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Old October 1, 2002, 14:09   #1
civjunkie
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Bug report
Has anyone else run into this one? I captured 2 AI cities, kept one and razed one. The one I kept was connected to my RR network by roads that had originally passed through the razed city . Despite that, I couldn't build RRs on any of the captured roads, or any modern units in the captured city, as if I had no access to iron/coal. I happened to have a spare settler, which I used to found a new city on the site of the one I had razed -- and now suddenly everything worked as expected. All this within the same turn.
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Old October 1, 2002, 14:24   #2
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Re: Bug report
Quote:
Originally posted by civjunkie
Has anyone else run into this one? I captured 2 AI cities, kept one and razed one. The one I kept was connected to my RR network by roads that had originally passed through the razed city . Despite that, I couldn't build RRs on any of the captured roads, or any modern units in the captured city, as if I had no access to iron/coal. I happened to have a spare settler, which I used to found a new city on the site of the one I had razed -- and now suddenly everything worked as expected. All this within the same turn.
When you razed the city, did another civ cultural border pop out over the roads?
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Old October 1, 2002, 15:26   #3
civjunkie
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Quote:
When you razed the city, did another civ cultural border pop out over the roads?
No. This was an Iroquois enclave entirely surrounded by my territory. There was a third city in the enclave, which I also razed - couldn't build RR on its roads either, until I built my own city.
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Old October 1, 2002, 15:31   #4
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Hmm... I bet if you had waited 1 turn w/o building a city it would have worked properly. I've run into RR building glitches like that before in captured or neutral territory.

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Old October 1, 2002, 15:45   #5
zeh
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I was able to build RR as normal in territories formely owned by an enemy civ.
I'm with patch 1.29, maybe if don't have applyed it, you should.
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Old October 1, 2002, 17:56   #6
miccofl
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Arrian is right, you must wait untill the next turn before the ownership change registers with the program. It's not a glitch or a bug, it's just the way the program works.
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Old October 1, 2002, 19:31   #7
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Yes I saw this recently and was fine the next turn. I just ignored it.
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