October 9, 2002, 01:28
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#91
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Emperor
Local Time: 02:58
Local Date: November 1, 2010
Join Date: Apr 1999
Location: of the frozen North.
Posts: 4,197
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Quote:
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Originally posted by David Floyd
Actually, in my opinion, I would put one carrier in Portsmouth and 2 in Scotland.
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Again, here is the OOB link: http://www.freeport-tech.com/WWII/index.htm
It shows three carriers active on Sept. 1, 1939: two at Scapa Flow (Scotland) and 1 at Alexandria (Egypt). One old reserve carrier (the Argus) at Portsmouth.
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October 9, 2002, 01:30
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#92
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Emperor
Local Time: 09:58
Local Date: November 1, 2010
Join Date: Dec 2000
Location: The European Union, Sweden, Lund
Posts: 3,682
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Quote:
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Originally posted by The ANZAC
Government Collapses!!
After crippling strikes and riots in nearly all of France's major cities (hint hint FMK, I thought the fix was supposed to do something )
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Not on the game we are allready playing 
If we should chose to start a new one however... (something I'd rather like to avoid but with the pollution thing it seems plausible).
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October 9, 2002, 18:01
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#93
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King
Local Time: 04:58
Local Date: November 1, 2010
Join Date: Jan 2000
Location: Massachusetts, USA
Posts: 2,048
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The 'fix' in the rules only lowers building upkeep costs, which wont solve the problem for you on turn 1. It should however, help you out in being able to set your finances better.
And Henrik brings up a good point. It is certain that shortly the map will become unplayable. Since everyone has had a 'turn' with which to familiarize and point out problems, should we start anew with the Hex-Edited gamefiles? I will need them of course form your Mr. Henrik.
-FMK.
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It's a wonder that you still know how to breathe.
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October 9, 2002, 18:05
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#94
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King
Local Time: 03:58
Local Date: November 1, 2010
Join Date: Jan 2000
Location: The Rodina!
Posts: 2,334
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I don't mind
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October 9, 2002, 18:06
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#95
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Prince
Local Time: 08:58
Local Date: November 1, 2010
Join Date: Feb 2000
Location: West Memphis , Arkansas , USA
Posts: 566
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whatever is good
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October 9, 2002, 21:03
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#96
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Emperor
Local Time: 18:58
Local Date: November 1, 2010
Join Date: Feb 2000
Posts: 3,057
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I'm all for restarting
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'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
- Neal Stephenson, Cryptonomicon
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October 9, 2002, 21:48
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#97
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Emperor
Local Time: 08:58
Local Date: November 1, 2010
Join Date: Dec 1969
Location: The bottom of a large bottle of beer
Posts: 4,620
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Would there be anything open for me in a restart? I'd take anything (preferences are Britain-Russia-Germany-whatever, in that order).
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October 10, 2002, 00:01
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#98
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Emperor
Local Time: 03:58
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Smith, Wesson, and Me
Posts: 8,028
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There were a few people interested in a second game, but apparently not enough. Maybe with you we could.
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October 10, 2002, 09:23
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#99
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Prince
Local Time: 09:58
Local Date: November 1, 2010
Join Date: Apr 2002
Location: Mm, sure could go for a hot dog right now
Posts: 562
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Yeah, restart.
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Yeah, Moe, that team sure did suck last night. They just plain sucked! I've seen teams suck before, but they were the suckiest bunch of sucks that ever sucked.
-Homer Simpson
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October 10, 2002, 09:27
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#100
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Prince
Local Time: 10:58
Local Date: November 1, 2010
Join Date: Oct 2002
Location: Fighting a fierce battle for the Rodina!
Posts: 887
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Would there be anything open for me in a restart??
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Comrade Patiskov Figiskovsky serving as Commander of the 2nd Ukranian Front and Member of the Stavka in RF DG!
Current Medals: Valiant Labour Medal and Order of Glory and IRC medal
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October 10, 2002, 11:03
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#101
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Prince
Local Time: 08:58
Local Date: November 1, 2010
Join Date: Sep 1999
Location: Scotland
Posts: 304
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I'm for restarting the scenario too.
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October 10, 2002, 19:41
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#102
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Local Time: 03:58
Local Date: November 1, 2010
Join Date: Jul 2001
Posts: 6,135
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Quote:
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Originally posted by FiGu
Would there be anything open for me in a restart??
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with this being your first post?
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October 11, 2002, 08:41
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#103
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Prince
Local Time: 08:58
Local Date: November 1, 2010
Join Date: Sep 1999
Location: Scotland
Posts: 304
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Hey, I just thought.... It is Ctrl - N and not Atl - N we press at the end off our turns...thats right yeah?
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October 11, 2002, 09:02
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#104
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Emperor
Local Time: 09:58
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Location: The European Union, Sweden, Lund
Posts: 3,682
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Yup
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October 11, 2002, 10:57
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#105
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King
Local Time: 04:58
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Join Date: Jan 2000
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Yes, and just to be sure, you'll find the same command at the end of the Orders menu.
