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Old November 6, 2002, 16:17   #181
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Darius, everyone else,

Do we think that the Defense Bunkers need to have their defense raised?

The problem is that on diffferent terrain, they are almost impossible to destroy. And as veterans they are tough too. Maybe I sohuld just change the terrain that Leningrad and Moscow are on.

I assure you the one in Stalingrad is much harder to take because of the terrain.

Let me know what you think.

Great turn Pavlov, Hiro Hito gives his congratulations on taking Moscow and North Africa.

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Old November 6, 2002, 16:30   #182
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First off, I thought at first that you should have had all the bunkers be veteran in the first place, and then lower their defense strength. That way they wouldn't become even harder to beat when they defeat the enemy and become veterans.

Another possibility could be weakening the Ju-88's.
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Old November 6, 2002, 16:32   #183
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IMO the terrain under Moscow and Leningrad should be 'urban'. I don't know about other cities, but if it's logical (big city) there should be 'urban' or 'defended'.

edit: Darius vet idea sounds good. However if you lower the stats of the Ju 88 you'd have to lower the stats of all bombers. (I really love those Ju 88's )
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Old November 6, 2002, 16:38   #184
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IMO the Germans weren't renowned for their excellent heavy bombers. This should be represented in the scenario.
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Old November 6, 2002, 16:39   #185
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Well, I can lower the attack of the Ju-88 at least a little next version.

We'll see how the rest plays out.

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Old November 6, 2002, 18:39   #186
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Pap:
These "defensive bunkers" (personally i donīt like them)... are they buildable? I hope they arenīt
I understand the reasons you gave us... but please, players shouldnīt be able to build them.

Darius:
Quote:
As for the forts, they are only in cities which were historically really tough nuts, such as Moscow, Leningrad, and Stalingrad. It's for historical accuracy that you have to take heavy casualties to take these cities.
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There should be no forts in Kursk, there are only forts in Stalingrad, Leningrad, and Moscow. Germany never conquered them in real life, so I decided it should be incredibly tough to take them in the scenario.
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Old November 6, 2002, 18:45   #187
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My reasoning behind them is that I want games that take a long time to finish. I don't like how most of the World War II games are over before 1943 even starts. The battle here at Apolyton looks like it will take a longer time than most. By the end of the scenario, in 1944 and 1945, there are many units with huge attack values. The defense bunkers have a defense of 45 and a cost of 35, or 5 less than a battleship. I want to playtest to see how easy it is to take them out, and in the various tests, it has proven that they are not that hard to destroy. After testing, I would like to balance out the correct values to see what we all think makes the best gameplay.

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Old November 6, 2002, 18:49   #188
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I of course agree to them being in historically tough cities, and I also agree that they should be buildable, but IMO they should cost the maximum # of shields, 600.
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Old November 6, 2002, 18:51   #189
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Ok... itīs your scenario. your choice
I have to live with that
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Old November 6, 2002, 20:50   #190
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Whoops

Alexandria seized with minimal casualties. Bushire evacuated.
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Old November 6, 2002, 20:52   #191
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Ok, this time it's the wrong thread, but I got it anyway.
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Old November 6, 2002, 20:57   #192
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Whoops again

Well, you got it
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Old November 7, 2002, 16:42   #193
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Chengdu Times
Last Ties to Imperialists Severed
The alliance with Britain that was ended in spirit months ago is now in fact broken. His Excellency President Chiang has announced that he could not in good conscience allign the Middle Kingdom with an enemy of the Empire of Japan.

Peace with Russia
President Chiang was pleased to announce that peace with the USSR is established. Chinese forces overseen by General Song are in an orderly withdrawl from the border. President Chiang is quoted as saying "I hope to form stronger economic ties with the USSR in the future, the Republic of China and the Union of Soviet Socialist Republics can both benefit from trade and the exchange of ideas that comes with it.".

ooc: I paid Pap 100 gold
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Old November 7, 2002, 16:43   #194
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here's the turn
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Old November 7, 2002, 17:28   #195
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Uh-oh, it's the Soviet's turn.
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Old November 7, 2002, 22:26   #196
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No, it's academia's turn.
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Old November 7, 2002, 22:40   #197
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But it will be your turn soon enough...

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Old November 7, 2002, 22:45   #198
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Oh you're gonna love it. Since your turns are over I can tell you I had a pretty nifty rush-building plan up there... nice knowing ya, Army Group Centre.
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Old November 8, 2002, 17:37   #199
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*News...

