October 18, 2002, 18:21
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#31
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Deity
Local Time: 05:31
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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That was the last time I saw one was about 117 patch. I tend to not use much water though, so I would have less chances.
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October 18, 2002, 20:09
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#32
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Warlord
Local Time: 09:31
Local Date: November 1, 2010
Join Date: Nov 2001
Posts: 168
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Saw it only once, but they didn't attack me (I had Ironclads IIRC).
Does the AI consider relative strength of the units?
At least they dont do it in land wars
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"Where I come from, we don't fraternize with the enemy - how about yourself?"
Civ2 Military Advisor
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October 19, 2002, 02:14
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#33
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Warlord
Local Time: 05:31
Local Date: November 1, 2010
Join Date: Apr 2002
Location: USA
Posts: 158
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Am I the only one who thinks, after reading this thread (and several others), that inter-continental warfare against other humans in PtW will be an extremley challenging/fascinating/rewarding experience?
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Wadsworth: Professor Plum, you were once a professor of psychiatry specializing in helping paranoid and homicidal lunatics suffering from delusions of grandeur.
Professor Plum: Yes, but now I work for the United Nations.
Wadsworth: Well your work has not changed.
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October 19, 2002, 03:00
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#34
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Emperor
Local Time: 05:31
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The warmonger formerly known as rpodos. Gathering Storm!
Posts: 8,907
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mh,
Can't wait...
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The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
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October 19, 2002, 08:51
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#35
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Prince
Local Time: 05:31
Local Date: November 1, 2010
Join Date: Mar 2001
Location: Washington Township, NJ USA
Posts: 470
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Quote:
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Originally posted by metalhead
Am I the only one who thinks, after reading this thread (and several others), that inter-continental warfare against other humans in PtW will be an extremley challenging/fascinating/rewarding experience?
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I agree. I think we'll see some strategies never used before against the AI.
__________________
My Reach always exceeds my Grasp...
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October 19, 2002, 10:06
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#36
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King
Local Time: 11:31
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Hooked on a feeling
Posts: 1,780
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There is a dirty trick you can do with privateers. Stack them on top of your ironclads or battleships and see the enemy ships attack you and get sunk in peacetime. I don't know if it has been fixed in 1.29 though.
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So get your Naomi Klein books and move it or I'll seriously bash your faces in - Supercitizen to stupid students
Lord know, I've made some judgement errors as a mod here. The fact that most of you are still allowed to post here is proof of that. - Rah
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October 19, 2002, 10:16
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#37
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Prince
Local Time: 05:31
Local Date: November 1, 2010
Join Date: Mar 2001
Location: Washington Township, NJ USA
Posts: 470
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Olaf - Just noticed your signature,
It's probably very true!!
But, then again, Nukes might have been around for 500 years. That's a lot of time for the doomsday clock to tick over to midnight.
edit: Oops... didn't mean to try to threadjack. Um...
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My Reach always exceeds my Grasp...
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October 19, 2002, 10:43
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#38
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Warlord
Local Time: 09:31
Local Date: November 1, 2010
Join Date: Nov 2001
Posts: 168
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Quote:
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Originally posted by metalhead
Am I the only one who thinks, after reading this thread (and several others), that inter-continental warfare against other humans in PtW will be an extremley challenging/fascinating/rewarding experience?
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I totally agree with you, but I don't think there will be great use of privateers in MP
Or maybe just to make everyone suspicious on another
__________________
"Where I come from, we don't fraternize with the enemy - how about yourself?"
Civ2 Military Advisor
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October 19, 2002, 12:36
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#39
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Deity
Local Time: 11:31
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
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Quote:
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Originally posted by Olaf Hårfagre
There is a dirty trick you can do with privateers. Stack them on top of your ironclads or battleships and see the enemy ships attack you and get sunk in peacetime. I don't know if it has been fixed in 1.29 though.
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IIRC, this was fixed in 1.29
Privateers could be usefull in MP. People wil be less willing to go full out for war. So privateers do offer an alternative
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#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
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October 21, 2002, 04:47
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#40
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Emperor
Local Time: 10:31
Local Date: November 1, 2010
Join Date: Sep 1999
Location: MOOHOOHO
Posts: 4,737
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Correct me if I'm wrong but doesn't the AI ALWAYS know the location of other civs units? And doesn't this mean that the AI also will know who own those privateers?
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Don't eat the yellow snow.
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October 21, 2002, 07:07
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#41
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Prince
Local Time: 10:31
Local Date: November 1, 2010
Join Date: Feb 2002
Location: The Hague
Posts: 485
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bongo, I think thats why the AI knows it's your privateer. I don't use them anymore because the AI knows too much and attacking their privateers pisses them off. It's a shame, because it's a great idea badly played out.If they were able to take on more then a transport, they would be cooler.
I definatley hope that in MP they will have a black flag, otherwise it would all be useless. In MP there actually may be a point to using them.
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October 21, 2002, 07:57
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#42
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Emperor
Local Time: 10:31
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As you said : A great idea badly played out. Why restrict the idea to ships BTW? Financing guerilla unit inside enemy territory would be cool.
Privateers need fixing, what if the AI had 10-20% change of finding out who owns a privateer?
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Don't eat the yellow snow.
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October 21, 2002, 08:05
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#43
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Prince
Local Time: 10:31
Local Date: November 1, 2010
Join Date: Feb 2002
Location: The Hague
Posts: 485
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geurilla units? Right on!
but they would have to have a large upkeep to work undercover in enemy territory, and also be balck flagged. Maybe this should work in connection with a spy.
I laways thought that such units should be controlled by the computer, as they are not totally under the sovereign nations control. That you could only give vague orders (like attack around here).
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October 21, 2002, 08:25
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#44
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Emperor
Local Time: 10:31
Local Date: November 1, 2010
Join Date: Sep 1999
Location: MOOHOOHO
Posts: 4,737
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Barbarians exist in the game already, so why not upgrade their weapons and include the possibility to make deals with them like 'we give you 20GPT to attack and harras the zulus'
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Don't eat the yellow snow.
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October 21, 2002, 08:36
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#45
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Emperor
Local Time: 04:31
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Back in BAMA full time.
Posts: 4,502
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There are a bunch of threads about "hidden nationality" and "submarine" land units that we tried out in earlier versions of the game. They were an interesting mod. Search under colourless or colorless.
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