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Old October 22, 2002, 15:31   #31
JCP
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I downloaded the ZIP archive : the files in it semms playable on a Mac edition.
BUT : as the Mac more recent version is only the 1.21 one, and we have no date for a 1.29 version, nor PTW ! my question is : can we play the Poly extra pack on the Mac version (ie v. 1.21) ???
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Old October 22, 2002, 18:32   #32
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Sorry, you ask me too much. I don't know about compatibility for Mac/v.1.21
You'd have to try out.
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Old October 23, 2002, 20:49   #33
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This mod keeps crashing. Mostly when a civ contacts you for negotiations. It has crashed more than 7 times. I can get it going again if I choose not to talk to the offending civ when I load the autosave.

Anybody else have this problem?
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Old October 24, 2002, 11:27   #34
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Could be a similar problem to that with the Incas. Can you remember with what Civs this happened?
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"The world is too small in Vorarlberg". Austrian ex-vice-chancellor Hubert Gorbach in a letter to Alistar [sic] Darling, looking for a job...
"Let me break this down for you, fresh from algebra II. A 95% chance to win 5 times means a (95*5) chance to win = 475% chance to win." Wiglaf, Court jester or hayseed, you judge.
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Old October 26, 2002, 00:10   #35
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Wernazuma, very great mod!

Excellent, I was looking for more variety of civs to play as I do'nt like being limited to what seems like such a small number of civilizations... your pack expands that number greatly and I love it. Thank you so much.

On another note I accidentally ran into the Incan problem too in a harsh way. I put all civs as random and one of them turned out to be the Incans I guess and its about halfway through the game and I got in contact with the other continent finally and when the Incans contact me... boom CRASH! I didn't even know they were part of the game till now.

I just wanted to suggest that since your pack is so publicized here on Apolyton, perhaps the fix for the incans should be incorperated or the fix should be publicized so more people don't run into this bug. Of course what you do is entirely up to you but I thought I would offer a suggestion.

Thank you again.
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Old October 26, 2002, 05:48   #36
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Sorry, the fix won't be incorporated, because I've got a 28K modem and can't afford to upload again 40MB...
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"The world is too small in Vorarlberg". Austrian ex-vice-chancellor Hubert Gorbach in a letter to Alistar [sic] Darling, looking for a job...
"Let me break this down for you, fresh from algebra II. A 95% chance to win 5 times means a (95*5) chance to win = 475% chance to win." Wiglaf, Court jester or hayseed, you judge.
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Old March 13, 2003, 15:19   #37
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Here's a new patch with new graphics for the Dutch Ship of the Line and for the Phoenician Quinquereme: http://apolyton.net/upload/files/Wer...III/patch2.zip
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"Let me break this down for you, fresh from algebra II. A 95% chance to win 5 times means a (95*5) chance to win = 475% chance to win." Wiglaf, Court jester or hayseed, you judge.
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Old March 18, 2003, 20:33   #38
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Quote:
Originally posted by Wernazuma III
Here's a new patch with new graphics for the Dutch Ship of the Line and for the Phoenician Quinquereme: http://apolyton.net/upload/files/Wer...III/patch2.zip

Is the new graphics the only change in this patch?
I ask this because I am using your mod combined with the changes in player1's mod. (along with a few other changes)
It took me a while to add player1's changes to your mod and don't want to do that all over again if the only change is the new graphics. (It would be *alot* easier to manually change the graphics on my extrapak.bic file.
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Old March 19, 2003, 02:06   #39
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it's really only graphics. However, if you're interested, I'm currently working on an extension for the EP with rules changes. I'll present it, when it's already in an advanced stage.
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"Let me break this down for you, fresh from algebra II. A 95% chance to win 5 times means a (95*5) chance to win = 475% chance to win." Wiglaf, Court jester or hayseed, you judge.
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Old March 21, 2003, 23:09   #40
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Quote:
Originally posted by Wernazuma III
it's really only graphics. However, if you're interested, I'm currently working on an extension for the EP with rules changes. I'll present it, when it's already in an advanced stage.

Oh yeah! I can hardly wait. Despite what people like Duddha says, I for one, appreciate you compiling this mod. It may be just other people's work combined with yours, but it is convienent having it all in one place.

Carry on! and Thank You!
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Old March 22, 2003, 03:58   #41
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Quote:
Originally posted by 2manyusernames

Oh yeah! I can hardly wait. Despite what people like Duddha says, I for one, appreciate you compiling this mod. It may be just other people's work combined with yours, but it is convienent having it all in one place.

Carry on! and Thank You!
Thanks for your support! Once I'm done, can I count on you testing the work for possible bugs - for myself, I don't play enough to find all the bugs which surely are there, somewhere.
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"The world is too small in Vorarlberg". Austrian ex-vice-chancellor Hubert Gorbach in a letter to Alistar [sic] Darling, looking for a job...
"Let me break this down for you, fresh from algebra II. A 95% chance to win 5 times means a (95*5) chance to win = 475% chance to win." Wiglaf, Court jester or hayseed, you judge.
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Old March 22, 2003, 08:06   #42
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Hey Wernazuma,
I acquired a copy of Civ3 from a friend a while ago (no, I still don't like the game enough to come back ) and finally had a chance to play this long-awaited (well, by me anyway ) extra civs pack

And I have to say, it's great My complimtents to everyone who participated but especially you for doing a fantastic job on this From time to time throughout its development I had been lurking the forums and I know you had a hard time in maintaining interested, but it's great to see you pulled through in the end - and how An impressive display of endurance which led to an excellent result It was great finally seeing all those great civs in action and to be able to play with the Dutch, the Khmer and the Ethiopians The city lists were quite good, the UUs, the leaderheads and GLs very nice. The graphics, GL entries, all looked very slick The extra options and atmosphere that this pack adds to the game really make up for some of the deficiencies of the core product itself (though I still prefer CtP1/2 )

I would recommend this pack to all Civ3 players, even modem users. It's well worth the download

Rating: 9/10 (because nobody's perfect )
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Old March 29, 2003, 22:06   #43
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Quote:
Originally posted by Wernazuma III


Thanks for your support! Once I'm done, can I count on you testing the work for possible bugs - for myself, I don't play enough to find all the bugs which surely are there, somewhere.
No problem! I, unfortunately, spend way too much time playing this game!
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Old April 12, 2003, 08:41   #44
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Is there any large map of the world taht compatible with this mod, I tried some of the maps avaible but I end up colonizing America with the Vikings and that wasnt my meaning =P
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