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Old October 2, 2002, 18:26   #1
miccofl
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They've flipped!
I commented in another thread that I had flipped a capitol with the initiate propaganda espionage mission and I don’t think most of the people who read the post thought I was full of it. So having a big cultural lead over Egypt (and a healthy supply of gold) when I got the IA, I decided to try again. Take a look…
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Old October 2, 2002, 18:35   #2
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What age is Egypt in?
It looks like medeival. did they get annhilated in a war? That might help the flip. (WW)
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Old October 2, 2002, 18:38   #3
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Re: They've flipped!
Quote:
Originally posted by miccofl
I commented in another thread that I had flipped a capitol with the initiate propaganda espionage mission and I don’t think most of the people who read the post thought I was full of it. So having a big cultural lead over Egypt (and a healthy supply of gold) when I got the IA, I decided to try again. Take a look…
I didn't comment in the other thread, and I didn't think you were full of it . . . but I kinda wondered if your memory was playing tricks on you.

Great screenshot and great tidbit of knowledge that you can actually flip a capitol with propaganda

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Old October 2, 2002, 19:02   #4
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Quote:
Originally posted by: Kingof the Apes
What age is Egypt in?
It looks like medeival. did they get annhilated in a war? That might help the flip. (WW)
They were indeed in medieval. I think the biggest factor in the flip would be the difference in cultural level. I am #1 by a good margin and they were second from last in a 15 civ game - Fish in a barrel.
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Old October 2, 2002, 21:16   #5
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Just out of curiosity, miccofl, what mod gave you the crabs and oyster shells?
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Old October 2, 2002, 21:25   #6
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Well, I got the crabs while I was in the Navy... Oooops! you meant in the game.
Harlan's Resources Mod is what you're looking for http://apolyton.net/forums/showthrea...threadid=49992
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Old October 2, 2002, 23:09   #7
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miccofl, I KNEW you were a squid!

USMC myself. Don;t ask what I 'got' there!!
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Old October 2, 2002, 23:50   #8
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I'm not sure but I think he may just be joking.
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Old October 3, 2002, 00:08   #9
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Well only the squid and the jar-head will know for sure.
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Old October 3, 2002, 05:25   #10
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Very interesting and surprising. I even do not think it was possible to take a capitol in an other way than war.
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Old October 3, 2002, 09:17   #11
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I'm disappointed that losing a capitol isn't any more of a setback than losing a city. Something additionally bad should happen to you like in Civ 2. You have to build a new palace somewhere or your empire could split, etc. In Civ 3 it just magically appears somewhere else. It should be disasterous to the victim. And capturing it by culture should be impossible, in my opinion.

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Old October 3, 2002, 16:50   #12
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It was disastrous, that was the end of the Egyptians as it was the last city.
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Old October 3, 2002, 18:35   #13
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Miccofl,
Well done on that, I have attempted to get a Capital to flip culturally by surrounding it with my cities. It just would not go.
Have you managed this when the civ had more than one city?
Are the goods in Harlans Good Mod increase to the overall number of squares with goods or are there less of each good? If there are more goods the production rates in the games must be increased?

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Old October 4, 2002, 08:56   #14
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AI civs 5, miccofl 1.

Quote:
I have attempted to get a Capital to flip culturally by surrounding it with my cities. It just would not go.
You have to use the espionage mission initiate propaganda. I should point out that I caught them in a state of anarchy and it took ten tries, the other five attempts on capitols that I tried to flip in this game resulted in costly failure. I rolled their other cities but no luck with the capitol, it is a rarity - 5:1 is really a misnomer as it's more like 50 or 100:1 overall.

Quote:
Are the goods in Harlans Good Mod increase to the overall number of squares with goods or are there less of each good? If there are more goods the production rates in the games must be increased?
You must add the resources one at a time in the rules section and then you must add them to the map either by manual placement or by allowing the editor to place them by redistributing resources. In the mod I am playing all resources were placed manually and it could seem that there are an overabundance of them.
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