October 2, 2002, 01:03
|
#1
|
King
Local Time: 03:49
Local Date: November 1, 2010
Join Date: Sep 2002
Location: Halloween town
Posts: 2,969
|
Viking's Berserk... Balanced?
6/2/1 unit replacing longbowmen and has amphibious capability... This is the best information i have of berserk. I may be wrong, but assuming this is true, is this balanced? or is there a catch to it or perhaps does other civ get a bit of a facelift with their uber unit as well that way vikings uber doesnt see superior?
__________________
:-p
|
|
|
|
October 2, 2002, 02:56
|
#2
|
Deity
Local Time: 02:49
Local Date: November 1, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
|
Marine units have never been balanced.
Have fun.
__________________
(\__/)
(='.'=)
(")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.
|
|
|
|
October 2, 2002, 05:14
|
#3
|
King
Local Time: 03:49
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Right down the road
Posts: 2,321
|
FWIW, they'll cost 60.
|
|
|
|
October 2, 2002, 05:39
|
#4
|
King
Local Time: 10:49
Local Date: November 1, 2010
Join Date: May 2002
Location: Sweden
Posts: 1,333
|
If vikings have no iron they'll have to stick with horsemen the entire medieval era.
|
|
|
|
October 2, 2002, 14:52
|
#5
|
King
Local Time: 03:49
Local Date: November 1, 2010
Join Date: Jan 2001
Location: Cyclo-who?
Posts: 2,995
|
Really? It replaces longbowmen? I thought it was medieval inf. or swordsmen or something... and where did you get 6/2/1?
__________________
Lime roots and treachery!
"Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten
|
|
|
|
October 2, 2002, 14:56
|
#6
|
Prince
Local Time: 09:49
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Copenhagen, Denmark
Posts: 835
|
Yes the bezerker replaces the longbowman...
__________________
Try my Lord of the Rings MAP out: Lands of Middle Earth v2 NEWS: Now It's a flat map, optimized for Conquests
The new iPod nano: nano
|
|
|
|
October 2, 2002, 14:57
|
#7
|
King
Local Time: 02:49
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Wichita,KS,USA
Posts: 1,044
|
Being the ONLY civ that can amphib assault until Marines come along is superpowerful.
At least with Marines, everyone haa the potential to build them.
Is there a resource requirement: Iron, etc.?
|
|
|
|
October 2, 2002, 15:46
|
#8
|
King
Local Time: 10:49
Local Date: November 1, 2010
Join Date: May 2002
Location: Sweden
Posts: 1,333
|
Requires iron.
|
|
|
|
October 2, 2002, 16:17
|
#9
|
King
Local Time: 03:49
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Right down the road
Posts: 2,321
|
I doubt that it has a resource requirement because it is replacing the resourceless unit
|
|
|
|
October 2, 2002, 16:22
|
#10
|
King
Local Time: 03:49
Local Date: November 1, 2010
Join Date: Sep 2002
Location: Halloween town
Posts: 2,969
|
resource req. is perhaps a balancing act.
__________________
:-p
|
|
|
|
October 2, 2002, 16:32
|
#11
|
King
Local Time: 10:49
Local Date: November 1, 2010
Join Date: May 2002
Location: Sweden
Posts: 1,333
|
No reviews tell either. But i believe iron requrement is one of the balancing factors of that unit and a nice twist making the unit even ore unique intead of the normal beef-it-up UUs.
|
|
|
|
October 2, 2002, 16:48
|
#12
|
King
Local Time: 03:49
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Right down the road
Posts: 2,321
|
My logic is, what happens if you don't get iron and you are the Vikings? The answer. You are well and truly ****ed. The best offensive unit you will get until you can secure some iron will have an attack of 2. There isn't anything you can do about it before cavalry come up (and that requires saltpeter and horses). That would be really unbalancing. Every team needs a Middle Ages resourceless unit or they will lose. Those Longbows saved my ass a few times.
