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View Poll Results: What should our cities do?
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Raise The population
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1 |
9.09% |
Focus on Production
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3 |
27.27% |
Build units in Capitol for defense
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0 |
0% |
Begin building a war machine
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0 |
0% |
Build Diplos & Vans in low production cities
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2 |
18.18% |
Keep building the city improvements, production will eventually catch up
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5 |
45.45% |
Other (please post it below)
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0% |
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October 10, 2002, 09:46
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#1
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Prince
Local Time: 05:11
Local Date: November 1, 2010
Join Date: May 2002
Location: Of Morr hill
Posts: 957
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City planners Options ??
I have read the Minister Of War's reaport and the report of our Foriegn Minister and it looks like we are leaning toward warfare. If this is so we need to keep in mind that we will need to support our army from the cities at home, and we are not yet prepared for that. While we do have many cities we are arround 3 pop for each which does not make for great production. Worse we have unhappy workers in cities of three and four.
Good news, we have some primo realestate and if we can get our population to rise we have some really great cities Also the temples that former president heydy began are nearly complete, most will build in one turn. and We have lots of caravans on the way, as well as a couple more tiremes.
So here are the options I see:
1. Raise population either by celebrateing or by maxing out food production. OR focus on production and get some defense units, diplos, and caravans
2. build units for defense in Capitol, then transfer them to the appropriate cities. OR begin building camaign to prepare for war.
3. Build diplos/vans where the production will not support much else (we also have to watch the income, not much good to build temple library and market place in a city with two gold ) OR Go ahead with the White goods (markets & library's)
edit\ I screwed up the poll and it only allows you one vote there should be three actual polls going on here. so please write in you vote as well.
1.
a. raise pop
b. raise prod
2.
a.Build units in cap
b. build lots of units everywhere
3.
a. build diplo's and vans in production poor areas
b. Buils improvements and units and let production catch up
__________________
Wizards sixth rule:
"The only sovereign you can allow to rule you is reason."
Can't keep me down, I will CIV on.
Last edited by Zedd; October 10, 2002 at 16:12.
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October 10, 2002, 13:47
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#2
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Prince
Local Time: 11:11
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Paris, France, Europe
Posts: 554
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Re: City planners Options ??
Quote:
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Originally posted by Zedd
I have read the Minister Of War's reaport and the report of our Foriegn Minister and it looks like we are leaning toward warfare.
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I don't read exactly that : we are loving peace and development, but not at any cost. In front of aggressive civs, we may have to stay some turns at war, not to conquest the world, but strongly defending our cities.
Quote:
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Originally posted by Zedd
... and we are not yet prepared for that.
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Trivial.
We don't have the means for building numerous units. So we need some good defense ones and making trade and building improvments for happiness and science...
__________________
JCP
Paris, FRANCE
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October 10, 2002, 16:06
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#3
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Prince
Local Time: 05:11
Local Date: November 1, 2010
Join Date: May 2002
Location: Of Morr hill
Posts: 957
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I am all for a strong defense, In fact that is one of the first issues I want to take on. I think we should have at least two phlanx in each city and an elephant to acompany those on the coastlines. However the first priority should be to get the population up so that we can have some workers to support that. It just appears to me that we are starting to talk about an invasion into Japanese or chinese teritory and I don't see that as feasable.
__________________
Wizards sixth rule:
"The only sovereign you can allow to rule you is reason."
Can't keep me down, I will CIV on.
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October 10, 2002, 17:25
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#4
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King
Local Time: 03:11
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Saskatchewan
Posts: 1,716
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1b, 2a, 3b
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Former President, Vice-president and Foreign Minister of the Apolyton Civ2-Democracy Games as 123john321
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October 10, 2002, 18:18
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#5
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Emperor
Local Time: 04:11
Local Date: November 1, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
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1b
2 neither
3 both
__________________
Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
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October 11, 2002, 05:28
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#6
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Prince
Local Time: 03:11
Local Date: November 1, 2010
Join Date: Aug 2002
Location: of the Decepticons
Posts: 456
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And the correct answers are, according to my opinion:
1b, 2a, 3a
__________________
Dance to Trance
Proud and official translator of Yaroslavs Civilization-Diplomacy utility.
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October 11, 2002, 07:15
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#7
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Emperor
Local Time: 19:11
Local Date: November 1, 2010
Join Date: Mar 2000
Location: up shyte creek without a paddle
Posts: 6,250
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1. Both
2. Neither,we have enough now
3. Both
__________________
The difference between genius and stupidity is that genius has its limits
Hydey the no-limits man. :(
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October 11, 2002, 08:01
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#8
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King
Local Time: 03:11
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Saskatchewan
Posts: 1,716
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oh, I didn't know you could go for both or neither, I change my vote, now its:
1: Both
2: neither
3: Both
__________________
Former President, Vice-president and Foreign Minister of the Apolyton Civ2-Democracy Games as 123john321
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October 11, 2002, 08:14
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#9
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Deity
Local Time: 04:11
Local Date: November 1, 2010
Join Date: Feb 2002
Location: location, location
Posts: 13,220
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Re: City planners Options ??
Quote:
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Originally posted by Zedd
1.
a. raise pop
b. raise prod
2.
a.Build units in cap
b. build lots of units everywhere
3.
a. build diplo's and vans in production poor areas
b. Buils improvements and units and let production catch up
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We are NOT declaring war, just plan on defending ourselves.
1. Key cities to production for now. Pop increase will be through celebrationn once we goto the 'Pub.
2. We don't need nearly as many units (3/city?? ) as soome posters have suggested. Just build them in Capitol as vets and distribute via our growing road system.
3. Temples everywhere first. Caravans where we already have them. Once in 'Pub, build Markets and Libraries.
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Apolyton's Grim Reaper 2008
RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms
"The Borg are gay." -Drake Tungsten
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October 11, 2002, 12:12
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#10
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King
Local Time: 11:11
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Somewhere over the rainbow.
Posts: 2,751
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1 B before a but both important as celebrating will be hard in rep as we have 19 city's.
2 Neither 2 Phalanx on the east coast and 1 in other city's should be enough. (we might need a couple more untill republic for kill citizens who try to start riots
3 Both, build markets and caravans before libraries.
Markets give a 50% increase in lux and more trade also keeps people happy in republic.
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October 13, 2002, 23:38
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#11
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Prince
Local Time: 05:11
Local Date: November 1, 2010
Join Date: May 2002
Location: Of Morr hill
Posts: 957
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Then I will revise my plans as needed
I was aiming for three unts inthe eastern cities (eg two phlanx asnd a elephant. I think (after reading your opinions) that those shields would be better spent on market places and banks. Do you agree? We could also spend more time on the diplo's.
__________________
Wizards sixth rule:
"The only sovereign you can allow to rule you is reason."
Can't keep me down, I will CIV on.
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October 14, 2002, 11:32
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#12
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Prince
Local Time: 11:11
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Paris, France, Europe
Posts: 554
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1 both
2 none
3 both
__________________
JCP
Paris, FRANCE
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