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Old October 10, 2002, 06:14   #31
Laertes
Civilization III Democracy Game
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Zeit

I have volunteered to be RA for Ile de Rose, as no-one wanted it. Here are some suggestions:

There is some un-owned territory between Rheims and Here It Is, on the HII side of the river - 2 forest tiles. Three cities in Ile de Rouge will expand culturally during these 5 turns, putting pressure on Rheims to flip. Rheims is about 13 tiles from its capital, 15 from ours. However, we currently control only 5 of its tiles. If we planted a settler in this unclaimed / soon to be ours forest, it might steal another 2 of Rheims tiles, including a river/shield grassland tile.



Turn 0

Macross
Pop Growth in 3, Culture in 5, Chouse built 12, Rush cost 236 (not recommended) No orders

Here It Is
Pop Growth in 4, Culture in 4, Library in 11 , Rush cost 248 (not recommended) no orders

Port Rouge
Pop Growth in 3, Culture in 3, Pikeman in 5, Rush cost 72 (not recommended) Recommend moving citizens from irrigated plains Sw, Sw (N of Jerusalem) to rivered forest ne2.
Slows pop growth to 6 turns, speeds Pikeman to 4 turns AND gives a shield to Jerusalem, which has few workable tiles with shields (Following orders assumes this change made)

Jerusalem
Pop Growth in 4, Culture in 26, Chouse built 33, Rush cost 260 (not recommended)
Recommend move citizen from roaded grass to irrigated rivered plains tile freed up by Port ROuge citizen above Impact:
Pop Growth still 4, Chouse in 22

Opiadom
Pop 3, Cult 38, Libr 69 Rush Cost 276 (not recommended now) no orders

Turn 1

Macross Pop 2 Cul 5 Chouse 11 Rush 216 (no) no orders

Here It Is Pop 3 Cult 4 Lib 10 Rush 224 (no) WOuld like one of the garrison to move towards Macross to maintain WLTKD when the city grows in two turns time. This would leave HII with 4 happy, 3 unhappy

Port Rouge Pop 5 Cult 2 Pike 3 Rush 52 (no) no orders

Jerusalem Pop 3 Cult 25 Chouse 21 Rush 248 (no) no orders

Opiadom Pop 2 Cult 37 Libr 68 Rush 272 (no) no orders

Turn 2

Macross Pop 1 Cul 4 Chouse 10 Rush 196 (no) no orders

Here It Is Pop 2 Cult 3 Lib 9 Rush 200 (no) no orders

Port Rouge Pop 4 Cult 1 Pike 2 Rush 32 (no) no orders - Will expand culturally.

Jerusalem Pop 2 Cult 24 Chouse 20 Rush 236 (no) no orders

Opiadom Pop 1 Cult 37 Libr 68 Rush 268 (no) no orders

Turn 3

Macross Grows to size 10, new citizen can only work jungle with road/river. I think new citizen will be unhappy so moving us out of WLTK day which seems to prevail at the moment.
Cul 3 Chouse 9 Rush 176 (no) no orders

Here It Is Pop 1 Cult 2 Lib 8 Rush 176(no) no orders

Port Rouge Pop 3 Cult 180 Pike 1 Rush 12 (no) move citizen from forest to grass, accelerating pop growth to 2 turns - Will build Pike. Suggest new build is pike for Jerusalem defence.

Jerusalem Pop 1 Cult 23 Chouse 19 Rush 224 (no) no orders - Will grow to size 4, worker should go to grassland/road.

Opiadom Grows to size 3 Extra citizen can work grass to maintain some growth or roaded jungle if we need money Pop depends, food surplus 0/1 Cult 36 Libr 67 Rush 264 (no) no orders

Turn 4

Macross Pop 4 Cul 2 Chouse 8 Rush 156 (no) no orders

Here It Is Grows to size 8 Extra citizen to work roaded river/grass. Happiness: 4 happy, 4 unhappy. Cult 1 Lib 7 Rush 152(no) no orders

Port Rouge Pop 2 Cult 179 Pike 1 Rush 12 (no) move citizen from forest to grass, accelerating pop growth to 2 turns

Jerusalem Pop 5 Cult 22 Chouse 18 Rush 212 (no) no orders

Opiadom Pop dont know Cult 35 Libr 66 Rush 260(no) no orders

I will talk to the various other folk responsible to see if the military police moves are approved (please correct me if my calcs are wrong) and to see if we can get some workers building some shields on usefult tiles where the pops are growing.
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Old October 10, 2002, 13:20   #32
zeit
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-Thanks again Fergus, you're doing me a great service.

And to all of you who see some micromangement issues and other suggestions. please keep posting, you really helping
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