October 4, 2002, 03:34
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#1
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Chieftain
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Operating System....
........Is MOO3 going to run on XP?
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October 4, 2002, 06:24
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#2
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Emperor
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I don't think there has been a single game released in the last 6 months that doesn't run on XP even if it was not explicitly tailored for it.
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To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection. H.Poincare
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October 4, 2002, 10:07
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#3
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Warlord
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Re: Operating System....
Quote:
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Originally posted by ikilledmybroker
........Is MOO3 going to run on XP?
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XP won't be "officially" supported; the reason I've heard most often is that they don't want to go through the time, hassle, and money that it takes to go through MS's circus to get it "official".
But it's definitely *expected* to run on XP, and I'm sure any XP-specific technical issues would get addressed if they crop up.
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Xentax@nc.rr.com
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October 4, 2002, 12:09
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#4
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Deity
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Every game I own runs fine in XP from acient MOO/MoM to Warcraft III. So if old Dos games work.....
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October 7, 2002, 05:11
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#5
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Emperor
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I haven't tried any Dos games since I moved to XP. Does it get round the conventional memory problems that Win 95/98 had or do you still need a DOS boot disk to run them?
__________________
To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection. H.Poincare
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October 7, 2002, 09:10
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#6
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Warlord
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Update: The Infogrames site for MOO3 now lists XP as a supported Operating System. I updated the System Requirements thread on the official forum to reflect this.
So, all you XP users may "officially" rest easy.
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Xentax@nc.rr.com
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October 7, 2002, 09:14
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#7
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Chieftain
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Thanks Xentax !!!!!
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October 8, 2002, 05:55
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#8
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Emperor
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Good to know. Thanks Xentax.
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To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection. H.Poincare
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October 8, 2002, 09:36
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#9
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Warlord
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Hey, that's what they pay me for...
Well, actually, that's what I volunteer to do. But the former sounds better.
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Xentax@nc.rr.com
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October 8, 2002, 12:18
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#10
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Emperor
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Nah, if you get paid you become an evil capitalist corporate mouthpiece, so we stop thanking you and start screaming when you are 0.00001 nanoseconds late announcing stuff we have no right to demand answers to
Stay amateur and soak up the adoration
Does this mean you're our new MOO3 content editor or do you just sneak over from the QS site occasionally?
__________________
To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection. H.Poincare
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October 8, 2002, 12:20
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#11
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Warlord
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Heh, fair enough.
I'm not "officially" anything MOO3; so I think the answer to your question is "no".
Unofficially, however, I'm a pretty good source for MOO3; it's just that some things I'm not *allowed* to share until the game goes live. So, you can ask me almost anything you're wondering, and you'll at least get a "Yes/No/NDA" answer.
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Xentax@nc.rr.com
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October 8, 2002, 12:26
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#12
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Emperor
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Aaargh. Immediately all the questions that pop into my head are obvious NDA candidates
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To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection. H.Poincare
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October 8, 2002, 13:59
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#13
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Warlord
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You never know ... worst case, I confirm that it *is* NDA material
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Xentax@nc.rr.com
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October 9, 2002, 08:33
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#14
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Emperor
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Have the battle graphics been overhauled since the release of the battle avi?
Is the AI capable of handing you your butt on a platter if you aren't careful?
Do the different races play to their strengths or is the AI pretty generic?
__________________
To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection. H.Poincare
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October 9, 2002, 12:51
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#15
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Chieftain
Local Time: 08:54
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Quote:
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Originally posted by Xentax
Heh, fair enough.
I'm not "officially" anything MOO3; so I think the answer to your question is "no".
Unofficially, however, I'm a pretty good source for MOO3; it's just that some things I'm not *allowed* to share until the game goes live. So, you can ask me almost anything you're wondering, and you'll at least get a "Yes/No/NDA" answer.
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So here's a question for you. Can you tell your spy who to kill, what to destroy or what kind of tech he should steal like in MOO1?
Thanks
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"Give us peace in our time",
Stuart Adamson, singer from Big Country, 1958-2001.
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October 10, 2002, 10:28
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#16
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Warlord
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Quote:
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Originally posted by Grumbold
Have the battle graphics been overhauled since the release of the battle avi?
Is the AI capable of handing you your butt on a platter if you aren't careful?
Do the different races play to their strengths or is the AI pretty generic?
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Hmm. "Don't know," "I think so," and "No idea."
One of the 25 beta testers might be able to answer those questions better than I can.
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Xentax@nc.rr.com
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October 10, 2002, 10:31
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#17
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Warlord
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Quote:
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Originally posted by Anguille2
So here's a question for you. Can you tell your spy who to kill, what to destroy or what kind of tech he should steal like in MOO1?
Thanks
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Um, I don't know for sure, but I don't think so. I think you recruit spies for a particular "circle" as before (military, scientific, etc.) -- it's just that, now, you don't *also* specify a particular operation style (blunt instrument, sharp instrument, etc.) -- they do any of those things within the circle.
