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Old October 12, 2002, 20:08   #121
klesh
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Oh don't worry Nick, didn't take me too long. This might be of use to you though...

Quote:
Originally posted by techumseh I'm using stackable terrain (fortresses in every land square) in Global War. It works well, I think. Don't put them on sea terrain, or every time a troop transport is sunk, the tanks or troops it was carrying aren't. They just sit there, unable to move. It really looks dumb.

Mercator has made a great little utility to add fortresses to any combination of terrain, which I can send you if you like.
Unfortunately, if you recall Techuseh said he'd be gone for the weekend, and Jorrit hasn't gotten back to me. Being impatient like I am, I went and did it the old fashoned way.

Its not so bad if you use Ctrl-Shift-F8 rather than just Shift-F8. This way you can lay down like-types of combinations (Grassland, road, irrigation) over and over without having to enter the menu screen where 'fortress' gets toggled. Makes the large swaths in Russia not so nasty.

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Old October 12, 2002, 20:47   #122
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Yeah, it didn't take too long. It sure was boring though
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Old October 12, 2002, 23:36   #123
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oh u can't put stackable on mountains or hills?
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Old October 13, 2002, 00:22   #124
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Quote:
Originally posted by SunTzu
oh u can't put stackable on mountains or hills?
i imagine because then it would be near impossible to remove an opponents forces from a strategic hill or mountain. Imagine the death toll of any allied force trying to fight its way up italy with stackable defense in the mountains. a bloodbath would be certain
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Old October 13, 2002, 01:34   #125
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Quote:
Originally posted by SunTzu
oh u can't put stackable on mountains or hills?
You can do whatever you want. I have just chosen to do the flatlands right now. Perhaps I will add hills, wooded hills and forest to the stackables list later.

One just has to reflect this when they are setting the 'defend at' rating for each terrain type. For any type.

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Old October 13, 2002, 02:15   #126
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I'm back, and I agree with starting over. Before we do, FMK, can you review the plan for solving the global warming problem? Has it been tested in a SP game?

I'm attaching Mercator's little program for adding fortresses. It doesn't work with XP, you have to use 98.
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File Type: zip civfort.zip (6.6 KB, 6 views)
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Old October 13, 2002, 03:35   #127
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Yes it has, and it works

(I waited for 3 global warmings, the text poped up but nothing else happened, didn't have the energy to keep hitting end turn after that).
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Old October 13, 2002, 17:02   #128
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Majour Update, Game on!
Greetings everybody,

Been hard at work tightening up all that was discussed, and changing a few things to boot.


The Sounds remain the same, but you will need to download the new gamefiles. I will update the link at the first post in this thread.

Here are some of the changes off the top of my head:

Stackable terrains on Grasslands, Plains, Forest, Hills, Wooded Hills and Taiga. Not so for Swamps, Riverbeds, and Mountains.

Pocket BB changed.

Fighter added for Turks and Spanish.

Me262 is now Jet Fighter, and available to all.

Changed Bren Gun Infantry to Canadian Infantry.

Fixed Happiness issues.

Fixed Pollution/ Global Warming issues.

Brits and Frech have carrier knowledge. 3 and 1 currently in service respectively. Germans and Italians each have one city currently producing one (half complete). Changing production there loses the buildability unitll researching them.

As before, Ships sped up.


Okay Henrik, whenever you are ready with your turn, we can start up again. Same players, same Civs. Game 2 is gaining steam but still looking for players.

-FMK.
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Old October 13, 2002, 17:11   #129
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I'll post my turn tomorow morning, all agreements from before are still valid I trust? (this is directed at all of the player which whom I had agreements )
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Old October 13, 2002, 19:37   #130
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not that i want to bring the tidings of bad news, im afraid that when i try to start the scenario, a new game, civ 2 crashes, whci hmeans its probably a rule.txt problem, or my computer
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Old October 13, 2002, 19:38   #131
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it crashes on my computer also
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Old October 13, 2002, 21:32   #132
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Strange, as it didn't on either my on henrik's computer today.



