foreign nationals to deal with (or would we raze it and replace it?)
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Oh, its going to take quite a while to build these, we are just wanting to determine the locations so the sites can start as soon as possible. Also, other cities' improvements may be altered if they are close are extremely far away from the future Palace and FP sites.
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October 1, 2002, 14:52
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#8
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Emperor
Local Time: 02:47
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Join Date: Jun 2002
Location: As cuddly as a cactus, as charming as an eel.
Posts: 8,196
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I believe after this poll, there will be a poll with the winning choice to determine which gets the palace, correct?
We should start building ASAP, though.
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October 1, 2002, 15:14
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#9
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Deity
Local Time: 02:47
Local Date: November 1, 2010
Join Date: May 2002
Posts: 11,289
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Quote:
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Originally posted by UnOrthOdOx
I believe after this poll, there will be a poll with the winning choice to determine which gets the palace, correct?
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That's the original plan, it probably depends on how close the poll is though.
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October 1, 2002, 15:49
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#10
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Emperor
Local Time: 03:47
Local Date: November 1, 2010
Join Date: Sep 2002
Location: Maryland Heights, MO
Posts: 6,188
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Main reason for building the Forbidden Place in the closer city is that the waste would make building it take too long on the eastern fridge of the empire without a Great Leader.
I hear the probablity of a Great Leader in this turn chat is only 12% and suspect a poll on the use of one now would strongly result in Leo's if possible, Army otherwise.
__________________
1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
Templar Science Minister
AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now. :mad:
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October 1, 2002, 15:52
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#11
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Emperor
Local Time: 03:47
Local Date: November 1, 2010
Join Date: Sep 2002
Location: Maryland Heights, MO
Posts: 6,188
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Put too many options out, get an indecisive poll.
__________________
1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
Templar Science Minister
AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now. :mad:
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October 1, 2002, 15:57
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#12
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Emperor
Local Time: 05:47
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Botanic Garden, Rio
Posts: 5,124
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This is a preliminary poll. The objective is finding the preferred pairs and then we'll make a poll with less options.
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October 1, 2002, 21:39
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#13
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Deity
Local Time: 02:47
Local Date: November 1, 2010
Join Date: May 2002
Posts: 11,289
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I'm suprised more people haven't voted.
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October 1, 2002, 22:55
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#14
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Emperor
Local Time: 04:47
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Detroit
Posts: 4,551
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OK. Just found the poll. Am voting now. I would encourage people to vote based on both what we are now, AS WELL AS WHAT WE WILL BE. I see us taking over the americans, as well as the greeks, in the near future. The greeks hoplite costs a fortune to upgrade, so they will be stuck with the equivlent of pikemen for a while. Also, the last I looked they still haven't bothered connecting their iron (6+ turns ago...). So IMO they will be easy pickings. That puts Macross City right in the middle of the continent, with a large amount of high production cities to work with. I would recomend that the FP goes near Persia (I like Nap myself, but others all have merit) and that we send a large # of slave workers (combination of mostly french and american to help with culture flip) to the city and add them, along with others to clear and mine ASAP. Also, prior to construction we purchase a courthouse to reduce corruption.... then whamo presto, we have the FP in 15-25 turns max. A long time, but not forever. As stated above, this discussion is more appropriate for later when we hold a second vote with the favorites of this election and with more discussion as to what and how.
As city planner, it is my intention to jump right on the FP as soon as location is decided, adn the palace as soon as feasable (might be a while).
__________________
Try peace first. If that does not work, then killing them is often a good solution. :evil:
As long as I could figure a way to hump myself, I would be OK with that
--Con
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October 1, 2002, 23:15
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#15
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Emperor
Local Time: 03:47
Local Date: November 1, 2010
Join Date: Sep 2002
Location: of the Free World
Posts: 7,296
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In the case of what GK is saying AND my own prejudices, the FP should be the one FAR AWAY from the core of the empire while the Palace is in the core.
Adding to this...
It seems the intention here is that we're NOT going to be taking over the English or expanding in that direction, but we are rathing thinking of taking over the French, Greeks, or cities in that direction...
This leads me to conclude that it would be wise to put the FP over in what is the Persian Annexation to cover that part of the empire, especially because we need to cover it and the FP cannot move.
