As many of you know lately I have only been playing Germany recently. I have played games with over 200 panzers and with as few as 30.
Why aren't panzers great?
You are missing the point about panzers. You are looking at the value of an individual unit. This is like focusing on the Sergeant command and control task instead of on the 5 star generals role. Raise your sights to the general.
They would be totally awesome if the Industrial tech tree were more realistic. Did Germany need to master Atomic Theory in order to build panzers? I think not. If panzers were enabled closer to history, they should start with Mass Production.
Firaxis may have moved them to a seperate category to allow building some navy before big land wars begin.
Tech requirements for panzers:
01. steam
02. industrialization
03. nationalism
04. corporation
05. refining
06. steel
07. combustion
08. mass production
09. medicine
10. electricity
11. scientific method
12. atomic theory
13. electronics
14. Motorized trans-- tanks
Tech Requirements for Panzer busters, aka, MA
[Max.Min.Me]
01.1.1 Radio
02.1.0 flight
03.2.8 Ecology
04.3.9 Synthetic [MA]
05.3.0 rocketry [jet fighter]
06.3.2 fission
07.3.4 computers
08.3.3 nuclear power [power plants]
09.3.5 miniaturization [offshore]
10.3.6 laser
11.3.7 robotics [manu plant]
12.3.- space flight
13.3.- satellites
Assuming 5 turns/tech the effective working life of a panzer
is between 10 and 60 turns. In my games they usually last 35 turns.
Look what panzers competition is for build priority:
Jet -- 2x Off & Def
Nuclear Plant -- 100% increase in production
Offshore -- 3-8 shields increase for coastal cities
Manu Plant -- 50% increase in production
Assuming your goal is to maximize power and not lose your panzers to
MA, and these assumptions:
cities 50
tiles worked 10
shield/tile 2
shields/city 20
panzer life span avg 35
panzer life span, min 10
water for nuke power 20
coast cities 15
jets needed 10
Total Panzer life span production
Average # turns
cities * shieldsPerCity * years 35000
- nuke plants -4800
- offshore -3600
- manu plants -16000
- jets -1000
Net available 9600
Max panzer production with improvements == 96
Max panzer production with only panzers == 350
Minimum # turns
cities * shieldsPerCity * years 10000
- nuke plants -4800
- offshore -3600
- manu plants -16000
- jets -1000
Net available -15400
Max panzer production with improvements == -154
Max panzer production with only panzers == 100
Production at start of Synthetic fibers
No improvements
shields == 1000
max MA's/turn == 8
With improvements
shields == 1600
max MA's/turn == 14
So the AI question to you German punks is--
do you really think your measly 100 panzers will take me out before you face my MA's? Bring them on!
So, what do you think of them dar panzer thingamagimmy now?
Bottom line--
You can win within 35 turns, go all out for panzers.
It will take longer cause AI too strong, mix panzers with other improvements so don't get creamed by AI MA's. You also may need to build more infantry to occupy captured cities.
Remember history: Russian artillery and winter stopped panzers cold and left them on the steepes. Panzers are cool, but they are not the last word in the game. They give you a nice boost like a double GA.
-- PF