| 
 
	
	| 
	
	
		|  October 18, 2002, 04:43 | #1 |  
	| Prince 
				 
				
					Local Time: 09:32 Local Date: November 1, 2010 Join Date: Jan 2001 Location: Invisible, Silent, Deadly. 
					Posts: 310
				        | 
				Time line
			 
			
			I'm playing on regent and I'm finding now that I'm making discoveries much earlier than they were historically made (e.g. I've got infantry in 1100AD). The AI players are slightly behind (they have nationalism)
 This is becoming a common feature of the games I have played in Regent buit I'm pretty sure that when I played on the (even) easier levels this didn't happen (no infantry till late 19th/early 20th Century)
 
 Can anyone explain this? Should I be playing on a higher level or is the higher level what is causing it (higher AI research rates->more tech which I blackmail for)
 
 I have made some modifications to the rules but only to later-game unit stats (reduced cav to move 2, lethal bombers vs naval, wheeled tanks) so I can't see this having any effect.
  
				__________________Do not be too proud of this technological terror you've constructed...
 |  
	|   |  |  |  
	| 
	
	
		|  October 18, 2002, 05:42 | #2 |  
	| Deity 
				 
				
					Local Time: 11:32 Local Date: November 1, 2010 Join Date: Sep 2001 Location: Republic of Flanders 
					Posts: 10,747
				        | 
			
			the higher the level, the faster tech will progress. The same goes for the number of players.
		  
				__________________#There’s a city in my mind
 Come along and take that ride
 And it’s all right, baby, it’s all right #
 |  
	|   |  |  |  
	| 
	
	
		|  October 18, 2002, 05:42 | #3 |  
	| Prince 
				 
				
					Local Time: 10:32 Local Date: November 1, 2010 Join Date: Mar 2002 Location: France 
					Posts: 545
				        | 
				Re: Time line
			 
			
			
	
 
	| Quote: |  
	| Originally posted by TacticalGrace Should I be playing on a higher level or is the higher level what is causing it (higher AI research rates->more tech which I blackmail for).
 |  
	
 
That is the correct explanation. The higher the level is, the higher the AI research rates are and the sooner advances are discovered. This effect is increased by the number of civs and exchanges between them.
		  
				__________________Nym
 "Der Krieg ist die bloße Fortsetzung der Politik mit anderen Mitteln." (Carl von Clausewitz, Vom Kriege)
 |  
	|   |  |  |  
	| 
	
	
		|  October 18, 2002, 05:45 | #4 |  
	| Deity 
				 
				
					Local Time: 11:32 Local Date: November 1, 2010 Join Date: Sep 2001 Location: Republic of Flanders 
					Posts: 10,747
				        |  
				__________________#There’s a city in my mind
 Come along and take that ride
 And it’s all right, baby, it’s all right #
 |  
	|   |  |  |  
	| 
	
	
		|  October 18, 2002, 06:14 | #5 |  
	| Emperor 
				 
				
					Local Time: 10:32 Local Date: November 1, 2010 Join Date: Jan 2002 Location: Praha, Czech Republic 
					Posts: 5,581
				        | 
			
			Well, I am not sure if what alva and Nym say is 100% correct - I agree that more civs mean faster progress, but I doubt that AIs would invest more gold into the scientific research on higher levels.
 Since the 1.29f patch, the research costs (I am confused a bit by the research "rates" mentioned in the previous posts... IMHO, these should be difficulty level independent) have been adjusted in such a way that they are constant for the AI across the difficulty levels. What gets changed are the research costs of the human player... that change was supposed (and later confirmed) to put the timeline closer to the historical reality.
 |  
	|   |  |  |  
	| 
	
	
		|  October 18, 2002, 06:49 | #6 |  
	| Prince 
				 
				
					Local Time: 09:32 Local Date: November 1, 2010 Join Date: Jan 2001 Location: Invisible, Silent, Deadly. 
					Posts: 310
				        | 
			
			doesn't the max research rate of 1 discovery per 4 turns apply to the AI ?
		  
				__________________Do not be too proud of this technological terror you've constructed...
 |  
	|   |  |  |  
	| 
	
	
		|  October 18, 2002, 09:02 | #7 |  
	| Prince 
				 
				
					Local Time: 04:32 Local Date: November 1, 2010 Join Date: Jun 2002 Location: Micco, FL 
					Posts: 811
				        | 
			
			Ignore the year and think more in terms of "years since start" besides in most cases you are on a different world from the one we all live on. So why would the timeline be the same?
		 |  
	|   |  |  |  
	| 
	
	
		|  October 18, 2002, 09:23 | #8 |  
	| Prince 
				 
				
					Local Time: 10:32 Local Date: November 1, 2010 Join Date: Mar 2002 Location: France 
					Posts: 545
				        | 
			
			
May be. But I had problems with my browser: the Return key did not work any more.    I had to restart my browser, and so, of course, I lost a few seconds...
		  
