View Poll Results: Do you agree?
No, it does hav staragy! 19 82.61%
I agree, its only moving units round and hoping for the best! 1 4.35%
Banana 3 13.04%
Voters: 23. You may not vote on this poll

 
 
Thread Tools
Old October 3, 2002, 13:23   #1
HazieDaVampire
King
 
HazieDaVampire's Avatar
 
Local Time: 08:52
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The British Empire
Posts: 1,105
war, is it stratigy, or numbers?
When your at war, it seems the only way you can beat a force that out numbers you is with bombardment, and that takes up some unit support.

Is it possible to win when out numberd any other way, or does this game have very little stratagy when it comes to war and combat?
HazieDaVampire is offline  
Old October 3, 2002, 14:32   #2
zulu9812
King
 
zulu9812's Avatar
 
Local Time: 08:52
Local Date: November 1, 2010
Join Date: Jan 2002
Location: of Scotland
Posts: 1,383
your 2nd option - 'moving units around'...that IS strategy
__________________
Up the Irons!
Rogue CivIII FAQ!
Odysseus and the March of Time
I think holding hands can be more erotic than 'slamming it in the ass' - Pekka, thinking that he's messed up
zulu9812 is offline  
Old October 3, 2002, 14:35   #3
HazieDaVampire
King
 
HazieDaVampire's Avatar
 
Local Time: 08:52
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The British Empire
Posts: 1,105
that still not much! This game is fun, even when i think this!
HazieDaVampire is offline  
Old October 3, 2002, 15:19   #4
planetfall
Prince
 
planetfall's Avatar
 
Local Time: 01:52
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Incoming from CO
Posts: 975
Strategy is developing a plan for a series of tactical conflicts.


Tactics is getting the right combination of military units in the right numbers at the point of conflict.

War == Strategy * tactics

Remember that old ditty,... for the wont of a horseshoe the horse was lost, for the wont of a horse, a battle was lost, for the wont of a battle, a kingdom was lost.

War is not just numbers, but numbers at the point of contest. Haven't you seen the AI leave too many units in a city while you battled close by and won by one unit and would have lost if they did not let units sleep in their cities?

For insight into war planning, go over to civfanatics and look at cracker's posts on starting a game right. His point is what you do and don't do in the first 1000 years determines the outcome of the entire war of conquest.

-- PF
planetfall is offline  
Old October 3, 2002, 15:31   #5
HazieDaVampire
King
 
HazieDaVampire's Avatar
 
Local Time: 08:52
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The British Empire
Posts: 1,105
i just think the player should be able to help decide the out come of a battle!
But the only way i can think of would make the game alot longer!
HazieDaVampire is offline  
Old October 3, 2002, 15:45   #6
WarpStorm
King
 
WarpStorm's Avatar
 
Local Time: 03:52
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Right down the road
Posts: 2,321
Quote:
Originally posted by HazieDaVampire
i just think the player should be able to help decide the out come of a battle!
I disagree. In Civ ,you are the Emperor/King/President/Queen/etc, not a general (unless you are playing Carthage ). As such you would delegate those kind of decisions downwards.
__________________
Seemingly Benign
Download Watercolor Terrain - New Conquests Watercolor Terrain
WarpStorm is offline  
Old October 3, 2002, 15:48   #7
planetfall
Prince
 
planetfall's Avatar
 
Local Time: 01:52
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Incoming from CO
Posts: 975
Quote:
Originally posted by HazieDaVampire
i just think the player should be able to help decide the out come of a battle!
But the only way i can think of would make the game alot longer!
???

You aspire to become a grunt? Or each stroke to not be determined by random numbers but on your movement of 1 piece vs 1 piece. This game is long enough the way it is.

Why not aspire to be a modern Patton or Rommel? You surely can do better than Montgomery. Be that general that puts Napolean in his place. Who cares if Joan is furious?

Civ3 is not like rockem-sockem Arena Football, or even college football. It is more like NFL football. Sid tried to balance the game just as the NFL did football.

Your mission, if you choose to accept it, is to prove you are the best NFL coach, not the best left tackle.

I still have very much to learn about this game, but if you want to see an example of a game that is more than numbers see:
http://apolyton.net/forums/showthrea...4&goto=newpost

I am behind in numbers of military units, but everything should work out in the end in spite of the many mistakes I made.

I don't know if they are still valid with 1.29, but civfanatics has some combat calculator tools available where you can enter the number of units of each type and see the expected outcome. It might be fun to play with those before you have your next battle so you can increase your chances of success.

-- PF
planetfall is offline  
Old October 3, 2002, 15:52   #8
Cidifer
Civilization III Democracy Game
Warlord
 
Cidifer's Avatar
 
Local Time: 03:52
Local Date: November 1, 2010
Join Date: Jun 2002
Posts: 192
that's not a very good analogy.
Cidifer is offline  
Old October 3, 2002, 16:55   #9
cgannon64
Chieftain
 
cgannon64's Avatar
 
Local Time: 08:52
Local Date: November 1, 2010
Join Date: Jul 2002
Posts: 36
It really depends on the era. In Industrial age, before tanks, you need to use artillery effectively and attack strategically. In modern age, IMO, its really just tanks all the way.

Of course, as in real war, numbers is a very large factor. But you can win wars more easily, faster, and with less causualities if you use strategy. You can't just throw units at a city; you have to watch the terrian you're on, the terrain your enemy is on, if you're going across rivers, use air/artillery support, effectively used combined arms, and so on. A perfect mix of numbers and strategy will win every time.