|
|
|
|
October 2, 2002, 16:59
|
#13
|
King
Local Time: 10:49
Local Date: November 1, 2010
Join Date: May 2002
Location: Sweden
Posts: 1,333
|
Bereserk are 6/2/1 amphibous. That's a chance I'm willing to take for a unit like that. Aren't YOU Warpstorm?
|
|
|
|
October 2, 2002, 17:00
|
#14
|
King
Local Time: 10:49
Local Date: November 1, 2010
Join Date: May 2002
Location: Sweden
Posts: 1,333
|
Calc II> Didn't see you post when writing mine
|
|
|
|
October 2, 2002, 17:36
|
#15
|
Prince
Local Time: 08:49
Local Date: November 1, 2010
Join Date: Jan 2001
Posts: 314
|
6/2/1? thats completely absolutely overpowered no mather what and 60 cost is nothing for a unit like this.
You get the same attack strenght of calvary, repeat calvary. If in the calvary age is calvary much stronger then all defenses of that age, even riflemen are not a problem for them and with some artilery can you take down infalitry with it. 6 defense is ONLY 2 lower then marines! and that in the time of bows and sword!
"But they aren't that mobile!" can you say but that isn't true, ships can make them very mobile! Yes you can only get to coast cities that way but once you have those are you close enough towards the inland cities to simply walk to them(maybe put some knights with them to defend them).
And if you really want iron, can you get iron! If needed simply pay tons for it, it is worth it! Otherwise simply mass 30 horsmen to take an iron resource(it is worth it!).
6 attack in a time 4 attack is the norm PLUS attack from ships in a time nobody else can do that IS overpowered no mather what.
But I think and hope that number is wrong. If you don't believe me that they are overpowered can we do a test after release(if it is indeed 6 attack): we do 10 games with all the time different equally skilled people, 1 player plays with vikings the other with something else, I'm sure vikings will win more then rest!
|
|
|
|
October 2, 2002, 18:05
|
#16
|
King
Local Time: 10:49
Local Date: November 1, 2010
Join Date: May 2002
Location: Sweden
Posts: 1,333
|
They are not more overpowered than Immortals. Immortals even have a decent defense for their age. PLUS when you race for invention you opponents will race for magnetism so they can have a good time sinking your galleys of vikings. Privateers anyone?
Berserkers will be VERY easy to counter if you know what you're doing. But they'll kill the AI big time.
|
|
|
|
October 2, 2002, 18:13
|
#17
|
King
Local Time: 10:49
Local Date: November 1, 2010
Join Date: May 2002
Location: Sweden
Posts: 1,333
|
BTW... it's mobility (the ability to take anemy cities without waiting a turn i their territory) that make Cav EXTREMELY strong. Chinese Riders (4/3/3) are almost as good. And i would prefer a Rider over a cavalry with two moves, any time.
|
|
|
|
October 2, 2002, 18:14
|
#18
|
Prince
Local Time: 08:49
Local Date: November 1, 2010
Join Date: Jan 2001
Posts: 314
|
Quote:
|
Originally posted by statusperfect
PLUS when you race for invention you opponents will race for magnetism so they can have a good time sinking your galleys of vikings. Privateers anyone?
|
invention is on the path to magnetism
|
|
|
|
October 2, 2002, 18:27
|
#19
|
Prince
Local Time: 08:49
Local Date: November 1, 2010
Join Date: Jan 2001
Posts: 314
|
Quote:
|
Originally posted by statusperfect
Chinese Riders (4/3/3) are almost as good. And i would prefer a Rider over a cavalry with two moves, any time.
|
I disagree just like I prefere tanks(move 2) over cavalry(move 3). I already find longbowman reasonable units. The only way to counter berserkers is attacking them before they attack you but on land can you try to let them move over high defensive terain protected with a few knights and over sea will it most likley be to late when you see a ship. The chances are low you have a big attacking navy ready just at the point the vikings attack and if I play vikings will I do it big with many ships so a few near ships won't be enough to counter that, that would be especial a problem if you have a big coastline.