The Palace we can MOVE, so we could always place it in Timeline first, then to Macross City if we should be so lucky as to take over Greece in the future.
That's my two cents...
I voted for the Timeline-Contagion combo.
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October 2, 2002, 01:41
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#16
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Chieftain
Local Time: 18:47
Local Date: November 1, 2010
Join Date: Jun 2002
Location: Sydney Australia
Posts: 29
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Regarding where we will be in the future: What is the current and very tentative ideas regarding the annexation of the Greeks? (If one at all.) I saw someone mention this on one of the other posts.
If we are going to go further in the near/medium future north then Macross City or Chiquita are ideal otherwise build in one of the more central cities and (maybe) move the palace later.
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October 2, 2002, 04:55
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#17
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Emperor
Local Time: 08:47
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Apolyton's Resident Law Enforcement Officer.
Posts: 4,811
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I agree that the Greeks will be easy picking in the future, but I don't forseen us going all out to take them over like we have the Persians. I see no point in even attacking them as the only thing they have that we might want is Ivory, and we already trade for that. The only two places where our border is going to expand is the American Province and Uber Island.
Oh crap! Gotta go! BRB!
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October 2, 2002, 05:00
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#18
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Emperor
Local Time: 03:47
Local Date: November 1, 2010
Join Date: Sep 2002
Location: of the Free World
Posts: 7,296
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it looks like this poll has two clear frontrunners, but such statements tend to get drowned by additional votes within 24 hours
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October 2, 2002, 05:04
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#19
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Civ4: Colonization Content Editor
Local Time: 09:47
Local Date: November 1, 2010
Join Date: Dec 2001
Posts: 11,117
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My favorite for a FP is Geofront. It's right in the middle of an awesome future productive area. The cities there have 50% grassland and 50% mountains/hills and will yield 80-100 shields after factories and power plants. It would be terribly bad to hurt these powerhouses with corruption and waste in favor for some low productive grassland cities.
For the palace I would be in favor for Macross city. It's about 50% corrupt now and even could build the palace "the hard way", if we begin soon enough. It's near the other mountainous range (former France), which will also give a big production in the future. And I think, if we consider our sphere of interest at this side of the continent, it will gain a central role soon enough.
So my vote is Macross city and Geofront.
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October 2, 2002, 05:28
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#20
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Emperor
Local Time: 03:47
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Join Date: Sep 2002
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The problem with the Macross-Geofront plan is that Mingapulco (still our best province) and Uber Isle (likely to become at least a great trade center in the future) will become corrupt...
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October 2, 2002, 05:33
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#21
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Emperor
Local Time: 08:47
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Apolyton's Resident Law Enforcement Officer.
Posts: 4,811
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Sorry for the deley, my "job" can make me busy in an instant.
Any, as I already stated, I don't see our borders expanding much beyond what we already have. With this in mind, I feel that a FP in Contigon (or however you spell it) and P in Timeline is Ideal. Both could be done by conventional means and distance is almost perfect (20-25 tiles). Our river hotbeads (our homeland and Persian annexation) will get the most benefits ( more uncorupt commerce ) and the P/FP overlaps near our future production centers.
The only negative about Timeline is it won't help much for Uber Island. If we decide to skip the American Annexation then I would change my vote to Ghengistown (real original, Ghengis ) and Contigon.
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October 2, 2002, 05:39
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#22
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Civ4: Colonization Content Editor
Local Time: 09:47
Local Date: November 1, 2010
Join Date: Dec 2001
Posts: 11,117
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Quote:
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Originally posted by Arnelos
The problem with the Macross-Geofront plan is that Mingapulco (still our best province) and Uber Isle (likely to become at least a great trade center in the future) will become corrupt...
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About our current core: After removing jungle it has 99% grassland and will be a pretty unproductive area, compared with the mentioned powerhouses. And if both Macross city and Geofront are at about 50% now, this will mean that our current core will be at least 50% in the future. In fact it will be much better, because it's between the 2 centers and our government will change soon to less corrupt forms.
Uber Isle will be corrupt in all cases. No big deal.
