October 10, 2002, 14:18
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#1
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Prince
Local Time: 10:12
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Great Britain
Posts: 684
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A secret about ruins in ctp2
As we all know ctp2 was never finished. Well a small discovery i made the other day was that ruins where going to be changed from ctp1 to ctp2.
Look at TI 92 in the tile file, you will see a ruin that is not used anywhere in ctp2 not even the scenarios. Now load up ctp2 and look in the GL for Ruins, displayed will be (u got it) tile improvement 92 with a nice background.
What would be a nice addition to new and old mods would be if this TI92 could actually be put into the game as a third goody hut. Im sure it will take two secs for you modders and would be a nice little addition
Activision must have been strapped for time if they got that far and didnt implement it (made the TI made it the GL pic etc)
anyway attached is what it looks like to those of you who dont know or cant remember
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October 11, 2002, 16:21
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#2
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Prince
Local Time: 10:12
Local Date: November 1, 2010
Join Date: Dec 2000
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Can't change goody hut graphics AFAIK.
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"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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October 11, 2002, 18:25
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#3
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King
Local Time: 06:12
Local Date: November 1, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
Posts: 2,555
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The only way is like i said in your other hut thread: To add new huts manually.
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"Kill a man and you are a murder.
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October 12, 2002, 19:48
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#4
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Prince
Local Time: 10:12
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Join Date: Jul 2002
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So u cant add a new ruin graphics so there are three (stonehendge, Easter Island heads and this one) ?
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October 13, 2002, 09:40
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#5
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Prince
Local Time: 10:12
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Join Date: Jul 2002
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Posts: 684
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Subtle bumb :)
Like your new avatar Wombat
Do u play Europa Universalis 2 at all?
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Oxygen should be considered a drug
Tiberian Sun Retro
My Mod for Tiberian Sun Webmaster of
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October 14, 2002, 09:11
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#6
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Prince
Local Time: 10:12
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Join Date: Dec 2000
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Quote:
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So u cant add a new ruin graphics so there are three (stonehendge, Easter Island heads and this one) ?
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Technically, you can, but it would be a lot of hassle for not very much gain.
And I've never played EU2
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Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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October 14, 2002, 12:23
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#7
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King
Local Time: 09:12
Local Date: November 1, 2010
Join Date: Oct 2001
Location: Of the universe / England
Posts: 2,061
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Yes you can change hut graphics. Using tile edit. Just replace the two used hut pics with your choices and your there. In my scenario I changed them to represent derelict alien cities.
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The BIG MC making ctp2 a much unsafer place.
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October 14, 2002, 18:00
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#8
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Prince
Local Time: 10:12
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Join Date: Dec 2000
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Yes, my apologies, you can change them, just not add them.
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Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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October 16, 2002, 04:19
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#9
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King
Local Time: 09:12
Local Date: November 1, 2010
Join Date: Oct 2001
Location: Of the universe / England
Posts: 2,061
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Any way it is possible to add goody huts to the game using slic using tile imps.
For regular goody huts after you invent a few tiles you find that one will just make ruins.
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"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website
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