View Poll Results: What to do...what to do?
a: finish the ship 2 3.51%
b. Build the dip 7 12.28%
a.make me a forrest 5 8.77%
b. leave it alone (for now) 3 5.26%
a:Move the boat 7 12.28%
b. Leave the boat 1 1.75%
c. build dips 6 10.53%
d build other 1 1.75%
a. build settler 3 5.26%
b. build market 2 3.51%
c. build library 2 3.51%
d. build barracks for vet units later 1 1.75%
e. other (please make a suggestion ) 0 0%
a. good plan 8 14.04%
b. build harbor next not 'van 0 0%
c. other (suggestion please ) 0 0%
BANANA Option!!!!!!!! 3 5.26%
Multiple Choice Poll. Voters: 57. You may not vote on this poll

 
 
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Old October 16, 2002, 19:31   #1
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City planners Poll
Ok i don't want to make a dozen threads so I will poll as many options as i can here.

First is the issue of Vigo and this Tireme, The minister of war needs diplos and Vigo can not support that tireme into a republic without cuting shield production down too low (2 or 3 tops ) So My suggestion is to Change that tireme to diplo imediately.

Choices a: finish the ship b. Build the dip

Second Seville has a "special" hidden in its grasslands. we could mine this into forrest and get the Phesant (3food 2 shield) or the silk (1food but 3 trade)

Choices a.make me a forrest b. leave it alone (for now)

Third Barcelona Has one too many tiremes in its care as far as i am concerned. If we move it to Freeport that city will easily support it. then Barcelona could concentrate on building a diplomatic force to charge our enemies with.

Choices a:Move the boat b. Leave the boat
c. build dips d build other

Fourth Leon Is building a settler next turn(at size 3) and It is allready going to be strapped for shields in republic and with one of the workers turned settler there will just be enough food in a republic to support the settler which means no city growth. My suggestion is to wait until a couple more citizens arrive there before building a settler.

Choices a. build settler b. build market
c. build library d. build barracks for vet units later e. other (please make a suggestion )

I should also explain that there are lots of forrest and mountains that we can mine for shields, so this will be a good production city, but the pop is not ready to build a settler yet. Granada however is building a settler and that one could easily come over to help out its neighbor

Fifth and last. Malanga is ready for a harbor. however it supples beads and salt which are each in big demand so i wish to finish the caravan building there now, build one more to carry the other comodity and then build harbor to stimulat growth.

Choices a. good plan b. build harbor next not 'van c. other (again make a suggestion please )
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Old October 16, 2002, 19:41   #2
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Here is sevil and its grassland
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Old October 16, 2002, 19:47   #3
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here is barcelona
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Old October 16, 2002, 19:48   #4
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oops forgot the pic
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Old October 16, 2002, 19:49   #5
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the boat
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Old October 16, 2002, 19:49   #6
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Leon
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Old October 16, 2002, 19:50   #7
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and malanga, sorry but i don't know how to ge t more than one pic on here at a time and my paint shop pro is not re-loaded yet.
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Old October 17, 2002, 15:31   #8
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Quote:
Originally posted by Zedd
Here is sevil and its grassland
Is the hidden special sure ?
The map is too narrow to see it !
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Old October 17, 2002, 15:36   #9
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Re: City planners Poll
Quote:
Originally posted by Zedd
Fourth Leon Is building a settler next turn(at size 3) and It is allready going to be strapped for shields in republic and with one of the workers turned settler there will just be enough food in a republic to support the settler which means no city growth. My suggestion is to wait until a couple more citizens arrive there before building a settler.
Choices a. build settler b. build market
c. build library d. build barracks for vet units later e. other (please make a suggestion )
....
If the settler is almost built, changing for an improvment costs 50% of the saved gold !
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Old October 17, 2002, 15:39   #10
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Re: City planners Poll
Quote:
Originally posted by Zedd
I should also explain that there are lots of forrest and mountains that we can mine for shields, ...
Mining hills, OK !
But not Forests : they already have 2 shield, then 3 when railroaded !
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Old October 17, 2002, 15:42   #11
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Re: City planners Poll
Quote:
Originally posted by Zedd
Ok i don't want to make a dozen threads so I will poll as many options as i can here.
BTW, I agree with all the remainder!
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Old October 17, 2002, 15:46   #12
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Here is a more braod snapshot of just the terrain.