SOUTHEAST ASIA
* 2 Jap submarines spotted and destroyed
* 2 Jap bombers shot down

PACIFIC OCEAN
* 4 Jap aircrafts destroyed
* 1 Jap vessel sank

ATLANTIC OCEAN
* 2 Nazi subs sent to the bottom of the sea
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Old November 8, 2002, 18:32   #200
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...just destroyed a German U-Boat and shot with a Battleship the Japanese Troops at Surabaya.
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Old November 8, 2002, 18:52   #201
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And now it really is Darius' turn, we'll see about this one.

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Old November 8, 2002, 20:07   #202
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MASSIVE RETALIATION!!!


No doctor can save you, fascist swine!


Just one of the hundreds of Panzer IV's that now litter the countryside of
northeastern Belarus.


The Third Battle of Moscow has undoubtedly been the tide-turning reverse Tannenburg of this brutal war. On the 20th of April, the battered remnants of Army Group Centre was caught with their pants down on the fields outside Moscow, as the awe-inspiring fury of hundreds and hundreds of our Il-2 Shturmovik divebombers and Katyusha rocket launchers was unleashed upon them from Kursk, Voronezh, Ufa, and Gorkiy.

Army Group Centre has been destroyed in its entirety! A full NINE divisions of Panzer IV tanks were completely annihilated outside Moscow and Kalinin, along with 3 SS divisions, 2 divisions of Panzergrenadiers, and two divisions of cannon-fodder Panzer III's.

Going for Moscow so early was simply too much of a gamble, and now Hitler will reap the whirlwind as we drive ever onward to Berlin.

On other fronts:

- Worker batallions encamped outside Leningrad have mounted a moderately successful attack; SS stormtroopers wiped out our first wave, but our second wave engaged and destroyed a battery of anti-aircraft guns.

- Field artillery and Polikarpov "missiles" have defeated the forces that had razed Odessa.

- A minor raid south of Kursk kills some SS and engineers.

- The brave regiment of infantry that took the dangerous mission of cutting the Kiev-Odessa railroad have thrown themselves into the gaping maw of the Axis again, pillaging crucial industry near Kiev.

- Soviet troops observe the withdrawal of Chinese troops from our territory, but we will remain ever vigilant.

It's over Hitler.
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Old November 9, 2002, 06:14   #203
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If Stalin can't see the difference between forward positions and a armygroup he's in deeper trouble than he thinks.
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Old November 9, 2002, 17:34   #204
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Ha! *jumps out of his seat in disbelief* I know this scenario, and FOURTEEN PzIV divisions, six PzIII divisions, and six divisions of varied infantry are an army group in my book. Especially when you consider that the PzIV's are the only equipment of yours worth a damn; everything else is just escorts, cannon-fodder garrisons, or kamikaze attackers. Minsk begins with 12 PzIV divisions, and I slaughtered 14, you do the math. If you have some cannon-fodder left in Kalinin that is meaningless to me; that's a portion of the front, not an armor-centered army group capable of offensive operations.

Meanwhile, of course, Army Group South is nonexistent...
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Old November 9, 2002, 21:35   #205
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Hey everybody,
Make sure you downloaded the Rules files update from page 9 of this thread and put them in your directory before your next turn.

Also, before your next turn make sure you run 2194Days.bat and select option 2.

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Old November 9, 2002, 22:05   #206
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Page 9???
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Old November 9, 2002, 22:35   #207
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Darius, there may be a problem and you mgiht have to do your turn over again.

I forgot to tell you that you had to load the new rules file, and if I play with the new one here, all of your units are going to be moved.

You have to re-do your turn after you load the new Rules files.

Here are the updated rules files, copy them to your scenario folder and then run 2194Days.bat and select option 2.

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Old November 9, 2002, 22:39   #208
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No, I did load them and I updated all my game folders the day you posted them, I was just pointing out that there's no page 9 here.
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Old November 9, 2002, 22:41   #209
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Oh wait, are you saying that I had to run the bat file? I didn't do that.
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Old November 11, 2002, 08:57   #210
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The spring months continue to prove that Japan is the dominating force in the Pacific.

Amphibious troops are still en route to thier undisclosed locations to attack, and other troops continue to attack and defeat the enemy.

The Japanese army of China is no more as the crack veteran troops from China have been re-organized into various different units in many different theatres.

Japanese troops moved into Burma this month taking over Mandalay and Rangoon.

In the South East Pacific, Port Moresby was destroyed and Japanese forces now control Henderson AFB on Gudalcanal.

Cities Taken:
Mandalay
Rangoon
Henderson AFB
Port Moresby (destroyed)

Make sure you guys run 2194Days.bat BEFORE your turn and select option 2.

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