October 15, 2002, 23:36
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#1
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Prince
Local Time: 04:25
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Gamespot Preview
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October 16, 2002, 02:39
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#2
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Emperor
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Thanks for the tip.
Some interesting stuff in the screenies:
- The Vikings appear to be called the Scandinavians. Makes sense.
- First look at the Player.v.Player diplomacy display. Sweet.
- First in-game pick of a King from the regicide mode. It's the Ottoman guy. Cool.
- The Espionage screen has been prettied up a bit. Nice.
- Another great pic of Warpstorm's terrain. He gets his name mentioned in the preview too. Credit well deserved.
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October 16, 2002, 03:52
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#3
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Emperor
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Quote:
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Originally posted by FrustratedPoet
- Another great pic of Warpstorm's terrain. He gets his name mentioned in the preview too. Credit well deserved.
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I like the way in what they are talking about Warpstorm's graphics:
the included warpstorm watercolor terrain or
the warpstorm watercolor graphics.
It sounds like Warpstorm was a watercolor type, not a person
Otherwise the preview is almost entirely about multiplayer (especially turnless) and it is very positive!
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October 16, 2002, 04:02
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#4
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Deity
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Indeed, someone is gonna get a job offer
Great going Warpstorm
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October 16, 2002, 04:57
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#5
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Warlord
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Damn doesn't look like they have added a floating palete thing for the terrain types in the editor. I hate those bloody dropdown menu windows, they make it a lot slower to make a map. The civ 2 map editor was much more usable.
Still nice article. That watercolor tileset looks more sexy everytime I see it.
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October 16, 2002, 09:19
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#6
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Prince
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Hmmmm I detect there will be a problem in turnless mode: if you want to haggle for a long time with someone and the game continues, do the other players get to move their units many "turns" while yours are doing nothing?
It seems the diplomacy will take a long time like this. Even if it does support voice chat (which I hope it does).
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October 16, 2002, 09:32
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#8
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King
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Quote:
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Originally posted by aahz_capone
Hmmmm I detect there will be a problem in turnless mode: if you want to haggle for a long time with someone and the game continues, do the other players get to move their units many "turns" while yours are doing nothing?
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I think this is exactly what would happen in turnless or any mode that has a time limit on turns.
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October 16, 2002, 09:53
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#9
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Prince
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Hmmm...modders will have control over the time step unit (years, months, etc) and increment. Good!
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October 16, 2002, 11:16
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#10
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King
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What are those thingys?
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October 16, 2002, 11:31
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#11
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King
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Victory Point locations
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October 16, 2002, 11:45
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#12
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Emperor
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Does anyone with access to Gamespot Complete want to get the intro movie and video preview for the rest of us to watch?
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October 16, 2002, 12:45
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#13
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Emperor
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Quote:
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Originally posted by WarpStorm
Victory Point locations
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Are you sure? They look like they might be Outposts to me.
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October 16, 2002, 12:48
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#14
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King
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Positive
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October 16, 2002, 18:57
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#17
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Emperor
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That's the link he posted in the first post...
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October 17, 2002, 07:50
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#18
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Prince
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Quote:
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Originally posted by WarpStorm
Victory Point locations
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So how do you hold on to them? have them in your cultural boders, city squares or just put a dude on them (like a warrior). Can you build improvement on them? Otherwise I'd build a bunker, suround it by more bunkers and outposts and fill it with mech inf and artillery. Only a nuke will get through, and you know what THAT means...
M. A. D.
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October 17, 2002, 08:04
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#19
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King
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Put a guy on them.
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October 18, 2002, 04:52
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#20
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King
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Thanks for the heads up Slax.
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October 18, 2002, 12:58
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#21
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Emperor
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From the second Play the World preview on Gamespot:
"In one strategy, at the moment you would begin a real-time attack against an opponent in turnless mode, you can distract the opponent by continually asking for a diplomatic meeting, which pops up a dialogue box, and the opponent must decline the invitation each time. Of course, nations do just this in the real world, attempting to flood diplomatic channels to tie up the nation's government."
Sounds really annoying to me. Basically you have to close a flutter of windows every time you get attacked?
Dominae
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October 18, 2002, 13:07
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#22
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King
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No, Firaxis said that you can refuse diplomats for 20 turns (or thier turnless equivalent) at a time with certain players if you want.
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October 18, 2002, 13:25
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#23
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Emperor
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Oh good, thanks for the info WarpStorm.
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October 18, 2002, 19:11
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#24
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Emperor
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hey, does anyone know what's special about "european terrain"? except the different aluminium-icon it looked fairly the same...
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October 18, 2002, 20:42
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#25
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Chieftain
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Quote:
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Originally posted by sabrewolf
hey, does anyone know what's special about "european terrain"? except the different aluminium-icon it looked fairly the same...
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It's not just aluminium, all the resources have spiffed-up icons. Plus, the European terrain IS different from the original terrain, the water looks 1000x better, plus the map just generally has a richer, more subdued aesthetic to it. I'm definently going to only play with the new European terrain set when I install PTW.
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October 18, 2002, 21:25
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#26
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King
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I find it too dark and bland, but it might be good for WW2 scenario (but I am not unbiased). The resource icons are in all PTW tile sets.
I know which tile set I'll be using
Last edited by WarpStorm; October 19, 2002 at 11:10.
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October 19, 2002, 18:43
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#27
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Emperor
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Quote:
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Originally posted by WarpStorm
I find it too dark and bland, but it might be good for WW2 scenario (but I am not unbiased). The resource icons are in all PTW tile sets.
I know which tile set I'll be using
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yeah, it's really dark and sad. is that how americans see europe?
my favorites (for normal games) are snoopy's and maybe the watercolor one...
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October 19, 2002, 19:15
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#28
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King
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I'm hoping the artist was gearing it for WW2 scenarios, my trips to Europe weren't dark (well, except for the inside of pubs ) and most definitely weren't bland.
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October 19, 2002, 19:44
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#29
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Emperor
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Quote:
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Originally posted by WarpStorm
I'm hoping the artist was gearing it for WW2 scenarios, my trips to Europe weren't dark (well, except for the inside of pubs ) and most definitely weren't bland.
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Did you go to Scotland?
Seriously, I loved Scotland, but it was quite foggy in the late afternoon.
Looking forward to that watercolor scheme, Warpstorm.
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October 19, 2002, 20:33
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#30
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King
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I spent a good bit of time in London (kinda foggy there too)
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