The orange circles represent parts of the regular specials pattern, the blue circle is an "odd ball" pattern of 3-5 and the red is the grassland in question.
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Old October 17, 2002, 16:49   #13
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So is there some sort of pattern to special resources appearing on the map? I'd never heard of anything like that before.
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Old October 17, 2002, 17:10   #14
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There is a general pattern of specials. You find one, and you look East/West. The specials go East/West by special, 1, 2, 3, 4, special, 1, 2, special, 1,2,3,4, special.

But not always, and it fails at the 0 latittude, which messes up all counts. I've mined terrain there there "should" be a special and nothing happens.

But it is often worth trying and we have a lot of Settlers. I'm willing to spend some Settler effort on it. I *do* look for those patterns. Heck, we are running out of terrain to improve in soime locations, so some exploratory mining or terrain change might pay off.

I would particularly like to find some good hills to mine, too...

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Old October 17, 2002, 17:56   #15
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I never knew the specials thing either.

So... does that mean (amongst others) this square is a special?
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Old October 17, 2002, 20:18   #16
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ixnay and MrWIA need a brief period of assignment to our Special Education Classes.
Spend some time in the Great Library, boys!

(digging the new avatar, MrWIA)
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Old October 18, 2002, 00:58   #17
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Quote:
If the settler is almost built, changing for an improvment costs 50% of the saved gold !
I know and it pains me greatly but If we Build the settler tehn the food required to support it will couse our city growth to slow allmost to a halt, Then in Republic it will stop all together and couse a possible shield deficit, I tried to mnkey with teh workers to produce zero shields and was nt able to find a satisfactory setup. We could allways swtich to a caravan or dip but we would still loose lots of shields that way

Quote:
So... does that mean (amongst others) this square is a special?
No the specials in this portion of the map are spaced 8 squares apart with the exception of the blue square which is in a 3-5 pattern. You can't see this pattern continued for a while becouse the others like this fall in the ocean and don't show up at all. Cavebear did bring up a good point about teh meridian tho and i will doube check that, however I am still certain that this is a special. There is prob another 2 squares south of sevill as well but that is out of the city radius and no real concern to us.
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Old October 18, 2002, 06:58   #18
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Quote:
Originally posted by MrWhereItsAt So... does that mean (amongst others) this square is a special?
As Zedd replies, no.
but the special would be in the tile immediatly at the north : in water ! PLOUF ! no special as we cannot mine the ocean !
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Old October 18, 2002, 07:02   #19
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Quote:
Originally posted by Zedd
I know and it pains me greatly but If we Build the settler tehn the food required to support it will couse our city growth to slow allmost to a halt, Then in Republic it will stop all together and couse a possible shield deficit, I tried to mnkey with teh workers to produce zero shields and was nt able to find a satisfactory setup. We could allways swtich to a caravan or dip but we would still loose lots of shields that way
I'm always reluctant to loose shields when my basket is almost full !
In the described situation, why not to build the settler, then to rehome it, as we have at least 8 turns before our revolution for a rep ?
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Old October 18, 2002, 07:12   #20
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Quote:
Originally posted by JCP

I'm always reluctant to loose shields when my basket is almost full !
In the described situation, why not to build the settler, then to rehome it, as we have at least 8 turns before our revolution for a rep ?
I like this idea
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Old October 18, 2002, 08:52   #21
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1. Terraforming takes for-freaking-ever and is not wise at this early juncture of the game. DON'T DO IT. Put settlers to use on short-term projects (roads, irrigation, mining, perhaps an occasional fortress). If there's nothing better to do (since we're not going to found new cities for awhile), take the pop boost from the Join City order.

2. The issue of the Settler being built in Leon worries me, since changing the build order to infrastructure would cost us half the shields already invested. THE SOLUTION IS EASY. I strongly suggest that we complete the build and put the Settler to work for a few turns. when we're ready to go Republic, he can Join City to replace the population lost in the build.
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Old October 18, 2002, 18:06   #22
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Ok the polls are closed and this is the vote

(Zedd too lazy to write it posts a screen shot )
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