|
|
|
|
October 2, 2002, 18:34
|
#20
|
King
Local Time: 10:49
Local Date: November 1, 2010
Join Date: May 2002
Location: Sweden
Posts: 1,333
|
|
|
|
|
October 2, 2002, 18:37
|
#21
|
King
Local Time: 03:49
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Right down the road
Posts: 2,321
|
Sure there is, sink their galleys. This means using the bizarre strategy of actually building a navy.
|
|
|
|
October 2, 2002, 19:29
|
#22
|
King
Local Time: 03:49
Local Date: November 1, 2010
Join Date: Sep 2002
Location: Halloween town
Posts: 2,969
|
The 6/2/1 berserk isnt gonn abe too bad, if they tweak all exisiting units... and thats exactly wat i heard they were gonna do
__________________
:-p
|
|
|
|
October 2, 2002, 20:30
|
#23
|
Prince
Local Time: 00:49
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Call me KOTA
Posts: 365
|
I was pretty sure it was going to be 5/2/1... where did you find 6/2/1?
__________________
I'm going to rub some stakes on my face and pour beer on my chest while I listen Guns'nRoses welcome to the jungle and watch porno. Lesbian porno.
Supercitzen Pekka
|
|
|
|
October 2, 2002, 20:39
|
#24
|
Prince
Local Time: 08:49
Local Date: November 1, 2010
Join Date: Dec 2000
Location: Southeast England , UK
Posts: 592
|
Its no worse than the swordsmen unit, like that you have to attack it first where its weak in defence.
The Celt Swordsman is worse than theberserker.. its a 4/2/2 unit , which is going to create chaos.. and coming so early it will be hard to stop the celts getting iron.
I still think UU's should be at least twice as expensive as their counterpart unit, and the unit they replace should be buildable still if you don't want a golden age yet.
|
|
|
|
October 2, 2002, 22:34
|
#25
|
King
Local Time: 03:49
Local Date: November 1, 2010
Join Date: Sep 2002
Location: Halloween town
Posts: 2,969
|
i heard celts are 3/2/2
Awww i give up, its pointless in argueing if we don't know if firaxis changed it at the last min and mongols could have sonic beam weapons and vikings the pimp mobile that sacks your city of all your female population. We'll have to see until game comes out.
__________________
:-p
|
|
|
|
October 2, 2002, 23:13
|
#26
|
King
Local Time: 03:49
Local Date: November 1, 2010
Join Date: Sep 2002
Location: Halloween town
Posts: 2,969
|
if u goto civ3.com there is a pic of gallic swormen with stat of 4/2/2 three pics after there is a pic of same unit with 3/2/2
__________________
:-p
|
|
|
|
October 3, 2002, 00:16
|
#27
|
Emperor
Local Time: 03:49
Local Date: November 1, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
|
i think in PTW, against humans, you're going to see a rise of large navies, even early on. i could easily see Galley Armadas.
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
|
|
|
|
October 3, 2002, 09:08
|
#28
|
King
Local Time: 03:49
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Right down the road
Posts: 2,321
|
Quote:
|
Originally posted by Calc II
i heard celts are 3/2/2
Awww i give up, its pointless in argueing if we don't know if firaxis changed it at the last min and mongols could have sonic beam weapons and vikings the pimp mobile that sacks your city of all your female population. We'll have to see until game comes out.
|
Ooh baby, I want that Viking Love Machine. Fear my fuzzy steering wheel.
|
|
|
|
October 3, 2002, 12:04
|
#29
|
King
Local Time: 03:49
Local Date: November 1, 2010
Join Date: Sep 2002
Location: Halloween town
Posts: 2,969
|
Jimmy Kimble: "Homo-bile?"
Pimp : "No, Ho-Mobile"
Jimmy: "Ohhhhh~ I see"
-The Man show-
__________________
:-p
|
|
|
|
October 4, 2002, 18:11
|
#30
|
King
Local Time: 03:49
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Right down the road
Posts: 2,321
|
In the CFC chat, Firaxis just said that the Berserk was 6/2/1 amphib 70 shields no resource.
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 04:49.
|
|