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View Poll Results: Which city pair is the best choice for our Palace and FP?
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Timeline and Antioch
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8 |
9.41% |
Timeline and Contaginon
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17 |
20.00% |
Gaia and Antioch
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4 |
4.71% |
Gaia and Contaginon
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3 |
3.53% |
Chiquita and Antioch
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2 |
2.35% |
Chiquita and Contaginon
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1 |
1.18% |
Ghengistown and Antioch
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7 |
8.24% |
Ghengistown and Contaginon
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8 |
9.41% |
Del Monte and Antioch
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4 |
4.71% |
Del Monte and Contaginon
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2 |
2.35% |
Macross City and City On a Hill
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7 |
8.24% |
Macross City and Geofront
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15 |
17.65% |
Macross City and Napoleton
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4 |
4.71% |
Other - Specify in thread below
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3 |
3.53% |
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October 2, 2002, 11:16
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#31
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King
Local Time: 08:47
Local Date: November 1, 2010
Join Date: Jun 2002
Location: Birmingham UK
Posts: 2,633
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I've stayed out of this till now bu might aswell voice my opinion now.
Other: FP in gaia or del monte and hold off on the palace till we get a GL.
We should build teh FP in a city that is likely to have it finished in under 50 turns and can't really wait 100+ turns for a palace to be built manually. So build FP in gaia/linney then see how things look when we get a GL.
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October 2, 2002, 11:16
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#32
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Civ4: Colonization Content Editor
Local Time: 09:47
Local Date: November 1, 2010
Join Date: Dec 2001
Posts: 11,117
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Quote:
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Originally posted by GhengisFarb
After Manufacturing Facilities both produce the units in one turn, only now the hill city is wasting half its production and generating extra pollution for it.
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After Manufacturing plants the game is over. At the latest. Plain and simple.
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October 2, 2002, 11:21
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#33
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Deity
Local Time: 02:47
Local Date: November 1, 2010
Join Date: May 2002
Posts: 11,289
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Quote:
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Originally posted by Sir Ralph
Please, give me a break... All cities, river or not, can get a +1 commerce bonus at every tile we work at. Just build a road. This isn't hard to do, as we are industrious.
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And they get an additional +1 for a river tile!
So that 's +2, DOUBLE the commerce of a non river tile.
How you missed that piece of information, I don't know. It's in the Civopedia and the Rulebook.
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October 2, 2002, 11:31
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#34
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Civ4: Colonization Content Editor
Local Time: 09:47
Local Date: November 1, 2010
Join Date: Dec 2001
Posts: 11,117
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I thought you were talking about the +1 commerce bonus with Republic and Democracy, which indeed comes with any commerce, river, road or both. But anyway. Our former core won't be completely corrupt. It will be very nicely between the 2 P/FP buildings and, after Democracy, Courthouses and Police stations be at least 80% productive, I assure you.
But their production always will remain mediocre. It's not about units. A Tank or MA in 1, 2 or 3 turns makes not much of a difference.
But a wonder or spaceship part in 5-6 turns vs. 15 turns in your grassland city makes.
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October 2, 2002, 11:40
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#35
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Prince
Local Time: 03:47
Local Date: November 1, 2010
Join Date: Sep 2002
Location: Washington, DC
Posts: 682
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Also the Macross area is not without rivers. I'm looking at a map not the game, but it looks like Macross itself has about 16 river tiles, and the surounding cities also have a fair amount.
on the other hand it is primarily moutains in the Macross area, not hills. An important difference
Last edited by Randolph; October 2, 2002 at 11:48.
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October 2, 2002, 11:49
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#36
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Emperor
Local Time: 09:47
Local Date: November 1, 2010
Join Date: Feb 2002
Location: EMPEROR of Cats
Posts: 3,229
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I voted "other" since I'm in favor of the combo "ghengistown" - "city on a hill". I don't have maps or the game here, so I didn't check which cities have nice food/production/commerce possibilities. I only checked the location of the cities I mentioned.