I did a bunch of rules ediiting, including the tech tree, so maybe thats it. What kind of crash is it? I am at a friends house now, but I'll have a look at it later tonite.
Odd, thing ran fine for me not a few hours ago at my place...

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Old October 13, 2002, 22:19   #133
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Quote:
What kind of crash is it?
It's strange; the Civ2 game just completely disappears and then it asks to send an error report to Microsoft. I've seen this before.
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Old October 14, 2002, 00:27   #134
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Quote:
Originally posted by Darius871


It's strange; the Civ2 game just completely disappears and then it asks to send an error report to Microsoft. I've seen this before.
Are you running XP?
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Old October 14, 2002, 00:56   #135
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Aye
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Old October 14, 2002, 01:46   #136
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Well I am not sure whats going on. I am running win98, and Henrik is on a Mac. I am home, have checked my game and it starts up fine. So not a rules problem. Delevent'ed the build.sav and saved as a new scenario file. Started that no problem too. Whats with the XP thought Techumseh?, got me intruiged.

I'm going ot DL the zip on the server to see if it got corrupted somehow upon uploading...

-FMK.

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Old October 14, 2002, 02:01   #137
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Mental Corruption
Well, it seems somehow between me sending the file to Henrik, and Henrik uploading it the scen file has become corrupted. I repacked a zip, and have mailed it to Henrik. I unpacked the zip I sent him before and it ran fine. I have no idea what would cause the kind of error I was getting with the corrupted files. It was they type of crash as if I was using some gfx with the wrong pallete.



-FMK.
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Old October 14, 2002, 02:21   #138
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Uploaded the new files, same url.
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Old October 14, 2002, 02:58   #139
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Quote:
Originally posted by Field Marshal Klesh
WWhats with the XP thought Techumseh?, got me intruiged.
Anytime mine crashes, it asks to send an error report to Microprose and it's XP. Nothing more than that.
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Old October 14, 2002, 03:17   #140
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Same turn report as last time.

(tecumseh I exchanged techs with the italian AI as we agreed on that earlier).
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File Type: net turn1.net (230.5 KB, 3 views)
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Old October 14, 2002, 21:02   #141
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i run on XP let me download the files again and see if it works
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Old October 14, 2002, 21:15   #142
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The Turkish turn has been completed. Here is the game file
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Old October 15, 2002, 08:05   #143
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Bug report
The city of 'Nizhny Novgorod' was actually called Gorky in 1939, and was a fairly large city.
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Old October 16, 2002, 11:54   #144
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I can't bare to see this slip to the bottom of the thread list Has the British player downloaded his turn yet?
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Old October 16, 2002, 13:29   #145
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Yes,

The Governments of Norway, Ireland and Portugal have asked the British Government to become the Protectorate of their fine countries.
Therefore, British infantry divisions have moved into Ireland, and are off the shows of Norway and Portugal ready to move in.

Britain(again) wishes peace with Germany, as we are in no mood for war, meaning we have no army lol
So peace is granted Herr Henrik
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Old October 16, 2002, 16:23   #146
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Capitan Paulov has declared his dedication to keeping Spain neutral. He greets all the nations of the world to make peace with Spain and hope our neutrality will be respected.

...and that's about it.
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Old October 17, 2002, 02:15   #147
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The Red Army has liberated Brest-Livorsk and Tallinn from the clutches of their hated capitalist-imperialst regimes.
NKVD advance parties report that the citizens of these cities display an astounding ignorance about the wonders of Communists, and many will have to be sent to eduction camps in Siberia.

---

Pavlov, you don't have to zip your saves on this site
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Old October 17, 2002, 09:03   #148
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Quote:
Originally posted by Case
Pavlov, you don't have to zip your saves on this site
It takes forever some times to upload a save to poly, and yesterday was a slow day. So I zipped.
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Old October 17, 2002, 21:20   #149
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So, I re-download the game files on the first page of this thread to get the update?
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Old October 17, 2002, 22:22   #150
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I hope so - that's what I did
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