October 9, 2002, 07:01
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#1
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Warlord
Local Time: 09:08
Local Date: November 1, 2010
Join Date: Sep 2002
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Posts: 170
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New Gamespy Preview
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October 9, 2002, 08:26
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#2
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Prince
Local Time: 10:08
Local Date: November 1, 2010
Join Date: Feb 2002
Location: The Hague
Posts: 485
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I read the review, very cool, some conformations, but I didn't realize the Celts are mil/exp. I can't remember a huge Celtic Empire in my history classes, where as thier clone-civ mongols (also mil/exp) did. Can someone correct me or did firaxis just not think the other traits were celtic enough?
And I don't get something, do the radar towers not only up your defence but give you 2 square vision? So an outpost would only be worth it on a hill or mountian? and you build an outpost and radar tower on the same square? I assume not.
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October 9, 2002, 09:15
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#3
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Warlord
Local Time: 09:08
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The celts ruled A fair bit of Europe (well Britain, France and Germany) before the romans turned up. There have been a few posts on this forum that give some great links to celtic history sites and arguments about their attributes.
Hopefully outpost will just be a hybrid of the radar tower and the fortress but without the 2 square radius area of effect. I am not too sure about this and I dont remember seeing any posts explaining exactly what they are.
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October 9, 2002, 09:26
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#4
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King
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Quote:
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Originally posted by aahz_capone
And I don't get something, do the radar towers not only up your defence but give you 2 square vision? So an outpost would only be worth it on a hill or mountian? and you build an outpost and radar tower on the same square? I assume not.
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An outpost can be built in ancient times, a Radar Tower is late Industrial. A Radar Tower also increases attack.
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October 9, 2002, 09:33
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#5
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King
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An outpost just increases visibility 2, 3 or 4 spaces depending on the terrain (and keeps barbs at bay since they won't build camps anywhere visible).
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October 9, 2002, 13:34
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#6
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King
Local Time: 03:08
Local Date: November 1, 2010
Join Date: Sep 1999
Location: Terre Haute, IN USA
Posts: 1,285
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I have to admit that I am bit concerned with the new UU's. I hope they will be well balanced compared to the already existing units.
__________________
'There is a greater darkness than the one we fight. It is the darkness of the soul that has lost its way. The war we fight is not against powers and principalities, it is against chaos and despair. Greater than the death of flesh is the death of hope, the death of dreams. Against this peril we can never surrender. The future is all around us, waiting, in moments of transition, to be born in moments of revelation. No one knows the shape of that future or where it will take us. We know only that it is always born in pain.'"
G'Kar - from Babylon 5 episode "Z'ha'dum"
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October 9, 2002, 13:56
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#7
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Prince
Local Time: 10:08
Local Date: November 1, 2010
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hmmmm.... yes, the conquistadors will wreak havoc left right and center with their scout type movement. (crossing 6 mountian sqaures in one turn!!!!)
But I'm confident that Firaxis will make the UU's expensive enough. The question is, can finance have THAT much impact? Or do they have to make it so expensive that by the time you finish making one unit it is out of date?
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October 9, 2002, 15:28
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#8
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Prince
Local Time: 04:08
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Does anyone know exactly when PTW is coming out?
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October 9, 2002, 17:18
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#9
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Emperor
Local Time: 09:08
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Location: All Glory To The Hypnotoad!
Posts: 4,223
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I don't think we do, no.
The Firaxis guys always say "Soon." when we ask them, but nothing has been annnounced, which is a little odd.
When it is announced, though, Apolyton will be one of the first places to carry the news, so keep watching this space.
(Can I have my endorsement fee now Markos?  )
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If I'm posting here then Counterglow must be down.
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October 10, 2002, 07:53
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#10
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Prince
Local Time: 10:08
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I know that in europe it's out 22 nv. I think i USA on the 23 oct.
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October 10, 2002, 09:05
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#11
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Warlord
Local Time: 09:08
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I love the way software companies release games in Europe about a month after the US it just encorages piracy. Suppose I have to go on alt.binaries.cd.image.games around the 23 of October then. I will probably buy PTW when it comes out here but i am buggered if i am waiting a month longer for it.
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October 10, 2002, 10:22
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#12
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King
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I'd be shocked if it was out in the states on the 23rd of October. EB Games is saying the 30th, and I've never known them to be later than the real release date (earlier, yes).
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October 10, 2002, 10:34
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#13
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Warlord
Local Time: 09:08
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It would have to go gold today or likely last week if they were going to make the 23rd.
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October 11, 2002, 10:15
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#14
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Chieftain
Local Time: 04:08
Local Date: November 1, 2010
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Posts: 96
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I thought release wasn't supposed to be until November, not that it wouldn't be a welcome surprise if it came earlier....
I always thought of the celts as more Mil/Rel...I mean, they did build Stonehenge...if you consider the Druids part of the Celtic society or culture...or am I forgetting my history?
It looks like a good expansion, though...I'm particularly pleased to see that you will no longer be stuck on your diplomacy screen with only 8 civs when there is 16 in the game.
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An assassinated leader, war in the Balkans, and the German Chancellor calling for a unified Europe...what's the worst thing that can happen? - Dennis Miller
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October 11, 2002, 11:35
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#15
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Settler
Local Time: 04:08
Local Date: November 1, 2010
Join Date: Nov 2001
Posts: 22
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Didn't I read somewhere you can have 24 civs in the game at the same time with the expansion?
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October 11, 2002, 11:45
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#16
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Chieftain
Local Time: 04:08
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Location: Cleveland, OH
Posts: 96
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Oh yeah, I mean 24....
Either way...I hated having to post a unit out somewhere just to be able to see a unit of another civ so I could ask him to "Take me to your leader!".
__________________
An assassinated leader, war in the Balkans, and the German Chancellor calling for a unified Europe...what's the worst thing that can happen? - Dennis Miller
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October 11, 2002, 12:18
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#17
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King
Local Time: 04:08
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Sorry to burst your bubble, but the F4 display will still have only 8 slots even in a 24 player game (look at the screenshots).
FWIW, you could always contact any civ that you'd ever met at any time using the hot key or the little 'D' button on the lower right data panel.
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October 11, 2002, 13:24
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#18
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Chieftain
Local Time: 04:08
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Cleveland, OH
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Thanks for the info...guess I'm just not paying attention...
Yeah, I know there's only 8 civs on the screenshot, but in the upper left corner of that screen it has a button that says "More Civs"...which in my mind must show your the other targets...I mean civs...that you are playing against.
But then again...I could be just dreaming.
__________________
An assassinated leader, war in the Balkans, and the German Chancellor calling for a unified Europe...what's the worst thing that can happen? - Dennis Miller
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October 11, 2002, 13:34
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#19
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King
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It does the same thing as the Shift-Right Click button.
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October 13, 2002, 00:06
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#20
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Prince
Local Time: 04:08
Local Date: November 1, 2010
Join Date: May 2001
Location: Stratford, NJ
Posts: 374
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The ability to name units! I'm ecstatic! I'm having a religious experience!
Yeah, I know a lot of you think its a useless frill, but I think it adds so much color to a game like Civ. Finally, you can give cool names to units that won key victories. "The ColdStream Guards", "1st Cav, 2nd Div", "Falconius' Flying Frenchmen", etc, etc.
This, more than any other aspect, is the reason I'll buy PTW.
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