October 2, 2002, 18:26
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#1
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Prince
Local Time: 03:50
Local Date: November 1, 2010
Join Date: Jun 2002
Location: Micco, FL
Posts: 811
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They've flipped!
I commented in another thread that I had flipped a capitol with the initiate propaganda espionage mission and I don’t think most of the people who read the post thought I was full of it. So having a big cultural lead over Egypt (and a healthy supply of gold) when I got the IA, I decided to try again. Take a look…
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October 2, 2002, 18:35
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#2
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Prince
Local Time: 00:50
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Call me KOTA
Posts: 365
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What age is Egypt in?
It looks like medeival. did they get annhilated in a war? That might help the flip. (WW)
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I'm going to rub some stakes on my face and pour beer on my chest while I listen Guns'nRoses welcome to the jungle and watch porno. Lesbian porno.
Supercitzen Pekka
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October 2, 2002, 18:38
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#3
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King
Local Time: 01:50
Local Date: November 1, 2010
Join Date: May 2002
Location: California - SF Bay Area
Posts: 2,120
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Re: They've flipped!
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Originally posted by miccofl
I commented in another thread that I had flipped a capitol with the initiate propaganda espionage mission and I don’t think most of the people who read the post thought I was full of it. So having a big cultural lead over Egypt (and a healthy supply of gold) when I got the IA, I decided to try again. Take a look…
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I didn't comment in the other thread, and I didn't think you were full of it . . . but I kinda wondered if your memory was playing tricks on you.
Great screenshot and great tidbit of knowledge that you can actually flip a capitol with propaganda
Catt
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October 2, 2002, 19:02
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#4
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Prince
Local Time: 03:50
Local Date: November 1, 2010
Join Date: Jun 2002
Location: Micco, FL
Posts: 811
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Quote:
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Originally posted by: Kingof the Apes
What age is Egypt in?
It looks like medeival. did they get annhilated in a war? That might help the flip. (WW)
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They were indeed in medieval. I think the biggest factor in the flip would be the difference in cultural level. I am #1 by a good margin and they were second from last in a 15 civ game - Fish in a barrel.
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October 2, 2002, 21:16
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#5
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Warlord
Local Time: 02:50
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Imperialist Running Dog
Posts: 107
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Just out of curiosity, miccofl, what mod gave you the crabs and oyster shells?
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"Of all tyrannies, a tyranny exercised for the good of its victims may be the most oppressive. It may be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end, for they do so with the approval of their own conscience."
-- C.S. Lewis
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October 2, 2002, 21:25
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#6
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Prince
Local Time: 03:50
Local Date: November 1, 2010
Join Date: Jun 2002
Location: Micco, FL
Posts: 811
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Well, I got the crabs while I was in the Navy... Oooops! you meant in the game.
Harlan's Resources Mod is what you're looking for http://apolyton.net/forums/showthrea...threadid=49992
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October 2, 2002, 23:09
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#7
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Emperor
Local Time: 04:50
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The warmonger formerly known as rpodos. Gathering Storm!
Posts: 8,907
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miccofl, I KNEW you were a squid!
USMC myself. Don;t ask what I 'got' there!!
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The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
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October 2, 2002, 23:50
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#8
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Warlord
Local Time: 03:50
Local Date: November 1, 2010
Join Date: Jun 2002
Posts: 192
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I'm not sure but I think he may just be joking.
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October 3, 2002, 00:08
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#9
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Prince
Local Time: 03:50
Local Date: November 1, 2010
Join Date: Jun 2002
Location: Micco, FL
Posts: 811
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Well only the squid and the jar-head will know for sure.
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October 3, 2002, 05:25
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#10
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Prince
Local Time: 09:50
Local Date: November 1, 2010
Join Date: Mar 2002
Location: France
Posts: 545
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Very interesting and surprising. I even do not think it was possible to take a capitol in an other way than war.
__________________
Nym
"Der Krieg ist die bloße Fortsetzung der Politik mit anderen Mitteln." (Carl von Clausewitz, Vom Kriege)
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October 3, 2002, 09:17
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#11
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Warlord
Local Time: 03:50
Local Date: November 1, 2010
Join Date: Oct 2001
Location: Bel Air, MD
Posts: 140
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I'm disappointed that losing a capitol isn't any more of a setback than losing a city. Something additionally bad should happen to you like in Civ 2. You have to build a new palace somewhere or your empire could split, etc. In Civ 3 it just magically appears somewhere else. It should be disasterous to the victim. And capturing it by culture should be impossible, in my opinion.
-Apolex
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October 3, 2002, 16:50
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#12
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Prince
Local Time: 03:50
Local Date: November 1, 2010
Join Date: Jun 2002
Location: Micco, FL
Posts: 811
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It was disastrous, that was the end of the Egyptians as it was the last city.
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October 3, 2002, 18:35
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#13
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Chieftain
Local Time: 08:50
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Cheshire
Posts: 81
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Miccofl,
Well done on that, I have attempted to get a Capital to flip culturally by surrounding it with my cities. It just would not go.
Have you managed this when the civ had more than one city?
Are the goods in Harlans Good Mod increase to the overall number of squares with goods or are there less of each good? If there are more goods the production rates in the games must be increased?
Regards
Sun_Tzu
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Unclear words can wipe out all human life on earth if used improperly
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October 4, 2002, 08:56
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#14
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Prince
Local Time: 03:50
Local Date: November 1, 2010
Join Date: Jun 2002
Location: Micco, FL
Posts: 811
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AI civs 5, miccofl 1.
Quote:
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I have attempted to get a Capital to flip culturally by surrounding it with my cities. It just would not go.
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You have to use the espionage mission initiate propaganda. I should point out that I caught them in a state of anarchy and it took ten tries, the other five attempts on capitols that I tried to flip in this game resulted in costly failure. I rolled their other cities but no luck with the capitol, it is a rarity - 5:1 is really a misnomer as it's more like 50 or 100:1 overall.
Quote:
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Are the goods in Harlans Good Mod increase to the overall number of squares with goods or are there less of each good? If there are more goods the production rates in the games must be increased?
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You must add the resources one at a time in the rules section and then you must add them to the map either by manual placement or by allowing the editor to place them by redistributing resources. In the mod I am playing all resources were placed manually and it could seem that there are an overabundance of them.
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