-FMK.
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October 11, 2002, 11:17
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#106
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King
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And now there is a reminder!
I think this will be a handy thing to do in the future for most PBEM type scenarios.
-FMK.
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It's a wonder that you still know how to breathe.
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October 11, 2002, 11:42
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#107
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Prince
Local Time: 08:58
Local Date: November 1, 2010
Join Date: Sep 1999
Location: Scotland
Posts: 304
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Good idea FMK, that'll save alot of trouble in the future
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October 11, 2002, 12:24
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#108
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Emperor
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Join Date: Dec 2000
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Posts: 3,682
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/me waits impatiently for FMK to finnish the new version so that he can take another first turn...
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October 11, 2002, 13:05
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#109
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King
Local Time: 04:58
Local Date: November 1, 2010
Join Date: Jan 2000
Location: Massachusetts, USA
Posts: 2,048
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I want to know what everyone's thoughts are for stackable terrain. I kind of like it.
-FMK.
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October 11, 2002, 13:30
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#110
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Prince
Local Time: 09:58
Local Date: November 1, 2010
Join Date: Apr 2002
Location: Mm, sure could go for a hot dog right now
Posts: 562
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I'm all for it, makes for more realistic fighting. But this is only on land, right?
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Yeah, Moe, that team sure did suck last night. They just plain sucked! I've seen teams suck before, but they were the suckiest bunch of sucks that ever sucked.
-Homer Simpson
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October 11, 2002, 14:01
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#111
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Emperor
Local Time: 03:58
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Join Date: Mar 2002
Location: Smith, Wesson, and Me
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I just have a question about this. As the stackables are invisible fortresses, won't they still give units a 50% defense bonus?
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October 11, 2002, 15:19
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#112
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King
Local Time: 04:58
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Yes, only on land.... Though it is possible to use them in the ocean too, they will have the same effect. I learned that from a WWII scen (name escapes me) which used an ocean fortress to simulate Scappa Flow. But for that you need to manually change all ocean terrain to land, slap a fortress on it, and put it back to ocean. This will leave the fortress intact. Its a matter of clicks though, this would take thousands of them.
Darius, you simply make all of the terrain intended to have fortresses 50% less in defensive value, negating their effect.
The fortresses would probably only go onto grasslands and plains, leaving riverbeds, forests, hills, swamps, wooded hills and mountians alone.
-FMK.
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Last edited by klesh; October 11, 2002 at 15:25.
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October 11, 2002, 17:25
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#113
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Emperor
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Join Date: Mar 2002
Location: Smith, Wesson, and Me
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How can you set defensive bonus down from 0?
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October 11, 2002, 18:48
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#114
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King
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Local Date: November 1, 2010
Join Date: Jan 2000
Location: Massachusetts, USA
Posts: 2,048
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Quote:
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Originally posted by Darius871
How can you set defensive bonus down from 0?
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From the Rules.txt:
Quote:
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defense = multiply by 50% to get % of normal combat factor defended at. (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
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So an entry of (1) in the rules.txt--> 1x50%= unit defends at 50% of its value. Then + the 50% of the fortress, and you've got yer 100.
-FMK.
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Last edited by klesh; October 11, 2002 at 18:55.
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October 11, 2002, 21:00
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#115
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Emperor
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October 11, 2002, 22:11
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#116
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Emperor
Local Time: 18:58
Local Date: November 1, 2010
Join Date: Feb 2000
Posts: 3,057
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As you probably guessed, I'm all for stackable terrain
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October 12, 2002, 02:53
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#117
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Emperor
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So am I, I'd like to point out though that +50% (fortress) on 50% of 1 (the terrain) doesn't equal 1 (but rather 0.75)
With other words you could also just adjust all of the defencive values for the units
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October 12, 2002, 08:44
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#118
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King
Local Time: 04:58
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Ooooh you're right. That why I went with a sociology degree as opposed to something thet required mathematics.
I dont think I will do any adjusting to the unit defense values as these fortresses will only be on grassland and plains. There will be plenty of other high defense-bonus terrains to place your critical units on.
Actually it makes for a nice check against what could be an overly-powerful technique of seiging cities, or preparing assaults from 1 tile away.
Either way, I'll go about adding the fortresses today, and get Henrik to do the math.
-FMK.
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October 12, 2002, 09:25
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#119
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King
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Local Date: November 1, 2010
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Location: Massachusetts, USA
Posts: 2,048
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Here we are
The red areas are places where no stacking can occur. the yellow areas will be for stacking. This is a very monotonous project.
-FMK.
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October 12, 2002, 19:44
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#120
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Emperor
Local Time: 18:58
Local Date: November 1, 2010
Join Date: Feb 2000
Posts: 3,057
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Re: Here we are
Quote:
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Originally posted by Field Marshal Klesh
This is a very monotonous project.
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No kidding. I was considering making the ocean in AaA stackable as well, but decided against it when John Ellis (of Bonaparte fame) told me that doing so is the most boring thing in the world.
__________________
'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
- Neal Stephenson, Cryptonomicon
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