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October 2, 2002, 08:26
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#23
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Deity
Local Time: 02:47
Local Date: November 1, 2010
Join Date: May 2002
Posts: 11,289
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100% grassland cities still builf Modern Armor/Mech Infantry units in 2-3 tuns without Manufacturing Plants. I've never had production problems with an empire of all grassland cities.
The huge population they generate increases the civ score and other stats tremendously which allows for a greater chance of victory.
I just don't see reducing all the core cities to 50%+ corruption for the benefit of 2-3 cities by placing the capital in Macross City.
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October 2, 2002, 09:12
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#24
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Civ4: Colonization Content Editor
Local Time: 09:47
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What 2-3 cities are you talking about? The # of cities with reduced corruption doesn't depend on the direction these cities are located. For example, if the map size setting determines, that a palace or FP reduces corruption for, say, 10 cities, it doesn't matter if they are located around the P/FP city, but the reduced corruption affects the 10 nearest cities, nevertheless of their direction and even distance.
Btw: Powerhouse cities in a 50% grassland/50% hills+mountains location will produce tanks in 1 turn pre and MAs in 1 turn post nuclear plants. And the corruption doesnt affect population and growth. So your grassland cities can still grow if they are 2/3 corrupt.
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October 2, 2002, 09:14
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#25
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Prince
Local Time: 03:47
Local Date: November 1, 2010
Join Date: Sep 2002
Location: Washington, DC
Posts: 682
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Three mined & railroad grassland squares = 6 food + 7.5 production (assuming ½ improved grass); 1 mine & rail grass + 2 mine & rail hill = 6 food + 8.5 production (1/2 improved grass)(commerce will be the same). An advantage of the hill & grass city is the ability to switch back and forth between high production and high growth. There is more potential in the hill+ grass cities, and more “room for growth” (edges of current empire), thus much greater long term potential. On the other hand having the palace in the center will be much better for the short and mid term. It’s hard to make up my mind, long term potential is hard to give up, but what will the AI be doing while we build up? Macros / geo may be biting off more than we can chew, but timeline is ‘settling for what we have’ a rather dull strategy. humm
edit: ralph is right, and 1 trun is 100% faster than 2 turns. I don't mean to be stating the obvious, but it shows that a a 10-20% shield increase can mean a 100% military growth increase.
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October 2, 2002, 09:54
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#26
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Deity
Local Time: 02:47
Local Date: November 1, 2010
Join Date: May 2002
Posts: 11,289
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Quote:
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Originally posted by Sir Ralph
What 2-3 cities are you talking about?
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the 2-3 cities with hills on the French border which is the only reason Macross City was suggested.
Quote:
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And the corruption doesnt affect population and growth. So your grassland cities can still grow if they are 2/3 corrupt.
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Food has never been an issue, it does affect commerce, gold and science, which you conveniently "forgot" to mention and Macross City leaves the massive river valley of our heartland out in the cold. Those cities get +1 commerce for every tile that has a river, and that's a lot of tiles.
Quote:
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Originally posted by Randolph
An advantage of the hill & grass city is the ability to switch back and forth between high production and high growth.
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That's actually an advantage of a grassland city not a hill city. With railroads, a mined grassland produces more shields than a forest tile. An irrigated grassland is second only to floodplains. To switch improvements, ie to irrigate a mined tile or vice versa is far faster on grassland than hills. Cleaning up pollution is far faster on grassland than hills. Hence the superiority of the grassland city.
Quote:
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Originally posted by Randolph
edit: ralph is right, and 1 trun is 100% faster than 2 turns. I don't mean to be stating the obvious, but it shows that a a 10-20% shield increase can mean a 100% military growth increase.
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After Manufacturing Facilities both produce the units in one turn, only now the hill city is wasting half its production and generating extra pollution for it.
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October 2, 2002, 10:21
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#27
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Prince
Local Time: 03:47
Local Date: November 1, 2010
Join Date: Sep 2002
Location: Washington, DC
Posts: 682
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quote:
"That's actually an advantage of a grassland city not a hill city. With railroads, a mined grassland produces more shields than a forest tile. An irrigated grassland is second only to floodplains. To switch improvements, ie to irrigate a mined tile or vice versa is far faster on grassland than hills. Cleaning up pollution is far faster on grassland than hills. Hence the superiority of the grassland city."
yes but with hill & grass there is no need for a worker to change the improvement, one simply switches to more grass or more hill tiles used (This is of course only before the city becomes large)
quote:
"After Manufacturing Facilities both produce the units in one turn, only now the hill city is wasting half its production and generating extra pollution for it."
