Thread Tools
Old October 17, 2002, 21:31   #1
Kindbud
Chieftain
 
Kindbud's Avatar
 
Local Time: 03:31
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Middle Tennessee
Posts: 65
City sphere on Map??
There was a convenient feature in Civ 2 where you could have the game add a white boundry around a city's area of control. Is this feature buried somewhere in Civ 3? I can't find it in the menus but perhaps I missed it. This feature can be helpful at times and I'm hoping it is still around somewhere. Thanks
__________________
A penny saved today is a penny spent tomorrow. - MFDII
Kindbud is offline  
Old October 17, 2002, 22:32   #2
ducki
C3C IDG: Apolyton TeamPtWDG2 Cake or Death?Apolyton University
King
 
ducki's Avatar
 
Local Time: 03:31
Local Date: November 1, 2010
Join Date: Sep 2002
Location: Our house. In the middle of our street.
Posts: 1,495
In the same vein, what about a Palace or Forbidden Palace sphere of influence? Now THAT would really be nice.

Is the normal national border just not definite enough?
__________________
"Just once, do me a favor, don't play Gray, don't even play Dark... I want to see Center-of-a-Black-Hole Side!!! " - Theseus nee rpodos
ducki is offline  
Old October 17, 2002, 23:07   #3
vmxa1
PtWDG Gathering StormC4DG Gathering Storm
Deity
 
vmxa1's Avatar
 
Local Time: 05:31
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
Well if it is buried I have not found it.
vmxa1 is offline  
Old October 18, 2002, 00:50   #4
Sean
Prince
 
Local Time: 09:31
Local Date: November 1, 2010
Join Date: Jan 2001
Location: Auckland, New Zealand.
Posts: 689
These things just don't exist. :-(
__________________
"Giving money and power to government is like giving whiskey and car keys to teenage boys."
--P.J. O'Rourke
Sean is offline  
Old October 18, 2002, 03:03   #5
bongo
lifer
PtWDG2 Mohammed Al-SahafPtWDG Neu DemogypticaCivilization III PBEMC3CDG Blood Oath HordeIron CiversC4DG The HordeC4WDG éirich tuireann
Emperor
 
bongo's Avatar
 
Local Time: 10:31
Local Date: November 1, 2010
Join Date: Sep 1999
Location: MOOHOOHO
Posts: 4,737
It doesn't, at least not in the same way as in civ2. Now your borders ARE you cities sphere of influence.

I don't miss this option though, have you ever noticed how a settler has its own 'sphere of influenc' -> where borders will be IF a city is built on that location.
__________________
Don't eat the yellow snow.
bongo is offline  
Old October 18, 2002, 12:52   #6
vmxa1
PtWDG Gathering StormC4DG Gathering Storm
Deity
 
vmxa1's Avatar
 
Local Time: 05:31
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
Yes, but they can often times be hard to see, especially with all of the other borders around and more so if grid is on.
vmxa1 is offline  
Old October 18, 2002, 17:10   #7
Destroyer
Prince
 
Destroyer's Avatar
 
Local Time: 09:31
Local Date: November 1, 2010
Join Date: May 2002
Location: Hobbits Armpit
Posts: 311
It can be tricky to see your border through mass forests and swamps
__________________
The strength and ferocity of a rhinoceros... The speed and agility of a jungle cat... the intelligence of a garden snail.
Destroyer is offline  
Old October 18, 2002, 17:36   #8
JohnM2433
Warlord
 
Local Time: 01:31
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Milwaukee, Wisconsin
Posts: 227
They supposedly fixed that problem so borders could be seen over forests, jungle, mountains, etc., but now it seems like it's back.

There is no way to see cities' city radii on the map. You have to figure out yourself which tile is associated with which city. When founding one city next to several others, I find that hard to keep track of.
__________________
"God is dead." - Nietzsche
"Nietzsche is dead." - God
JohnM2433 is offline  
Old October 18, 2002, 17:36   #9
HazieDaVampire
King
 
HazieDaVampire's Avatar
 
Local Time: 09:31
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The British Empire
Posts: 1,105
yeah, these squares seem to have priority over the thin boarder lines!
HazieDaVampire is offline  
Old October 18, 2002, 20:00   #10
aebbeka
Civilization III PBEMCivilization IV PBEM
King
 
aebbeka's Avatar
 
Local Time: 03:31
Local Date: November 1, 2010
Join Date: Nov 2000
Location: Nebraska, USA
Posts: 1,438
But, the national borders aren't always your cities radius. It would be nice to see on the map the area that each city actually controls, but then that would be really cluttering the map. But it was done in SMAC!
aebbeka is offline  
Old October 19, 2002, 10:38   #11
Colonel Kraken
PtWDG Legoland
Warlord
 
Colonel Kraken's Avatar
 
Local Time: 04:31
Local Date: November 1, 2010
Join Date: Nov 2000
Location: Grand Rapids, MI
Posts: 296
I was just thinking about this the other day when I was playing a little bit later in the game trying to get good placement of my cities, and I wanted an easy way to visualize the exact city radii. I was thinking they should have a shortcut key that can switch the overlay between cultural borders and city borders.

Such a feature would be great. I'm sure it would be easy to implement.

So easy, yet so far removed from Firaxis concsiousness. Oh wait, that one's on the "wishlist".
Colonel Kraken is offline  
Old October 19, 2002, 12:51   #12
Purple
Prince
 
Purple's Avatar
 
Local Time: 04:31
Local Date: November 1, 2010
Join Date: Apr 1999
Location: Austin, TX, US
Posts: 723
You might want to check out this thread for a graphics mod that makes the borders a little easier to see.
Purple is offline  
Old October 23, 2002, 08:52   #13
Kindbud
Chieftain
 
Kindbud's Avatar
 
Local Time: 03:31
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Middle Tennessee
Posts: 65
Thanks for all the replies...

Funny how you could toggle this in Civ 2 but not in Civ 3... I wonder what Firaxis was thinking... I have been playing on a map with a giant jungle region and I have to settle it or the AI's will. Kinda hate that I have to use the strategy since these cities will be worthless unless I aquire large quatities of captured AI workers. Since Firaxis can't figure out how to program the AI's to not always ICS I'm stuck.

It is a pain in the ACE to try and avoid city raduis overlap... Well, if Firaxis reads these forums AND feels like adding a useful feature either to Civ III or Civ IV (Actually doubt we'll ever see Civ IV) I would say throw this much used Civ 2 feature back in...
__________________
A penny saved today is a penny spent tomorrow. - MFDII
Kindbud is offline  
Old October 23, 2002, 11:47   #14
planetfall
Prince
 
planetfall's Avatar
 
Local Time: 02:31
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Incoming from CO
Posts: 975
Quote:
Originally posted by Kindbud


It is a pain in the ACE to try and avoid city raduis overlap... Well, if Firaxis reads these forums AND feels like adding a useful feature either to Civ III or Civ IV (Actually doubt we'll ever see Civ IV) I would say throw this much used Civ 2 feature back in...
Firaxis has not responded to this RFE before so I wouldn't hold my breath this time. It is especially a real pain for new players understanding what tiles help production, i.e., inside cities and which are pointless to mine, i.e., outside boundaries.

The new RFE idea to show current influence of FP and palace. It would sure help to able to hotkey/button click to show palace influence in one color and FP influence in another color.

But we have all to become game programmers to make this happen.

-- FP
planetfall is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:31.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team