By the way - by 'pollution', do you mean thrown away banana peels?
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October 2, 2002, 11:56
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#37
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Deity
Local Time: 02:47
Local Date: November 1, 2010
Join Date: May 2002
Posts: 11,289
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Quote:
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Originally posted by Sir Ralph
But a wonder or spaceship part in 5-6 turns vs. 15 turns in your grassland city makes.
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My grassland cities can build the spaceship parts in 4-7 turns (depending on the part) with a factory and Hoover Dam. I suspect the reason yours take longer is because they are so far from the capital.
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October 2, 2002, 12:30
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#38
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Civ4: Colonization Content Editor
Local Time: 09:47
Local Date: November 1, 2010
Join Date: Dec 2001
Posts: 11,117
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Quote:
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Originally posted by GhengisFarb
My grassland cities can build the spaceship parts in 4-7 turns (depending on the part) with a factory and Hoover Dam. I suspect the reason yours take longer is because they are so far from the capital.
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Pretty unqualified comment. I'd like to see the grassland city, that builds the SS Engine, SETI or the UN in 4-7 turns. This city would have to give net 143-250 shields .
But indeed, the production of both is not so far apart than it may seem. Here are 2 screenshots of cities, optimized for production. Both have the same improvements, Factory and Hoover. Both are fully improved and are the same distance to palace/FP. The grassland city gives net 100 shields, and the mixed hill/grassland/plains city gives net 120 shields. So the difference is indeed not that big.
Grassland:
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October 2, 2002, 12:31
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#39
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Civ4: Colonization Content Editor
Local Time: 09:47
Local Date: November 1, 2010
Join Date: Dec 2001
Posts: 11,117
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An mountains/hills:
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October 2, 2002, 14:06
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#40
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Deity
Local Time: 02:47
Local Date: November 1, 2010
Join Date: May 2002
Posts: 11,289
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Quote:
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Originally posted by Sir Ralph
Pretty unqualified comment. I'd like to see the grassland city, that builds the SS Engine, SETI or the UN in 4-7 turns. This city would have to give net 143-250 shields .
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No more "unqualified" than yours:
Quote:
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Originally posted by Sir Ralph
But a wonder or spaceship part in 5-6 turns vs. 15 turns in your grassland city makes.
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Which claims the grassland city would have only 1/3 the production of a non-grassland city.
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October 2, 2002, 15:42
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#41
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Emperor
Local Time: 08:47
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Apolyton's Resident Law Enforcement Officer.
Posts: 4,811
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Settle down guys or I'll call Duddha in here to eat your babies!
If you admit (Sir Ralph) that a grassland city and a grassland/hill city doesn't have a significant amont of difference then we should forgo the production part and concentrate on the commerce aspect.
If you are still worried about production consider a Timeline/Ghengistown - Contagon (damn speling) option (thats what I voted for ) It will maximize our river grassland centers (our core and Persian Annexation) and have over lapping effect on the Geofront area (our production center). As stated ealier, Uber Island is going to be corrupt no matter what we do (except build one of the improvement there ). Uber will just be a great big Jamacian vacation paradice!
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October 2, 2002, 15:57
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#42
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Emperor
Local Time: 04:47
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Detroit
Posts: 4,551
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Just think that with the macross option, the former center of our empire will be almost directly between the two, and will have overlapping benifits of both improvements. Corruption will be minimized (not eliminated) in this area.
I think we should go for a diplomatic victory myself, but in order to get one we will need BOTH a strong production and research/financial standing.
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Try peace first. If that does not work, then killing them is often a good solution. :evil:
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October 2, 2002, 16:02
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#43
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Civ4: Colonization Content Editor
Local Time: 09:47
Local Date: November 1, 2010
Join Date: Dec 2001
Posts: 11,117
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Quote:
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Originally posted by donegeal
If you admit (Sir Ralph) that a grassland city and a grassland/hill city doesn't have a significant amont of difference then we should forgo the production part and concentrate on the commerce aspect.
