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View Poll Results: Best PTW UU based on current information?
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Conquistador* (5/3/3) Calvary
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5 |
7.69% |
Keshik (4/2/2) Knights(cheaper then knight)
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5 |
7.69% |
Berserk* (6/2/1) Longbowman(cost 70)
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18 |
27.69% |
Gallic Swordsman (3/2/2) Swordsman
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11 |
16.92% |
Numidian Mercenary (2/3/1) Spearman
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4 |
6.15% |
Sipahi (7/3/3) Cavalry
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10 |
15.38% |
Ansar Warrior (4/2/3) Knight
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2 |
3.08% |
Hwacha (12/1/1) Cannon
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2 |
3.08% |
The banana!
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8 |
12.31% |
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October 5, 2002, 09:08
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#1
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Prince
Local Time: 08:57
Local Date: November 1, 2010
Join Date: Jan 2001
Posts: 314
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Best PTW UU based on current information?
Conquistador* (3/2/2) Explorer
Keshik (4/2/2) Knights
Berserk* (6/2/1) Longbowman
Gallic Swordsman (3/2/2) Swordsman
Numidian Mercenary (2/3/1) Spearman
Sipahi (7/3/3) Cavalry
Ansar Warrior (4/2/3) Knight
Hwacha (12/1/1) Cannon
* Spanish Conquistador unit doesn't need gunpowder resource, treat all terrain as roads, and doesn't replace anything. Berserk can launch amphibious attacks.
NOTES: berserk costs 70, Keshik are cheaper then normal knights.
edit: Gallic Swordsman costs 50 shields + Conquistador stats changed
edit2: saw on civfanatics chat log that Numidian Mercenary will cost more then hoplite.
Last edited by kolpo; October 9, 2002 at 04:33.
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October 5, 2002, 09:14
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#2
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Prince
Local Time: 08:57
Local Date: November 1, 2010
Join Date: Jan 2001
Posts: 314
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I doubt between beserk and Sipahi(because calvary is already very good in attack) but beserk is my final choose.
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October 5, 2002, 10:23
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#3
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King
Local Time: 03:57
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Right down the road
Posts: 2,321
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I heard Conquistador is 3/2/2 treat all terrain as roads replaces explorer
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October 5, 2002, 10:26
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#4
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King
Local Time: 04:57
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Cincinnati
Posts: 2,015
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they all seem pretty powerful, but the Gallic warrior will be invincible in the ancient ages
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October 5, 2002, 11:36
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#5
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Emperor
Local Time: 03:57
Local Date: November 1, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
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Quote:
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Originally posted by jdd2007
they all seem pretty powerful, but the Gallic warrior will be invincible in the ancient ages
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i agree, but i still want aphibious attacks in the mideval age
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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October 5, 2002, 12:01
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#6
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Prince
Local Time: 09:57
Local Date: November 1, 2010
Join Date: Feb 2002
Location: The Hague
Posts: 485
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Damn, it's been a long time since I've been here. I wonder if anyone recognizes me?
Anyway, I figure the Sipahi. Why, do you ask? Well, I've noticed that once cavalry comes in everyone goes on the war path to gain as much territory as possible before riflemen apear and make everything stalemate until tanks arrive. I know the cossacks have given me a massive advantage in this era. It looks like the Sipahi could do the same.
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October 5, 2002, 12:49
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#7
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Emperor
Local Time: 02:57
Local Date: November 1, 2010
Join Date: Nov 2001
Location: of the Big Apple
Posts: 4,109
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a unit with attack of 3 and movement of 2 when the most likely defenders have a value of 2: the Gallic swordman will be very difficult to stop, and will still be useful well into medieval times, until gunpowder.
__________________
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October 5, 2002, 14:05
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#8
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Prince
Local Time: 10:57
Local Date: November 1, 2010
Join Date: Jul 2002
Location: somewhere deep in the forgotten woods of germany
Posts: 312
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Is The Banana some kind of god and can it only be built by... the Apolytonians?
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October 5, 2002, 14:40
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#9
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King
Local Time: 16:57
Local Date: November 1, 2010
Join Date: Jul 2001
Location: of anchovies
Posts: 1,478
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I chose the banana because nothing ever beats the banana.
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October 5, 2002, 15:34
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#10
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Emperor
Local Time: 10:57
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Belgrade, Serbia
Posts: 3,218
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Quote:
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Originally posted by GePap
a unit with attack of 3 and movement of 2 when the most likely defenders have a value of 2: the Gallic swordman will be very difficult to stop, and will still be useful well into medieval times, until gunpowder.
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By the way, I found out from recent Apolyton chat, that Galic Swordsmen cost 50 shields, so it won't be that much game breaking.
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October 5, 2002, 17:18
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#11
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Prince
Local Time: 08:57
Local Date: November 1, 2010
Join Date: Jan 2001
Posts: 314
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Quote:
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Originally posted by WarpStorm
I heard Conquistador is 3/2/2 treat all terrain as roads replaces explorer
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I like this version more because it really fits the spanish very well.
