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Old October 21, 2002, 06:47   #61
aahz_capone
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Interesting question sabrewolf. Well, the answer is that builders (which I concider myself) tend to have MASSIVE culture and commerce because they've built evrything.And it is possible if your neighbours have spent the entire game fighting eagh other too take them slowly over with culture flipping. Not totally ofcourse, but enough to keep you empire at a healthy tech genereating size. and with all the commerce, there's more then enough money to put into research or buy/steal techs.

Ofcourse by the time everything is built and you've reached a sortof maximum size for peace, it time to start pumping out those soldiers for the eventual strategy flip.

But back to topic, my politics actually influence me in the way that the game's mechanics forces me to act a bit peacefully. I love haveing a clean reputation, so there's no razing anywhere. What I do is use that enemy city to pump out cheap workers buy buying them until the ciuty is gone. Meanwhile, I'm building my own city where it should be. However I'm not averse to using slaves, because I don't think of them as slaves. I think of them as cheap immigrant labour.
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Old October 21, 2002, 08:27   #62
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In real life I am totally against any kind of war.

In CIV I'm deeply militaristic,I am used to attack as soon as circumstances allow me to do it.

When I ally/peace with someone is only to better fight agaist someoneelse.

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Old October 21, 2002, 13:19   #63
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Quote:
Originally posted by sabrewolf
a question to all "very peaceful" players:
when you've got everything built in every city and your tech rate is slowing down because you've got too few cities to compensate the growing research time of the techs: what do you do? (that is, if no enemy declares war at you)

for me it's the time to expand my borders...
You can't avoid war, even if you are a builder. War happens. Take advantage of it with your 3-4 turn Knight production in your industrial homeland.
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Old October 21, 2002, 14:22   #64
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hail caesar,
i've had (builder-)games where i didn't fight any way _ever_. but these were on lower levels (monarch/regent and less) and i had twice the defensive power of each other oponent.

probably that's why the never dared to fight (and, all powerful civs had all the important resources)
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Old October 21, 2002, 15:12   #65
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Sure I do. I build and prosper, I usually to do not bother my neighboors but if they step on my toes I take my revenge and I do not let them breathe until they concede or get eliminated! So all you AIs out there leave me in peace or I will get you!

So long...
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Old October 21, 2002, 16:02   #66
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Closest I get to my politics in the game is enviromentalism (always get the techs ASAP, and clean all pollution immediately), technology (got to have it),foriegn aid (anyone gets too far behind, I catch them up on techs and give them some money), and military aid (with weak civs, I will sign ROPs and surround their cities with my troops if they are fighting a more powerful neigbor).

Not much for a lefty to do in the game really. I had to add a new government - Neoliberalism (the true opposite of communism) - just so I could distinguish my American green democracy in the game from the real American corporate "democracy" outside my window.

The real anti-left bias of the game (aside from the description of Communism in the civlopedia which is geared towards harlined Stalinism and Maoism as opposed to more moderate forms of Marxism), is the the game doesn't allow for any true multilateralism. SMAC had the options - coordinated attacks and council votes - but these were pretty limited and never really worked right in my opinion. An agreement with the AI to lauch a coordinated attack on an opposing base, for example, usually meant my forces attacked the base and my Pact Brother did nothing (or sent a single outdated unit to help). Moreover, coucil options were basic - salvage core, vote, blah blah blah. No forced ceasefires, no ecological pacts.


I know the AI can't handle those things right, so I'm actually glad that Soren and co. didn't give us lame, non-functional features. Still, the UN could at least provide the global trade pact, council leader, and atrocities pact features from SMAC. We could have allied victories, multilateral space voyages (in fact, space voyages SHOULD be multilateral) based on difficult to achieve space pacts perhaps.

Hopefully the left will show up to play some MP, create a multilateral utopia, and liberate the poor citizens oppressed by right wing dictatorships and neoliberal corporate kleptocracies. Imagine the messages we can see - "Clean your pollution or the nations of the Workers' Union will take your territory and clean it ourselves!" "Global warming affects everyone! Sign our eco-pact and open your cities for inspection or we will use any means necessary." And the ever popular, "We will not trade resouces with a sweatshop empire! Increase you luxuries, then we'll consider trading oil for aluminum."
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Old October 21, 2002, 22:32   #67
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Quote:
Originally posted by sabrewolf
a question to all "very peaceful" players:
when you've got everything built in every city and your tech rate is slowing down because you've got too few cities to compensate the growing research time of the techs: what do you do? (that is, if no enemy declares war at you)

for me it's the time to expand my borders...
I expand when you declare war on me, and I take all your cities.
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Old October 22, 2002, 05:18   #68
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Templar has a point, space missions should be multilateral, makes a lot more sence and plugs nicely into the SMAC storyline.

