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View Poll Results: Best PTW UU based on current information?
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Conquistador* (5/3/3) Calvary
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5 |
7.69% |
Keshik (4/2/2) Knights(cheaper then knight)
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5 |
7.69% |
Berserk* (6/2/1) Longbowman(cost 70)
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18 |
27.69% |
Gallic Swordsman (3/2/2) Swordsman
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11 |
16.92% |
Numidian Mercenary (2/3/1) Spearman
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4 |
6.15% |
Sipahi (7/3/3) Cavalry
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10 |
15.38% |
Ansar Warrior (4/2/3) Knight
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2 |
3.08% |
Hwacha (12/1/1) Cannon
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2 |
3.08% |
The banana!
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8 |
12.31% |
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October 9, 2002, 05:55
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#31
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Emperor
Local Time: 10:57
Local Date: November 1, 2010
Join Date: Jan 2000
Location: Europe
Posts: 4,496
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Quote:
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Originally posted by Zero-Tau
I think the Ansar Warrior seems pretty powerful, having 3 movement almost a full age before any other unit. I think it'll be nice for some quick sneak attacks.
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The Chinese Rider has 4-3-3, so I don't see why would be the Ansar so great.
__________________
"The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
--George Bernard Shaw
A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
--Woody Allen
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October 9, 2002, 08:36
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#32
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Prince
Local Time: 09:57
Local Date: November 1, 2010
Join Date: May 2001
Location: KULTUR-TERROR
Posts: 958
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magic mushroom munching beserkers.
the amphibious trait will be great for invasions
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CSPA
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October 9, 2002, 13:10
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#33
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Chieftain
Local Time: 09:57
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Elsewhere
Posts: 78
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Quote:
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Originally posted by Tiberius
The Chinese Rider has 4-3-3, so I don't see why would be the Ansar so great.
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Doh! Forgot about that one.
Any way to change your vote?
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October 9, 2002, 13:33
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#34
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Prince
Local Time: 08:57
Local Date: November 1, 2010
Join Date: Jan 2001
Posts: 314
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Quote:
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Originally posted by Zero-Tau
Doh! Forgot about that one.
Any way to change your vote?
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I hope and think that the Ansar will be a little bit cheaper then the rider to balance that.
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October 11, 2002, 14:49
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#35
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Prince
Local Time: 03:57
Local Date: November 1, 2010
Join Date: Mar 2002
Posts: 368
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Beware the Gauls and an early game blitzkrieg of Swordsmen! Woe to the neighbors of the Gauls!
BTW, will Gauls be considered "Europeans" or "Mediterranean" culturally? If Europeans, then I can see the French and posssibly English wiped out swiftly. If Mediterranean, then Egypt is doomed to swift death.
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October 13, 2002, 05:03
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#36
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Chieftain
Local Time: 09:57
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Elsewhere
Posts: 78
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Wait a second... I just realized something. If the Conquistador has 3 movement and "treat all terrain as roads" then it'll be able to move nine squares every turn, even in enemy territory. That's going to be amazingly hard to defend against.
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October 13, 2002, 08:57
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#37
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King
Local Time: 10:57
Local Date: November 1, 2010
Join Date: May 2002
Location: Sweden
Posts: 1,333
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Quote:
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Originally posted by Zero-Tau
Wait a second... I just realized something. If the Conquistador has 3 movement and "treat all terrain as roads" then it'll be able to move nine squares every turn, even in enemy territory. That's going to be amazingly hard to defend against.
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Yupp. After declaring war with spain you won't have a worker left
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October 13, 2002, 15:50
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#38
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Chieftain
Local Time: 09:57
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Elsewhere
Posts: 78
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Quote:
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Originally posted by statusperfect
Yupp. After declaring war with spain you won't have a worker left
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OUCH! OUCH! OUCH!
This sounds like THE best UU, hands down! I mean, no other unit can move even half as fast during war, except explorer, which can only be used for limited pillaging anyway. Worse yet, it'll be literally impossible to see an invasion coming - Conqustadors can move from outside your visible area and all the way to your border cities in the same turn. At least they're a bit weaker then cavalry to balance this out, but if you get Military Tradition a couple turns before your neighbor... he'll pretty much be toast.