CG
__________________
"Nos moritori te salutamus!"---Gladiator Phrase

Mystery Science Theatre 3000 Forever!
cgannon64 is offline  
Old October 3, 2002, 17:24   #10
miccofl
Civilization III PBEM
Prince
 
miccofl's Avatar
 
Local Time: 03:52
Local Date: November 1, 2010
Join Date: Jun 2002
Location: Micco, FL
Posts: 811
It requires strategy on the part of the human, the AI can only crunch numbers and that is it's why it loses more than it wins.
miccofl is offline  
Old October 3, 2002, 18:22   #11
alva
Civilization III PBEMPtWDG2 Cake or Death?PtWDG Gathering StormInterSite Democracy Game: Apolyton TeamC3C IDG: Apolyton TeamC4DG Gathering Storm
Deity
 
alva's Avatar
 
Local Time: 10:52
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
True, If the Ai would take part in this poll, it would opt for the second choice.
Where it would be alone so far
__________________
#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
alva is offline  
Old October 3, 2002, 20:57   #12
Changmai Beagle
Warlord
 
Changmai Beagle's Avatar
 
Local Time: 01:52
Local Date: November 1, 2010
Join Date: Oct 1999
Location: Corporate Warlord of the Great White North & Warmer Climes
Posts: 157
What is Strategy
Get there the fastest with the mostest. (Robert E. Lee, IIRC)
__________________
Many are cold, but few are frozen.No more durrian, please. On On!
Changmai Beagle is offline  
Old October 4, 2002, 03:51   #13
vondrack
lifer
InterSite Democracy Game: Apolyton TeamCivilization III PBEMCivilization IV PBEMPtWDG Legoland
Emperor
 
vondrack's Avatar
 
Local Time: 09:52
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Praha, Czech Republic
Posts: 5,581
OK, I hope I voted for the option I wanted to vote for... Hazie is sort of... creative... with his words...

A human can and usually will win with a superior tactics even if facing a numerically superior AI enemy. The AI must be numerically or technologically superior to beat the human, it can never win with just fine tactics.
vondrack is offline  
Old October 4, 2002, 05:01   #14
Tiberius
PtWDG LegolandCivilization III PBEMInterSite Democracy Game: Apolyton TeamCivilization IV CreatorsC4DG Sarantium
Emperor
 
Tiberius's Avatar
 
Local Time: 10:52
Local Date: November 1, 2010
Join Date: Jan 2000
Location: Europe
Posts: 4,496
Quote:
Originally posted by vondrack
OK, I hope I voted for the option I wanted to vote for... Hazie is sort of... creative... with his words...
I suppose you didn't vote "only moving units round", unless your vote counts as 0
__________________
"The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
--George Bernard Shaw
A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
--Woody Allen
Tiberius is offline  
Old October 4, 2002, 05:59   #15
Grumbold
Emperor
 
Grumbold's Avatar
 
Local Time: 09:52
Local Date: November 1, 2010
Join Date: Mar 2000
Location: London, UK
Posts: 3,732
I think Civ is far poorer in tactical options than it could be because it chose to stick to the 1 unit v 1 unit system where everybody politely lines up in an orderly queue instead of surrounding the enemy and kicking their teeth in. This means that it is far simpler than it could be, but nevertheless there are plenty of strategies that can be used to give your troops an advantage.
__________________
To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection. H.Poincare
Grumbold is offline  
Old October 4, 2002, 06:53   #16
bongo
lifer
PtWDG2 Mohammed Al-SahafPtWDG Neu DemogypticaCivilization III PBEMC3CDG Blood Oath HordeIron CiversC4DG The HordeC4WDG éirich tuireann
Emperor
 
bongo's Avatar
 
Local Time: 09:52
Local Date: November 1, 2010
Join Date: Sep 1999
Location: MOOHOOHO
Posts: 4,737
Civ is of course strategy, which among other thing includes lots and lots of moving units around....
__________________
Don't eat the yellow snow.
bongo is offline  
Old October 4, 2002, 09:07   #17
SIV
Chieftain
 
Local Time: 08:52
Local Date: November 1, 2010
Join Date: Sep 2002
Posts: 72
I've noticed that CIV is more of a logistics game.
The most importent aspect in CIV warfare in my opinion is beeing able to move as many troops at the fastest time to the front.
SIV is offline  
Old October 4, 2002, 13:38   #18
jshelr
Civilization III PBEMIron CiversC3CDG Ankh-Morpork
Emperor
 
jshelr's Avatar
 
Local Time: 04:52
Local Date: November 1, 2010
Join Date: Apr 2002
Location: pittsburgh
Posts: 4,132
"Get there the fastest with the mostest."

I believe that was firstest. Anyone here from the true South??
__________________
Illegitimi Non Carborundum
jshelr is offline  
Old October 4, 2002, 13:41   #19
jshelr
Civilization III PBEMIron CiversC3CDG Ankh-Morpork
Emperor
 
jshelr's Avatar
 
Local Time: 04:52
Local Date: November 1, 2010
Join Date: Apr 2002
Location: pittsburgh
Posts: 4,132
Strategy wins civ III. You can defeat AI numbers with a combination of diplomacy, unit production choice, use of your own road system, and concentrated forces.

As a matter of fact, the only time the AI can beat you is when they gang up or they have a substantial tech lead long enough to build large numbers of units you are not ready to handle yet. When they do that to you, you've been beaten by strategy, not really by numbers.
__________________
Illegitimi Non Carborundum
jshelr is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:52.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team