One should be able to built different spaceship bits with all your MPP brothers provided they have a MPP with eachother. The multilateral space victory should give less points than the unilateral space victory because you are doing it with more civs.

Now if only the diplomacy had a way of convincing other civs to make MPP with each other you could really play the mediator!
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Old October 22, 2002, 14:29   #69
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You know, now that I think of it I can be agressive. I love colonizing. I'll put cities in any farflung place to get a couple of resources. I always play Britain and by the time the map is fully settled I'll usually have a small established core and a number of small orange blotches spread randomly across the map.

I'll place cities two squares away from another civ's and invest tons of gold in culture just to steal the resources and sell it back to them at the most exorbitant price possible.

When an AI war starts I quickly build a few settlers to grab up all the unclaimed resources after cities have been captured or razed. This is my only form of aggression in the game, except for necessary defensive wars in which my only offensive targets are resource rich cities.

Usually the map ends up looking like the balkans and my people don't have to pay taxes because I'm raking in so much money from the AI. Corruptions a huge problem though. Too bad this probably wouldn't work in MP. Stealing resources would be considered an act of war I guess.

Of course colonialism is wrong, exploitive, yada yada yada...
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Old October 22, 2002, 14:32   #70
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You know, now that I think of it I can be agressive. I love colonizing. I'll put cities in any farflung place to get a couple of resources. I always play Britain and by the time the map is fully settled I'll usually have a small established core and a number of small orange blotches spread randomly across the map.

I'll place cities two squares away from another civ's and invest tons of gold in culture just to steal the resources and sell it back to them at the most exorbitant price possible.

When an AI war starts I quickly build a few settlers to grab up all the unclaimed resources after cities have been captured or razed. This is my only form of aggression in the game, except for necessary defensive wars in which my only offensive targets are resource rich cities, but if my opponent doesn't have any resources worth taking or they are buried deep within his interior I'll usually just sit it out and defend until he's willing to talk.

Usually the map ends up looking like the balkans and my people don't have to pay taxes because I'm raking in so much money from the AI. Corruptions a huge problem though. Too bad this probably wouldn't work in MP. Stealing resources would be considered an act of war I guess.

Of course colonialism is wrong, exploitive, yada yada yada...
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Old October 22, 2002, 14:32   #71
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WTF! MY E-MAIL INBOX JUST FILLED UP WIH 20+ "gsmoove23 has replyed to the thread - 'do your politics influance your game'"
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Old October 22, 2002, 14:33   #72
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i'm still getting them! They just keep on coming!
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Old October 22, 2002, 15:03   #73
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I got the same here, about 20 messages "Reply to post Do your politics influence your game?"
I hate mail floods...
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Old October 22, 2002, 16:56   #74
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No problem I just del del del.
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Old October 22, 2002, 17:36   #75
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yo yo yo yo you got yu yu yu you go yo yo yo yo yo yo yo yo yo yo you got mai yo yo yo yo yo yo yo yo you got mail....






yo yo yo, only joking!
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Old October 24, 2002, 11:27   #76
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Sorry about that, don't know what I did.
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Old October 24, 2002, 13:21   #77
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Things I do and enjoy in Civ3 but not in real life:

- Aggressive warmongering
- Treason
- War crimes
- Mass murder
- Ethnical cleansing
- Overthrow the government
- Rasism
- Use of nuclear weapons
- State terrorism
- Rape and plunder (pillaging)
- Blackmail
- Theft
- Use of military force to keep your own citizens calm
- Keeping slaves
- Acting like a pig - Well, ok I sometimes do THAT irl too
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Old October 24, 2002, 17:22   #78
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good list, olaf

don't forget:
- starving your own population
- giving cities as a "present" to another civ
- selling and buying slaves
- bribing
- bashing on smaller civs.
- steal luxuries
- GENOCIDE

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Old October 25, 2002, 05:52   #79
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I found I'm just as ruthless when playing Civ as the real politics are. Going to a resource with military, and doing other nasty stuff I strongly detest in the real world. It's shame, though, that there isn't a possibility to play the World Police in Civ3, ie. pleading the end of unnecessary (or very necessary) wars between to civilizations. Only way to help a little civilizations under attack, is to give them money. It would be nice to plea the attacker to stop and even threat them with hostile actions if they don't stop theirs .
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Old October 25, 2002, 16:06   #80
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isn't there already a gsmoove in this forum? is that some kind of fictional or historical character or group that I've never heard of? I can't imagen a person would be named gsmoove but it could be short for something or something like that. Just curious.
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Old October 29, 2002, 06:32   #81
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There's another gsmoove?!?!? I thought I was unique. No, its just my stupid name that I use in everything from the first time I ever had to create a username, which of course, was when I was 23. The inspiration was from Smoove B of the Onion if you're interested.

http://www.theonion.com/onion3202/bringiton.html
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