October 10, 2002, 19:06
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#31
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Emperor
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Case:
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Seeing as Exorcets have a range of about 30 miles (source: Harpoon 97), I think that you should include the aircraft which carried them as part of the unit.
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Ok. I´ll add super etendarts
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You could give frigates and destroyers the aircaft carrier flag and institute a house rule where players aren't allowed to carry aircraft on these ships...
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I like the idea. i´ll test it.
atomant:
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I would prefer their ability to be placed in the units used in the game. E.g.: The Aegis bonus in normal Civ2. Furthermore, the offensive bonus of the exocet could be used to enhance the offensive ability of the particular offensive rating of the Mirage which was its sole launch platform during the campaign.
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Great. I like the Aegis bonus idea
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The rapier system itself, could simply be a unit with a high defense level against air attack.
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I´ve already done that.
Thanx for your help guys
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October 10, 2002, 19:39
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#32
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Emperor
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Quote:
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Originally posted by atomant
the missles used by the Brits during the falklands war were purely defensive. I would prefer their ability to be placed in the units used in the game. E.g.: The Aegis bonus in normal Civ2.
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Given the scale of the scenarios map, I think that AA missiles are a good feature as they represent the British ships weapons range. In addition, the inclusion of missiles forces the British player to worry about their logisitics, and that's a good feature.
Re Aegis: From memory, the British ships point defences sucked, and almost all the exocets fired by the Argentines hit their targets...
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October 10, 2002, 19:57
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#33
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Emperor
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mmm... in reference to the british AA missiles. Should I priorize their defensive or offensive strength?
I mean, for example: a mirage is located near a frigate. should i move the frigate and shot the missile against the plane? (offensive role)
Or should it work as a defensive unit? A mirage attacks a frigate and the missiles works like an "interceptor" and defends the ship?
mmm... i hope I made myself clear
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October 12, 2002, 06:18
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#34
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King
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Academia, Nice scenario
Just a few small things though....
Can you rename 'Royal Inf.' to 'British Army' (I'm a bit of a pedant )
Also why not replace the Canberras with A4 Skyhawks - after all it was Skyhawks that did for the Sir Galahad and the Welsh Guards (and one of the frigates I think). I don't recall Canberras being used against the British.
Where are the British Paras? They fought one of the fiercest battles of the war at Goose Green and should be on a par with the Marines in terms of their abilities.
On the Exocet debate, the Argentinians had only received a handful from the French prior to the War breaking out, and received no resupply during hostilities. They were all carried by Super Etendards (and were not launched from land bases). Of the 4 or 5 they used in action, they had a pretty high strike rate. I think your absolutely right not to give them to the British as only Argentina used them.
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October 13, 2002, 07:34
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#35
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Prince
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I don't think that Royal Navy subs had any SSM capability before Harpoon was deployed, but I'm no expert. Had they been deployed for the conflict I'm sure they would have been used with great effect and we would have heard about it. So missiles on subs is prolly a no-brainer. But that doesn't rule out a one slot transport hold for special forces.
academia: I'm not suggesting you implement any features you're uncomfortable with, but I would ask you to think about a fundamental question of scenario building: are you only trying to depict what was or what might have been?
For example, one of the big counterfactual history questions is what if the Argentinian Navy was able to hit the Task Force harder than they attempted. During the period 1-2 May your carrier "25 de Mayo" (and Exocet armed escorts) was north of the Task Force ready to launch an A-4 strike, at the same time as the General Belgrano and Exocet armed escorts were sailing around the Islands from the south, to hit the Task Force in an attempted pincer movement which was aborted when a) the Belgrano was sunk, and b) light winds prevented the launch of the A-4s. After that, all your capital units returned to port for the duration.
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December 15, 2002, 19:00
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#36
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Emperor
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hi ,
great scenario
one small thing , a C-130 is not a bomber but a transportplane , ......
have a nice day
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December 15, 2002, 21:56
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#37
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Emperor
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Thanx panag!!
Regarding the C-130... many people told me about that. Don´t worry, I changed that plane for a Canberra in my latest version
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December 16, 2002, 20:03
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#38
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Emperor
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Quote:
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Originally posted by academia
Thanx panag!!
Regarding the C-130... many people told me about that. Don´t worry, I changed that plane for a Canberra in my latest version
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hi ,
, why dont you keep both and let the C-130 transport units , .....
have a nice day
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December 16, 2002, 20:12
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#39
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Emperor
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Sorry pal, but in Civ2 the air units (C-130) can´t transport land units
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December 16, 2002, 20:44
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#40
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Emperor
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Quote:
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Originally posted by academia
Sorry pal, but in Civ2 the air units (C-130) can´t transport land units
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hi ,
there used to be a mod that fixed kind of that , .....
dont ask where or what mod , but in short ; small space units came out of a big spaceship , .......
have a nice day
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