				__________________Nym
 "Der Krieg ist die bloße Fortsetzung der Politik mit anderen Mitteln." (Carl von Clausewitz, Vom Kriege)
 |  
	|   |  |  |  
	| 
	
	
		|  October 18, 2002, 09:26 | #9 |  
	| Prince 
				 
				
					Local Time: 10:32 Local Date: November 1, 2010 Join Date: Mar 2002 Location: France 
					Posts: 545
				        | 
			
			
	
 
	| Quote: |  
	| Originally posted by miccofl Ignore the year and think more in terms of "years since start" besides in most cases you are on a different world from the one we all live on. So why would the timeline be the same?
 |  
	
 
That is one of the reasons I proposed in an old thread to change the date system and make it begin in year 1. After all, that is the way it was during the Roman Republic.
		  
				__________________Nym
 "Der Krieg ist die bloße Fortsetzung der Politik mit anderen Mitteln." (Carl von Clausewitz, Vom Kriege)
 |  
	|   |  |  |  
	| 
	
	
		|  October 18, 2002, 09:36 | #10 |  
	| Prince 
				 
				
					Local Time: 10:32 Local Date: November 1, 2010 Join Date: Mar 2002 Location: France 
					Posts: 545
				        | 
			
			
	
 
	| Quote: |  
	| Originally posted by vondrack Well, I am not sure if what alva and Nym say is 100% correct - I agree that more civs mean faster progress, but I doubt that AIs would invest more gold into the scientific research on higher levels.
 
 Since the 1.29f patch, the research costs (I am confused a bit by the research "rates" mentioned in the previous posts... IMHO, these should be difficulty level independent) have been adjusted in such a way that they are constant for the AI across the difficulty levels. What gets changed are the research costs of the human player... that change was supposed (and later confirmed) to put the timeline closer to the historical reality.
 |  
	
 
I think your are correct. The AI do probably not increase its invests in research in higher levels, but it is clear that it makes researchs faster than the human player. Furthermore I have remarked that tech exchanges would happen more and more easily in higher levesl between AIs than between AIs and the human player.
		  
				__________________Nym
 "Der Krieg ist die bloße Fortsetzung der Politik mit anderen Mitteln." (Carl von Clausewitz, Vom Kriege)
 |  
	|   |  |  |  
	| 
	
	
		|  October 18, 2002, 10:22 | #11 |  
	| Emperor 
				 
				
					Local Time: 11:32 Local Date: November 1, 2010 Join Date: Jan 2002 Location: supporting Candle'Bre 
					Posts: 8,773
				        | 
			
			Well, don't forget the AIs have building bonusses on higher levels, which means they have more libraries and universities than on lower levels. So even if the last patch does not give research bonusses to the AI on higher levels, their research is indirectly speeded up...
 DeepO
 |  
	|   |  |  |  
	| 
	
	
		|  October 18, 2002, 10:23 | #12 |  
	| King 
				 
				
					Local Time: 04:32 Local Date: November 1, 2010 Join Date: Nov 2001 Location: Right down the road 
					Posts: 2,321
				        | 
			
			What size map and how many AI players do you play with?
		 |  
	|   |  |  |  
	| 
	
	
		|  October 18, 2002, 10:24 | #13 |  
	| Emperor 
				 
				
					Local Time: 11:32 Local Date: November 1, 2010 Join Date: Jan 2002 Location: supporting Candle'Bre 
					Posts: 8,773
				        | 
			
			Last few games have been on huge maps and 16 civs.... but was this question directed to me?    
DeepO
		 |  
	|   |  |  |  
	| 
	
	
		|  October 18, 2002, 11:50 | #14 |  
	| Deity 
				 
				
					Local Time: 11:32 Local Date: November 1, 2010 Join Date: Sep 2001 Location: Republic of Flanders 
					Posts: 10,747
				        | 
			
			Lang gezien dat ik U nog geleden heb    
Taking a break from the 'courts of...'??
 
ot: Set up a game with just one AI, you'll notice the difference in tech progress  , you'll probably will be playing with swordsmen in  2050    
				__________________#There’s a city in my mind
 Come along and take that ride
 And it’s all right, baby, it’s all right #
 |  
	|   |  |  |  
	| 
	
	
		|  October 18, 2002, 13:38 | #15 |  
	| Deity 
				 
				
					Local Time: 05:32 Local Date: November 1, 2010 Join Date: Nov 2001 Location: Oviedo, Fl 
					Posts: 14,103
				        | 
			
			TacticalGrace, consider that another reason is that you are now a more skilled player. If you were to play on the lower level, you would likely make progress sooner than you use to.
		 |  
	|   |  |  |  
	| 
	
	
		|  October 19, 2002, 06:11 | #16 |  
	| Emperor 
				 
				
					Local Time: 11:32 Local Date: November 1, 2010 Join Date: Jan 2002 Location: supporting Candle'Bre 
					Posts: 8,773
				        | 
			
			well... not really taking a break from Candle'Bre, but I admit that it has taken too much time the past few months... Civ was pushed to the background 'cause of it. But CB is such fun, I can't help it    
DeepO
		 |  
	|   |  |  |  
	| 
 
 
 
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  
 
 All times are GMT -4. The time now is 05:32. 
 |  
 
	
	
		
	
	
 |