Or one simply doesn't bother to get robotics or build mfg plants. This could mean 2 techs and 30+ military units not to mention lower maintenance. Also higher production cities are nice for producing space ship parts.
hey, I'm not trying to say the hill & grass of macross & geo is 'better' (in fact if it was 'my' single player game I would probably make the conservative choice), but if you won't admit that there are advantages to both...
anyway I have no desire to fight about this
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October 2, 2002, 10:35
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#28
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Deity
Local Time: 02:47
Local Date: November 1, 2010
Join Date: May 2002
Posts: 11,289
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This is a revelation to me. I've always know of the Builder vs Wamonger concepts. But I was never aware of the Shields vs Commerce strategies.
I am definitely in the pro-Commerce strategy camp. Shields only do 1 thing: build. Commerce does 3 things: Science, Gold, and Happiness.
Shields can be converted to gold with the Wealth option. Commerce can be converted to production with the rush option under Monarch, Republic, and Democracy.
So commerce can do anything a shield can do, but a shield can't do everything a commerce can do. Hence I will stick to my pro-Commerce strategy versus your pro-Shield strategy.
By locating the capital in Macross City we will lose commerce from our river cities which could have been used to rush production anywhere not just the few cities on the French Highlands.
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October 2, 2002, 10:47
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#29
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Prince
Local Time: 03:47
Local Date: November 1, 2010
Join Date: Jun 2002
Location: Commonwealth of Commonsense
Posts: 608
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First, let me offer some general thoughts.
The debate so far seems to distill down to two basic questions:
1) do we site for maximum trade/science/population, or for maximum production?
2) do we site for a payoff centuries down the road, or now, or somewhere in between? And if in between, then when?
As far as question #2 is concerned: Personally, I think we have established a fairly secure position for ourselves. We are competitive culturally and scientifically, and have access to resources and luxuries. We can afford to plan ahead a bit. In other words, we can figure in major terraforming in optimizing placement. (The point may be obvious, but it's worth stating. I've played in games where I desperately needed to recenter my empire, via palace relocation, in order to get competitive visa vi AI civs.)
On the other hand, I do see major challenges ahead in the mid-term. As we consolidate our position as the leading civ of Central Abananaba, the AI civs are going to grow increasingly sullen. If we keep a high profile (e.g., by dominating luxury traffic), rival civs will eventually attack, and when they do (if previous games are any indication), it will probably happen in waves. One civ will declare war on us, then several others will. We will be engaged on multiple fronts.
We should consider this scenario as we discuss timing and placement of our empire's center of gravity.
As far as question #1 is concerned: well, this issue takes us back to a more basic question, namely, what type of win are we trying to set up? Cultural, or Space Race, or Domination?
On this question, it seems to me we need to keep our continental circumstances in mind. We are centrally located in our world's biggest continent. Meaning we probably won't be able to pull off a continental-scale invasion -- either in Abananaba or abroad -- until the final stages of the game if at all. Nevertheless, we will need to maintain a strong military presence, given our central location. We are not in a position to isolate ourselves and build up a preeminent culture. The other civs won't let us.
Maybe we should "split the difference." In other words, site one palace (Forbidden or otherwise) for maximum trade/pop/culture/science, and the other for production.
__________________
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Wielder of Weapons of Mass Distraction
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October 2, 2002, 11:12
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#30
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Civ4: Colonization Content Editor
Local Time: 09:47
Local Date: November 1, 2010
Join Date: Dec 2001
Posts: 11,117
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Quote:
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Originally posted by GhengisFarb
Food has never been an issue, it does affect commerce, gold and science, which you conveniently "forgot" to mention and Macross City leaves the massive river valley of our heartland out in the cold. Those cities get +1 commerce for every tile that has a river, and that's a lot of tiles.
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Please, give me a break... All cities, river or not, can get a +1 commerce bonus at every tile we work at. Just build a road. This isn't hard to do, as we are industrious.
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