The spanish conquistadors where indeed very good in exploring the new world and beating the native tribes and 3 attack is enough to beat down a civ of the tech level the indians where. They can now really play there true rol of fast conquiring primitive tribes in new unpasable continents.
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October 5, 2002, 18:04
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#12
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Prince
Local Time: 09:57
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Copenhagen, Denmark
Posts: 835
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I can't see why the Gallic Swordsman should have faster movement than regular swordsmen. Btw. what is the movement of the Roman Legion? I think the Legion should be the fastest ancient unit without a horse. Maybe the Gallics could be just as fast moving.
I voted for the Viking Berzerk, because it's attack from a boat is cool and very Viking-like.
__________________
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October 6, 2002, 15:39
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#13
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King
Local Time: 03:57
Local Date: November 1, 2010
Join Date: Sep 2002
Location: Halloween town
Posts: 2,969
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goto civ3.com thee is screenshot of galic being 3/2/2 next screen shot is gallic of 4/2/2........... now which one is final release?
PS I heard keshik repaces longbowman
__________________
:-p
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October 6, 2002, 18:05
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#14
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King
Local Time: 10:57
Local Date: November 1, 2010
Join Date: May 2002
Location: Sweden
Posts: 1,333
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Quote:
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Originally posted by Hagbart
I can't see why the Gallic Swordsman should have faster movement than regular swordsmen. Btw. what is the movement of the Roman Legion? I think the Legion should be the fastest ancient unit without a horse. Maybe the Gallics could be just as fast moving.
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Have you never read Asterix? The MAGIC POTION!!!
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October 7, 2002, 07:56
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#15
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Prince
Local Time: 08:57
Local Date: November 1, 2010
Join Date: Jan 2001
Posts: 314
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Quote:
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Originally posted by statusperfect
Have you never read Asterix? The MAGIC POTION!!!
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Yeah the Gallic Swordsman should be replaced with Obelix:
14/12/3 +100% attack vs legions and privateers(pirate ships )+10 bonus hitpoints and needs boar resource +heals when on boar resource. Still maybe too weak for him
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October 7, 2002, 10:21
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#16
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King
Local Time: 02:57
Local Date: November 1, 2010
Join Date: Sep 2002
Location: Peace is my profession... no, really!
Posts: 1,162
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keshiks vs. beserks
I voted for the keshiks because at (IIRC) they will be about half the price of the normal knight and treat mountains like roads. But I hadn't heard that the beserk would be able to attack from ships... is that only attacking other ships or are they able to attack land targets? The cost is prohibitive early on, but with an attack strenght of 6, they will be able to hang around much longer and still remain effective. I love the idea of loading a caravel full of those and going on a joy ride.
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"The dogmas of the quiet past are inadequate to the stormy present. The occasion is piled high with difficulty, and we must rise with the occasion. As our case is new, so we must think anew and act anew. We must disenthrall ourselves, and then we shall save our country." -- Abraham Lincoln
"Generations to come will scarce believe that such a one as this ever, in flesh and blood, walked upon this earth." -- Albert Einstein, in regards to Mohandis Gandhi
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October 7, 2002, 12:03
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#17
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Prince
Local Time: 08:57
Local Date: November 1, 2010
Join Date: Jan 2001
Posts: 314
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Re: keshiks vs. beserks
Quote:
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Originally posted by ruby_maser
I voted for the keshiks because at (IIRC) they will be about half the price of the normal knight and treat mountains like roads. But I hadn't heard that the beserk would be able to attack from ships... is that only attacking other ships or are they able to attack land targets? The cost is prohibitive early on, but with an attack strenght of 6, they will be able to hang around much longer and still remain effective. I love the idea of loading a caravel full of those and going on a joy ride.
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From what I understand can they attack land units/cities directly from ships just like mariners in civ3.
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October 7, 2002, 12:22
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#18
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Emperor
Local Time: 03:57
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Back in BAMA full time.
Posts: 4,502
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Just wait for the howling when a viking beserk armed with an axe takes out a tank.
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October 7, 2002, 16:41
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#19
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Chieftain
Local Time: 08:57
Local Date: November 1, 2010
Join Date: Sep 2002
Posts: 94
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I voted for the Gallic Swordsman.....he looks So cool and useful, I am sure that my first PtW game will be with the Celts. Still, hoplites rock!
The Spanish UU is also an excellent choise, but I think the Carthaginians are overpowered, much like the Vikings.
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October 7, 2002, 17:29
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#20
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Warlord
Local Time: 08:57
Local Date: November 1, 2010
Join Date: Jan 2002
Posts: 187
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GOOO HWACHA! WHOOP!
Is it actually 12/1/1? I heard 10/1/1. Anyways, if it was 12/1/1 and still only 40 shields, it would actually be pretty damn cool. I mean, you could make unstoppable juggernaught stacks with hwacha even more easily than you could with berserks. For practicality, sure, in MP every turn is going to count and their slow speed isn't gonna cut it... but for sheer coolness and power?
