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View Poll Results: military orders->840AD
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2 defencive units/city is enough
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9 |
39.13% |
I want more then 2 units to defend each city
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2 |
8.70% |
continue previous orders
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5 |
21.74% |
I changed my mind I want to make a U-turn on those previous orders
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1 |
4.35% |
Long Live The Banana
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6 |
26.09% |
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October 10, 2002, 14:01
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#1
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King
Local Time: 10:12
Local Date: November 1, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
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military orders 840AD
I've taken a look at the save and not that much changed on the military front
-> suggestions would be to continue the previous orders
*explore
*WoW+Gunpowder
*diplo to explore
almost all cities have their 2 defenders(wich is good enough for now)--> we are not cabable for any form of war
poll is over 2 days...
Shade
__________________
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site: home of Civ:Imperia(WIP)
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October 10, 2002, 17:22
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#2
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King
Local Time: 03:12
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Saskatchewan
Posts: 1,716
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lets keep it simple sudpid (do what we are doing from the last turn.
__________________
Former President, Vice-president and Foreign Minister of the Apolyton Civ2-Democracy Games as 123john321
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October 10, 2002, 18:14
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#3
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Emperor
Local Time: 04:12
Local Date: November 1, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
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Two units per city should be enough for now, especially since we want to become a Republic and will have to pay a shield per unit each turn.
__________________
Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
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October 10, 2002, 19:24
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#4
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Prince
Local Time: 04:12
Local Date: November 1, 2010
Join Date: Mar 1999
Location: Washington, DC, USA
Posts: 565
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With no immediate threat of attack, it seems we're doing fine with just two per. Don't want to clog up our support or delay other production.
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October 11, 2002, 02:13
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#5
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King
Local Time: 10:12
Local Date: November 1, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
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__________________
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site: home of Civ:Imperia(WIP)
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October 11, 2002, 02:57
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#6
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Prince
Local Time: 19:12
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Aussie, no longer lost in Africa
Posts: 450
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Sotto Voice
John, what do you mean when you say:
"lets keep it simple sudpid "
__________________
"the bigger the smile, the sharper the knife"
"Every now and again, declare peace. it confuses the hell out of your enemies."
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October 11, 2002, 05:17
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#7
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Prince
Local Time: 03:12
Local Date: November 1, 2010
Join Date: Aug 2002
Location: of the Decepticons
Posts: 456
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Yup, two units are definitely enough as our cities aren't really threatened and let's continue with the almighty plan to success we decided in the other poll.
__________________
Dance to Trance
Proud and official translator of Yaroslavs Civilization-Diplomacy utility.
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October 11, 2002, 07:59
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#8
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King
Local Time: 03:12
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Saskatchewan
Posts: 1,716
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Quote:
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Originally posted by atomant
Sotto Voice 
John, what do you mean when you say:
"lets keep it simple sudpid "
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having 2 unitls in each city is fine
__________________
Former President, Vice-president and Foreign Minister of the Apolyton Civ2-Democracy Games as 123john321
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October 11, 2002, 08:42
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#9
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Deity
Local Time: 04:12
Local Date: November 1, 2010
Join Date: Feb 2002
Location: location, location
Posts: 13,220
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2 units is more than sufficient. Some interior cities will be fine with one vet and a dip, as long as there's an attack unit with 2x movement available by road in a nearby town.
In Repub, city walls and a good vet defender allow adequate defense without burning a shield per turn.
__________________
Apolyton's Grim Reaper 2008
RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms
"The Borg are gay." -Drake Tungsten
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October 11, 2002, 14:09
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#10
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Chieftain
Local Time: 10:12
Local Date: November 1, 2010
Join Date: Jun 2002
Location: in the netherlands
Posts: 93
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Wil we ever destroy a civ again?
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TEIC
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October 11, 2002, 16:05
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#11
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King
Local Time: 10:12
Local Date: November 1, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
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Quote:
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Originally posted by teic
Wil we ever destroy a civ again?
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not soon(or it has to be by accident.  )
Shade
__________________
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site: home of Civ:Imperia(WIP)
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October 11, 2002, 16:08
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#12
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Local Time: 04:12
Local Date: November 1, 2010
Join Date: Jul 2001
Posts: 6,135
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i love accidents
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October 11, 2002, 17:29
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#13
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Emperor
Local Time: 04:12
Local Date: November 1, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
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I'm sure we'll find a *few* cities with such great resources that we just *have* to permit them to join our peace-loving and benificent Republic/Democracy!
__________________
Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
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October 11, 2002, 19:35
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#14
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King
Local Time: 10:12
Local Date: November 1, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
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Quote:
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Originally posted by cavebear
I'm sure we'll find a *few* cities with such great resources that we just *have* to permit them to join our peace-loving and benificent Republic/Democracy!
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agreed 200% but take a look at our current army-> this is a No-NO at this moment...when we grow up, we can (and should) terrorise the world...
Shade
__________________
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site: home of Civ:Imperia(WIP)
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October 11, 2002, 19:56
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#15
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Emperor
Local Time: 03:12
Local Date: November 1, 2010
Join Date: Dec 1998
Posts: 3,215
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2 is plenty.
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