I want to change my vote, dammit!
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October 14, 2002, 03:54
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#39
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Emperor
Local Time: 10:57
Local Date: November 1, 2010
Join Date: Jan 2000
Location: Europe
Posts: 4,496
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Quote:
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Originally posted by Zero-Tau
Wait a second... I just realized something. If the Conquistador has 3 movement and "treat all terrain as roads" then it'll be able to move nine squares every turn, even in enemy territory. That's going to be amazingly hard to defend against.
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I doubt very much that Conquistadors will treat all terrain as roads in enemy territoty. However, moving 9 tiles a turn without roads, is insane. You won't need any roads inside your borders
__________________
"The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
--George Bernard Shaw
A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
--Woody Allen
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October 14, 2002, 06:03
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#40
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Chieftain
Local Time: 09:57
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Elsewhere
Posts: 78
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Quote:
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Originally posted by Tiberius
I doubt very much that Conquistadors will treat all terrain as roads in enemy territoty.
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Well, to the best of my knowledge, Explorers currently treat all terrain as roads, even in enemy territory, and it looks like the Conquistador is getting the same ability as the Explorer... but maybe Firaxis will change the ability.
Can anyone from Firaxis confirm/deny this?
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October 14, 2002, 06:59
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#41
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Emperor
Local Time: 10:57
Local Date: November 1, 2010
Join Date: Jan 2000
Location: Europe
Posts: 4,496
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Quote:
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Originally posted by Zero-Tau
Well, to the best of my knowledge, Explorers currently treat all terrain as roads, even in enemy territory, and it looks like the Conquistador is getting the same ability as the Explorer... but maybe Firaxis will change the ability.
Can anyone from Firaxis confirm/deny this?
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True, I forgot this. I've heard that the Conquistador is an upgrade to the explorers, so indeed, this might be true. Hmm, in this case I hope I will be able to stack my workers with military units when playing near spaniards
__________________
"The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
--George Bernard Shaw
A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
--Woody Allen
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October 15, 2002, 19:00
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#42
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Warlord
Local Time: 08:57
Local Date: November 1, 2010
Join Date: Jan 2002
Posts: 187
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Bombardment ROF simply acts as extra attacks. With B/R/F of 12/1/1, two Hwacha have the same attack power (but sadly not range) of one 12/2/2 artillery. However, I'm not sure if ROF has any effect in defensive artillery fire--it was my understanding that artillery can only take 1 HP off anyways--and each artillery unit can only fire one defensive shot per turn, so the two Hwacha might actually be better in that regard.
Also, note that I did temper my enthusiasm with a couple of conditonals. If the Hwacha has BRF 12/1/1 for only 40 shields, hot damn, that's worthy of the Immortals; catapults are dirt cheap and that's only a 40 gold upgrade (20 with Leo), so you can pile on the pikes, muskets, and catapults as you research up the gunpowder line, mass upgrade at Metallurgy, and thereby get a bit of a head start on everybody while they wait to upgrade to Cavalry. You don't even need barracks since artillery has no experience level, and think--Koreans are Sci/Rel, aren't they? You can toss up temples, cathedrals, and libraries in record time and have plenty of shields left over for catapults.
If, however, it's 10/1/1 at 40 shields, or 12/1/1 for extra cost, that's a nice bonus but not so much that I'd drastically change my offensive strategy. I'd be sure to build plenty of Hwacha for defensive purposes, sure, but they're probably not worth lugging around on an offensive campaign if they're not both cheap and powerful.
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October 17, 2002, 14:10
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#43
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Local Time: 02:57
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Resident Mormon
Posts: 2,853
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Totally the Berserk. What could be cooler or more ego-building than sending dozens of angry axe-slashing Vikings to tear your weakling enemies to shreds?
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The Kingdom of Jerusalem: Chronicles of the Golden Cross - a Crusader Kings After Action Report
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