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October 7, 2002, 17:46
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#21
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King
Local Time: 10:57
Local Date: November 1, 2010
Join Date: May 2002
Location: Sweden
Posts: 1,333
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I believe Berserkers are greatly overrated. They still only have one movement. But we'll see when we've been through some MP games. Siphahi has to be the strongest. (A golden age couldn't be timed better.)
Last edited by statusperfect; October 7, 2002 at 19:10.
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October 7, 2002, 18:10
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#22
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King
Local Time: 03:57
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Right down the road
Posts: 2,321
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Good point about the Siphahi. A stronger cavalary is just great.
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October 8, 2002, 08:28
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#23
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Emperor
Local Time: 03:57
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Back in BAMA full time.
Posts: 4,502
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I think the A/D strengths of some of these units are way out of line.
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October 8, 2002, 10:50
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#24
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Chieftain
Local Time: 09:57
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Elsewhere
Posts: 78
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I think the Ansar Warrior seems pretty powerful, having 3 movement almost a full age before any other unit. I think it'll be nice for some quick sneak attacks.
statusperfect:
The power of the berserker comes mostly from the amphibious ability, IMO. When the berserkers are in a ship, their movement doesn't matter anyway.
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October 8, 2002, 14:22
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#25
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Prince
Local Time: 10:57
Local Date: November 1, 2010
Join Date: Jul 2002
Location: somewhere deep in the forgotten woods of germany
Posts: 312
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Quote:
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Originally posted by statusperfect
I believe Berserkers are greatly overrated. They still only have one movement. But we'll see when we've been through some MP games. Siphahi has to be the strongest. (A golden age couldn't be timed better.)
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I prefer the German golden age caused by Panzers, as it comes at the beginning of modern age (and thus enables you to quickly research Computers and build the INTERNET (in PTW)...
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October 8, 2002, 17:25
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#26
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Prince
Local Time: 09:57
Local Date: November 1, 2010
Join Date: Feb 2002
Location: The Hague
Posts: 485
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I also agree that berserkers are overated. I mean, everyone is cheering about that amphibious quality, but I can't remember the last time I used marines to do a major landing. By the time I'm ready to do that and continue the offensive I can just land tanks a few squares off and not have to worry about a beach-head. And attacking cities (walls and all) with marines is suicide.
I'll stick to Siphahi thanx.
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October 8, 2002, 17:27
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#27
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Prince
Local Time: 09:57
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Copenhagen, Denmark
Posts: 835
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Quote:
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Originally posted by statusperfect
I believe Berserkers are greatly overrated. They still only have one movement. But we'll see when we've been through some MP games. Siphahi has to be the strongest. (A golden age couldn't be timed better.)
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In a ship they have a movement of 3-4!
__________________
Try my Lord of the Rings MAP out: Lands of Middle Earth v2 NEWS: Now It's a flat map, optimized for Conquests
The new iPod nano: nano
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October 9, 2002, 04:34
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#28
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Prince
Local Time: 08:57
Local Date: November 1, 2010
Join Date: Jan 2001
Posts: 314
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Quote:
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Originally posted by Athitis
I voted for the Gallic Swordsman.....he looks So cool and useful, I am sure that my first PtW game will be with the Celts. Still, hoplites rock!
The Spanish UU is also an excellent choise, but I think the Carthaginians are overpowered, much like the Vikings.
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Saw on civfanatics chat log that Numidian Mercenary will cost more then hoplites. Firaxis said also that they have balanced powefull UU with there cost.
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October 9, 2002, 04:36
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#29
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PolyCast Thread Necromancer
Local Time: 08:57
Local Date: November 1, 2010
Join Date: Jul 2002
Location: We are all Asher now.
Posts: 1,437
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Hmm....Man-o-war.
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October 9, 2002, 04:53
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#30
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Prince
Local Time: 08:57
Local Date: November 1, 2010
Join Date: Jan 2001
Posts: 314
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Quote:
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Originally posted by Random Passerby
GOOO HWACHA! WHOOP!
Is it actually 12/1/1? I heard 10/1/1. Anyways, if it was 12/1/1 and still only 40 shields, it would actually be pretty damn cool. I mean, you could make unstoppable juggernaught stacks with hwacha even more easily than you could with berserks. For practicality, sure, in MP every turn is going to count and their slow speed isn't gonna cut it... but for sheer coolness and power?
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Remember that that 12 is bombard strenght, NOT attack strenght. But 12 or even 10 bombard strenght is still good in an age the defenders have a defense strenght of 4, but on the other hand do I barely build canons because they have only a rate of fire of 1, so even if the canon hits every turn will it only do 1 damage a turn unlike artillery who can do up to 3 damage a turn(and who I build often).
Maybe will that extra attack make there canons worth it to build, that has to be tested in PTW. But I actually think making the hwacha instead of 12.0.1 with firepower 1 to 8.0.1 with firepower 2 would be better and make it an actually usefull unit. If I see all those rockets on the image of it do I at least think that it must have a great firepower.
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