October 8, 2002, 00:26
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#31
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King
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Location: Bringer of Peace, Destroyer of Worlds
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Quote:
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Originally posted by joncnunn
Galleons can move faster than Galleys / Caravels, so by having existing naval units in harbors when we get Navigation so they can be upgraded immedately we'll cut a few turns off traveling the lost distance.
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Great idea joncnunn
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October 8, 2002, 00:59
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#32
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Emperor
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Quote:
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Originally posted by joncnunn
We're still better off sending Caravels into the ocean than Galleys. (Lower sink rates.)
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IIRC, all sinking possibility is based solely on tech, and the game doesn't distinguish between units.
So I don't see any advantage to Caravels (aside from allowing some harbor cities to build infrastructure sooner).
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October 8, 2002, 03:10
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#33
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Emperor
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We won't send ships that might sink into an ocean.
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Greatest moments in cat:
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October 8, 2002, 03:16
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#34
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Warlord
Local Time: 11:01
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Join Date: Nov 2001
Location: in a bush near You.
Posts: 192
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Har... Gimme a ship and I'll sail around the world!
The world is round isn't it??
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So many pedestrians, so little time
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October 8, 2002, 03:19
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#35
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Emperor
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Posts: 3,229
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You never know 'till you do it.
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Greatest moments in cat:
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"Miaooow..!"
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October 8, 2002, 06:39
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#36
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King
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When, realistically, could this fleet be available for use should we decide to begin construction?
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October 8, 2002, 11:09
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#37
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Emperor
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Kloreep, I could have sworn the sink rate of Galleys in ocean is 50% while the sink rate of Caravels in ocean is 25%.
Yes, I think the coastal cities need some imporovements first to prepare for our golden age.
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AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now. :mad:
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October 8, 2002, 13:07
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#38
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Emperor
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joncnunn, how do you know that?
If you can find hard evidence to this it would greatly benefit our discussion, as well as our joint cause.
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"Close your eyes, for your eyes will only tell the truth,
And the truth isn't what you want to see,
Close your eyes, and let music set you free..."
- Phantom of the Opera
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October 8, 2002, 14:02
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#39
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Emperor
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I'll read my Civ 3 entry on Caravel tonight.
I played Civ 2 a lot longer than Civ 3, so I may simply have been mixing and matching in ways I'd have done if I were the desiginer of Civ 3.
In my mod I'll move the Galleon back to Magnitism so it won't crowd out the Caravel. I'll keep the Privatter at Navigation though to encourage a peroid of Priacy.
The other change affecting ships in the Middle Ages is that I elimated bombard from Frigates, and reduced bombard on Men of War down to 1.
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AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now. :mad:
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October 8, 2002, 14:46
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#40
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Emperor
Local Time: 06:01
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Location: Botanic Garden, Rio
Posts: 5,124
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Here is something to think about.
"Have you seen on the map where Rome, Greece & the Aztecs have been exploring the Seas?
E_T"
Compare these images:
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October 8, 2002, 15:07
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#41
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Deity
Local Time: 03:01
Local Date: November 1, 2010
Join Date: May 2002
Posts: 11,289
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Quote:
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Originally posted by Aro
Here is something to think about.
"Have you seen on the map where Rome, Greece & the Aztecs have been exploring the Seas?
E_T"
Compare these images:
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I have been saying this from the very beginning. Based on the algorithms Civ3 uses to generate land masses launching directly west from Grecos has a high probability of hitting the Lost Civs' Contintent.
I campaigned to get Holeinwall moved so it could build ships and if it built a harbor it can build veteran galleys and later upgrade them and this could provide an Eastern Fleet to launch forth from Grecos.
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October 8, 2002, 15:16
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#42
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Emperor
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If I'm looking at the images correctly though, the AI won't explore further west aroud there for fear of losing Caravels in the ocean.
But once Navigation is discovered, they'll quickly find them.
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AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now. :mad:
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October 9, 2002, 17:15
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#43
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Emperor
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Shiber, I broke out the 1.21f Civ 3 Encylopia:
Caravels : Ocean travel is treachous before Navigation or Mettalurgy.
Navigation : Makes ocean travel safe for Caravels and allows ocean trade connections with harbors.
Mettalurgy : Makes ocean travel safe for Caravels and allows ocean trade connections with harbors.
Astronemy : Makes sea travel safe for Galleys and allows sea trade connections with harbors.
Galleys: Dangerous to travel sea and in ocean. Great Light House makes it safe to end movement in sea, but never for oceans.
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AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now. :mad:
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October 9, 2002, 17:23
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#44
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Emperor
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That's what I thought before a lot of people said this isn't true and galleys can traverse ocean squares after Navigation and I figured this was just a mistake in the Civilopedia.
It's late. I'll make a scenario tomorrow to verify this.
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"Close your eyes, for your eyes will only tell the truth,
And the truth isn't what you want to see,
Close your eyes, and let music set you free..."
- Phantom of the Opera
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October 9, 2002, 19:00
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#45
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Emperor
Local Time: 05:01
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Location: Detroit
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Ships are a waste of $, time, and resources now. Later they will be important. Unless forced, I will not build any more in my administration (next 1.5 weeks). Remember, they cost maintenance under republic, a drain on our funds. We currently lack development at home. How many cathedreals do we have? And we are religious? With what wonders? Focus on our better priorities for now. Soon we will make contact.
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Try peace first. If that does not work, then killing them is often a good solution. :evil:
As long as I could figure a way to hump myself, I would be OK with that
--Con
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October 10, 2002, 07:10
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#46
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Prince
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Local Date: November 1, 2010
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Location: Melbourne, Australia
Posts: 634
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Quote:
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Originally posted by GodKing
Ships are a waste of $,
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Ships are not a wast of $ or anything else we need to see more of our world!
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The viking age ended 1066 at Monday, September 25, 6pm
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October 10, 2002, 11:43
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#47
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Emperor
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We need Caravels for that.
Galleys sink in sea until we get Astornmey, at which point we can also upgrade existing Galleys to them.
Caravels will survive ocean with Navigation. Galleys would still sink. (Source : 1.21f in-game Encylopedia.)
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Templar Science Minister
AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now. :mad:
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October 11, 2002, 11:21
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#48
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Emperor
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Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
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hi ,
we need a fleet , and we should have started to build it a long time ago , .....
have a nice day
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October 14, 2002, 04:51
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#49
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Emperor
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How's the fleet coming now?
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Greatest moments in cat:
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"Miaooow..!"
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October 14, 2002, 06:45
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#50
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Emperor
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Join Date: Jul 2002
Location: Haifa, Israel
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We have lots of ships! Well, one actually. The other sank after transporting two settlers to Uber Isle.
In any case, as soon as we get Astronomy we should send our galley to be upgraded to a Caravel and then move it to the Persian sea, and once we get Navigation we set sail to the northeast and hope we get there first.
__________________
"Close your eyes, for your eyes will only tell the truth,
And the truth isn't what you want to see,
Close your eyes, and let music set you free..."
- Phantom of the Opera
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October 14, 2002, 08:11
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#51
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Emperor
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Join Date: Feb 2002
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I don't have the game right here. Where is the ship now? I hope it is in our easternmost port...
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Greatest moments in cat:
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