It's always been the case that, given the circle and operation type, what you "obtain" (who got killed, what building got destroyed where, what tech you stole, whatever) is drawn from a lottery (not an equal-across-the-board lottery, though...there are various factors). How much of that is still "in", I don't know.
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Xentax@nc.rr.com
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October 11, 2002, 03:14
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#18
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Chieftain
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Quote:
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Originally posted by Xentax
It's always been the case that, given the circle and operation type, what you "obtain" (who got killed, what building got destroyed where, what tech you stole, whatever) is drawn from a lottery (not an equal-across-the-board lottery, though...there are various factors). How much of that is still "in", I don't know.
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It's true...but i MOO1 you could tell your spy: "destroy missile bases on Sol" or "destroy Factories on Sol" or "steal some Energy tech". It was very specific...you could choose the planet you wanted to target and i used it a lot when i prepared an invasion in MOO1. If he achieved that or not was dependent on the rate between ours and theirs intelligence plus chance (lottery). And that was missing in MOO2...that's the reason why i use intelligence only for internal security...almost never for sabotage or tech.
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"Give us peace in our time",
Stuart Adamson, singer from Big Country, 1958-2001.
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October 11, 2002, 03:47
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#19
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Deity
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Delete another ignorant post by yours truely.
Last edited by vmxa1; October 12, 2002 at 13:37.
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October 11, 2002, 05:42
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#20
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Chieftain
Local Time: 08:54
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Quote:
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Originally posted by vmxa1
Well actually in Moo1 you can not tell them where to destroy nything. It will select the target planet and ou can choose missile bases or what ever, not the planet.
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Then i don't know what edition i have because i can
When he is ready, he asks me which planet he should target. Then i get a Galaxy map with the location of systems of the enemy. I only have info (how many missile bases, how many factories) of the planets i have visited before, but i can target everywhere in the enemy's territory...but usually i concentrate on the planets i plan to conquer as i said before or the tech fields i am interested in (i always look for Black hole Generator).
PS. i just did again (i am playing with the mighty Darloks right now)...selected a planet to destroy missile bases....3 out of 4 destroyed
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"Give us peace in our time",
Stuart Adamson, singer from Big Country, 1958-2001.
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October 11, 2002, 05:46
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#21
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Emperor
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Thats always been a pet peeve of mine with the space games. For espionage and sabotage to be effective it needs to be targetted. Civ's approach of moving each spy around the map is a little too simplistic but is often more useful than the option to destroy things at random.
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To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection. H.Poincare
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October 11, 2002, 06:49
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#22
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Chieftain
Local Time: 08:54
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i completely agree...
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"Give us peace in our time",
Stuart Adamson, singer from Big Country, 1958-2001.
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October 11, 2002, 09:53
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#23
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Warlord
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I tend to agree; I'd like operations like "soften up this world for an invasion" that are targeted, along with the more general ones like "steal me some technology".
Maybe MOO4
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Xentax@nc.rr.com
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October 11, 2002, 12:06
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#24
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Deity
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Could you post the save, I would like to see that. I only put spies on sabatoge after I have stolen everything they have and I have never seen it ask for any planet selection and I have played at least 2,000 games.
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October 11, 2002, 19:21
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#25
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Chieftain
Local Time: 08:54
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I don't know how to post something from my own computer on this board...only images or else from websites.
Anyway, when your spy is ready you see a planet selected with, on the right side of your screen, the options base, factories and revolt. On your left side you have the galaxy map where you see the selected planet. You can then change the planet by clicking on another system of your enemy (the one you want to conquer)....that's it.
If you tell me how to post screenshots from my own computer i will put it here.
__________________
"Give us peace in our time",
Stuart Adamson, singer from Big Country, 1958-2001.
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October 12, 2002, 01:37
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#26
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Deity
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When you are in the post there should be an attach file grey bar below the options. Select Browse and then drill down to the directory that has the saves such as C:\MPS\Orion\save1.gam
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October 12, 2002, 05:35
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#27
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Chieftain
Local Time: 08:54
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Here it is (i hope it's the right one)
Just push turn once or twice and you'll get the option
__________________
"Give us peace in our time",
Stuart Adamson, singer from Big Country, 1958-2001.
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October 12, 2002, 13:35
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#28
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Deity
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I need a towel for the egg on my face. I never tried to select the planet from that screen, butyou sure can.
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October 12, 2002, 17:51
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#29
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Chieftain
Local Time: 08:54
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Don't worry....you just discovered a new fun aspect in a game that is almost 10 years old...have fun with this new knowledge ... i still have
__________________
"Give us peace in our time",
Stuart Adamson, singer from Big Country, 1958-2001.
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October 13, 2002, 08:08
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#30
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King
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A Kodak moment indeed. It's nice to see occassionally even a pro gets some real use out of these boards.
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"I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.
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