October 8, 2002, 04:35
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#1
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Warlord
Local Time: 10:05
Local Date: November 1, 2010
Join Date: Oct 2001
Location: Zeeheldenkwartier
Posts: 104
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Help on Governor
[Tried the search but couldn't (easily) find an answer.]
I am playing this game where all the victory conditions have been turned off, and I am just milking the score for a personal record after having conquered the world. Normally I play small/standard, but now the map is large etc. So to speed up the process I am using the governor (I care about the PB but not that much). Anyway the governor sets all the spare people in the big cities to taxman even to the extent that some cities that could be completely happy, now contain some content or even unhappy citiziens! I have told the governor to manage the mood and to emphasize food, but that is all I can think off. I know this is a very marginal question but the fact that I cannot figure it out is starting to bother me. So does anybody know how to get the city governor to make all of my citiziens happy? (if possible)
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October 8, 2002, 10:33
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#2
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Prince
Local Time: 05:05
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Tansi (USA)
Posts: 519
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There may be a way; however, I think your situation is fairly realistic. What governor can make all of his people happy? Certainly not Paris'!
__________________
"What did you learn in school today, dear little boy of mine?
I learned our government must be strong. It's always right and never wrong,.....that's what I learned in school."
--- Tom Paxton song ('63)
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October 8, 2002, 12:02
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#3
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Warlord
Local Time: 06:05
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Brazil
Posts: 134
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Quote:
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Originally posted by dojoboy
There may be a way; however, I think your situation is fairly realistic. What governor can make all of his people happy? Certainly not Paris'!
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I agree, but I think he's asking for a method for the governor set not working (spare) citzens in the city to entreteiners enough to make all citzens happy as much as possible.
I think the gorvernor algorithm was implemented to avoid revolutions, setting working citzens to entreteiners.
But after the citzens have no more tiles to work, the governor set them almost always to taxman. Maybe firaxis have realised that doing that, you'll have more money to luxuries, as science, so there will be no need to more entreteiners ou scientists.
__________________
Time is an illusion. Lunchtime doubly so.
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October 9, 2002, 02:37
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#4
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Warlord
Local Time: 09:05
Local Date: November 1, 2010
Join Date: Sep 2002
Posts: 101
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Bite the bullet and move the luxury slider off of zero. The mood governing just prevents revolution as far as I have seen.
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October 9, 2002, 05:05
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#5
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Warlord
Local Time: 10:05
Local Date: November 1, 2010
Join Date: Oct 2001
Location: Zeeheldenkwartier
Posts: 104
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OK. Thanks for the answers. It is good to know that it seems to be the case that I cannot get it to work the way I want it to work, because it is not possible. I can thus give up trying and (indeed bbaws) move the luxury slider. Regarding Paris, I think CivIII is not realistic. Moreover if France would have all the luxuries in the world and 10% luxury tax and all the happiness wonders (including the in the real world yet to be discovered "cure for cancer") and enough spare citiziens that COULD be turned into entertainers than they might actually all be happy.
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October 9, 2002, 12:40
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#6
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Deity
Local Time: 05:05
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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If you have a ton of war weariness, you will have a rough time keeping the citizens happy. Remember WW does not go away the day you stop the war.
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October 10, 2002, 03:52
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#7
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Warlord
Local Time: 10:05
Local Date: November 1, 2010
Join Date: Oct 2001
Location: Zeeheldenkwartier
Posts: 104
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Warwariness is not the problem I eliminated the rest of the world as a monarch. It was just a stoepid detailed how to get 'we love the president day' without actually making entertainers of the spare citiziens myself, but rather letting the governor turn the spare guys from taxmen into entertainers.
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October 10, 2002, 12:10
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#8
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Prince
Local Time: 02:05
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Incoming from CO
Posts: 975
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Only set governor preference to keep happy. Otherwise preference is divided. Instead of present On/Off preference we need a value scale for governor. 8=happy, 2=food. Until that is available, drop food. Governor emphasizes food by default.
--PF
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