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Why should I admit what's wrong? 20% is significant, when it comes to wonder and space race. And mind you, that the AI has 20% production bonus, so we need every shield we can make. And if you look at my example, both cities make the same commerce. Grassland cities remain only 2nd choice.
Especially in the medieval age, where the best wonders are, mountain cities show their power. Grassland cities get better only with railroads. They increase the productivity of unshielded grassland by 100% and of shielded by 50%. They increase the productivity of mountains and hills only by 33%, so the difference is much higher before railroads.
Here's the wonder list of my hill city. All wonders are built, none rushed. The list of the grassland city is empty. It wasn't that good in the wonder race to trust it good wonders.
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October 2, 2002, 16:04
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#44
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Emperor
Local Time: 10:47
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Haifa, Israel
Posts: 5,474
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Godking: you can only be affected by either the palace or the FP (whichever is closer) but not by both.
See this excellent thread for more info.
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And the truth isn't what you want to see,
Close your eyes, and let music set you free..."
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October 2, 2002, 17:10
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#45
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King
Local Time: 02:47
Local Date: November 1, 2010
Join Date: Sep 2002
Location: Peace is my profession... no, really!
Posts: 1,162
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Quote:
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Originally posted by GhengisFarb
This is a revelation to me. I've always know of the Builder vs Wamonger concepts. But I was never aware of the Shields vs Commerce strategies.
I am definitely in the pro-Commerce strategy camp. Shields only do 1 thing: build. Commerce does 3 things: Science, Gold, and Happiness.
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when you consider that shields can build structures that contribute to science, gold, and happiness plus build a military... the playing field between commerce and production is bet more level
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"Generations to come will scarce believe that such a one as this ever, in flesh and blood, walked upon this earth." -- Albert Einstein, in regards to Mohandis Gandhi
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October 2, 2002, 17:15
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#46
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Emperor
Local Time: 03:47
Local Date: November 1, 2010
Join Date: Sep 2002
Location: Maryland Heights, MO
Posts: 6,188
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Glad to see that two pairs are jumping out in this poll. (Even though my pair isn't one of those two.)
Yesterday at this time, responses were bascially flat.
A 20% difference is very important for building Factories, Small Wonders, Great Wonders, Forbidden Palace, relocating the Main Palace, and ICBMs. (Athough some Factories may be rushed.)
For military units, say a Tank, it doesn't matter unless it brings it below a key threshold and needs an extra turn.
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October 2, 2002, 18:46
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#47
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Emperor
Local Time: 08:47
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Apolyton's Resident Law Enforcement Officer.
Posts: 4,811
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Quote:
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Originally posted by Sir Ralph But indeed, the production of both is not so far apart than it may seem. Here are 2 screenshots of cities, optimized for production. Both have the same improvements, Factory and Hoover. Both are fully improved and are the same distance to palace/FP. The grassland city gives net 100 shields, and the mixed hill/grassland/plains city gives net 120 shields. So the difference is indeed not that big.
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Hmmm.. sounded like you were making a consession to me...
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October 3, 2002, 09:53
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#48
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Deity
Local Time: 02:47
Local Date: November 1, 2010
Join Date: May 2002
Posts: 11,289
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It definitely looks like it will be a runoff between Timeline/Contaginon and Macross City/Geofront.
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October 3, 2002, 10:47
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#49
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Emperor
Local Time: 02:47
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Location: As cuddly as a cactus, as charming as an eel.
Posts: 8,196
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This has been one of the best debates I have seen around here. Very refreshing break from the Builder/Warmonger threads that have dominated our early history.
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October 3, 2002, 11:58
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#50
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Deity
Local Time: 02:47
Local Date: November 1, 2010
Join Date: May 2002
Posts: 11,289
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Quote:
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Originally posted by UnOrthOdOx
This has been one of the best debates I have seen around here. Very refreshing break from the Builder/Warmonger threads that have dominated our early history.
