October 1, 2002, 14:09
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#1
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Settler
Local Time: 03:47
Local Date: November 1, 2010
Join Date: Aug 2002
Posts: 24
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Bug report
Has anyone else run into this one? I captured 2 AI cities, kept one and razed one. The one I kept was connected to my RR network by roads that had originally passed through the razed city . Despite that, I couldn't build RRs on any of the captured roads, or any modern units in the captured city, as if I had no access to iron/coal. I happened to have a spare settler, which I used to found a new city on the site of the one I had razed -- and now suddenly everything worked as expected. All this within the same turn.
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October 1, 2002, 14:24
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#2
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Local Time: 03:47
Local Date: November 1, 2010
Join Date: Feb 2002
Location: ACK!! PPHHHHTTBBBTTTT!!!
Posts: 7,022
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Re: Bug report
Quote:
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Originally posted by civjunkie
Has anyone else run into this one? I captured 2 AI cities, kept one and razed one. The one I kept was connected to my RR network by roads that had originally passed through the razed city . Despite that, I couldn't build RRs on any of the captured roads, or any modern units in the captured city, as if I had no access to iron/coal. I happened to have a spare settler, which I used to found a new city on the site of the one I had razed -- and now suddenly everything worked as expected. All this within the same turn.
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When you razed the city, did another civ cultural border pop out over the roads?
__________________
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October 1, 2002, 15:26
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#3
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Settler
Local Time: 03:47
Local Date: November 1, 2010
Join Date: Aug 2002
Posts: 24
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Quote:
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When you razed the city, did another civ cultural border pop out over the roads?
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No. This was an Iroquois enclave entirely surrounded by my territory. There was a third city in the enclave, which I also razed - couldn't build RR on its roads either, until I built my own city.
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October 1, 2002, 15:31
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#4
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Deity
Local Time: 04:47
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
Posts: 17,978
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Hmm... I bet if you had waited 1 turn w/o building a city it would have worked properly. I've run into RR building glitches like that before in captured or neutral territory.
-Arrian
__________________
grog want tank...Grog Want Tank... GROG WANT TANK!
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October 1, 2002, 15:45
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#5
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Warlord
Local Time: 05:47
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Brazil
Posts: 134
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I was able to build RR as normal in territories formely owned by an enemy civ.
I'm with patch 1.29, maybe if don't have applyed it, you should.
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October 1, 2002, 17:56
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#6
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Prince
Local Time: 03:47
Local Date: November 1, 2010
Join Date: Jun 2002
Location: Micco, FL
Posts: 811
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Arrian is right, you must wait untill the next turn before the ownership change registers with the program. It's not a glitch or a bug, it's just the way the program works.
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October 1, 2002, 19:31
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#7
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Deity
Local Time: 04:47
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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Yes I saw this recently and was fine the next turn. I just ignored it.
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