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HeHeHe I know, this is the first time I've disagreed with Sir Ralph on something. I could practically see the steam rising from his ears.
HeHeHe.
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October 3, 2002, 13:49
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#51
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Prince
Local Time: 03:47
Local Date: November 1, 2010
Join Date: Sep 2002
Location: Washington, DC
Posts: 682
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yes, it's interesting to see various perspectives (wrong as they may be ), and although it seem combative it's just do to the interest level.
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October 3, 2002, 18:59
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#52
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Emperor
Local Time: 04:47
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Join Date: Feb 2002
Location: Detroit
Posts: 4,551
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Thinking about the central cities. Remember, the palace will not move until its new location has (per my CP orders - at least for the next two weeks):
Courthouse
Temple
Cathedral
Aquaduct (if needed)
I would prefere it also to have a library, market, bank and factory, but these are not essential. Temple and cathedral to keep the people happy durrin the long construction (I hope to get some slaves to join the city to up production as much as possible - up to size 10 I hope)
The FP will be the same, but I will use money to rush the three necessaries and slaves to move in ASAP (if our esteamed Public Works Director will permit).
This will keep our current core productive for a while longer, building the courthouses and what not it will need.
GK
PS - when does this poll end? and when do we start the next one? I want to get moving on some of these improvements ASAP.
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Try peace first. If that does not work, then killing them is often a good solution. :evil:
As long as I could figure a way to hump myself, I would be OK with that
--Con
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October 3, 2002, 19:05
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#53
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Emperor
Local Time: 03:47
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Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
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Macross City and Geofront
after we take this puny continent these will be better suited locations!
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October 3, 2002, 19:37
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#54
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Deity
Local Time: 02:47
Local Date: November 1, 2010
Join Date: May 2002
Posts: 11,289
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Quote:
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Originally posted by GodKing
PS - when does this poll end? and when do we start the next one? I want to get moving on some of these improvements ASAP.
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It was set to be a 5 day poll.
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October 3, 2002, 21:16
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#55
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Prince
Local Time: 03:47
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Oak Ridge, El Niño, Apolyton
Posts: 423
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As Minister of Economy I support Macross City - Geofront!
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October 3, 2002, 21:21
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#56
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Deity
Local Time: 02:47
Local Date: November 1, 2010
Join Date: May 2002
Posts: 11,289
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Timeline and Contaginon!
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October 4, 2002, 00:45
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#57
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Emperor
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Timeline and Contaginon... I honestly think they're *much* better placed for keeping our entire empire within the reach of the FP and Palace...
And Ubercrux and others... if we really take over all of France, Greece, and Russia... there's no reason we can't then MOVE THE PALACE AGAIN from Timeline to Macross City... but with the empire we expect to have at least for the next age worth of the game, it makes MUCH more sense to have the capital in Timeline.
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October 4, 2002, 01:07
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#58
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Emperor
Local Time: 05:47
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Join Date: Jul 2002
Location: Botanic Garden, Rio
Posts: 5,124
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I don1t know exactly what the CoL says about , but IMO we already have the two options for a new poll:
Timeline and Contaginon vs. Macross City and Geofront.
And, to make the things more interesting, the first couple is supported by the Minister of Imperial Expansion and the second by the Minister of Economy...
I love this game!
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October 4, 2002, 01:33
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#59
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Deity
Local Time: 02:47
Local Date: November 1, 2010
Join Date: May 2002
Posts: 11,289
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Timeline is Contagious!
Oops! I meant Timeline and Contaginon!
I felt a 5 day poll would be better as this is a very important decision. It's not like they can build one or the other in one turn session anyway.
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October 5, 2002, 17:57
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#60
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Deity
Local Time: 02:47
Local Date: November 1, 2010
Join Date: May 2002
Posts: 11,289
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[This poll closes tomorrow and then we will have a runoff between the obvious contenders.
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