October 18, 2002, 05:35
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#1
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Prince
Local Time: 09:32
Local Date: November 1, 2010
Join Date: Jan 2001
Location: Invisible, Silent, Deadly.
Posts: 310
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Why are privateers so weak?
Even against galleys privateers are likely to end up on the sea floor. Recently I increased their attack strength by 1 but they are still incapable of sinking anything on their own most of the time. If I have two patrolling together they can sink a caravel but the first one is usually on a suicide mission.
What were Firaxis thinking of?
Is there any historical precedent to suggest that privateers should suck?
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Do not be too proud of this technological terror you've constructed...
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October 18, 2002, 05:38
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#2
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Prince
Local Time: 20:32
Local Date: November 1, 2010
Join Date: Aug 2001
Location: of the Barbarians
Posts: 600
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No idea ... but if you want to have real fun with privateers, set them as the Barbarian naval unit.
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None, Sedentary, Roving, Restless, Raging ... damn, is that all? Where's the "massive waves of barbarians that can wipe out your civilisation" setting?
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October 18, 2002, 06:37
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#3
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King
Local Time: 11:32
Local Date: November 1, 2010
Join Date: May 2002
Location: Sweden
Posts: 1,333
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Privateers were used to attack unescorted merchant ships. Since such ships don't exist in Civ 3 they are useless.
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October 18, 2002, 07:45
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#4
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King
Local Time: 04:32
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Right down the road
Posts: 2,321
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A privateer is an even match for the lesser ships of it's time. It wasn't meant to go head to head with a frigate. Stack them ships of your nationality for more fun.
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October 18, 2002, 08:04
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#5
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Prince
Local Time: 09:32
Local Date: November 1, 2010
Join Date: Jan 2001
Location: Invisible, Silent, Deadly.
Posts: 310
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Drake was more than a match for the Spanish galleons he plundered. The same cannot be said for the Civ3 privateers.
__________________
Do not be too proud of this technological terror you've constructed...
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October 18, 2002, 08:55
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#6
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Prince
Local Time: 04:32
Local Date: November 1, 2010
Join Date: Jun 2002
Location: Micco, FL
Posts: 811
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Why not just fire up the editor and fix it? It's better than
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October 18, 2002, 09:08
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#7
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King
Local Time: 04:32
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Right down the road
Posts: 2,321
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Quote:
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Originally posted by TacticalGrace
Drake was more than a match for the Spanish galleons he plundered. The same cannot be said for the Civ3 privateers.
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Ah, but Drake was the exception, not the rule. You don't know the names of all the failed privateers and pirates who got sunk taking on galleons.
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October 18, 2002, 10:29
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#8
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Deity
Local Time: 05:32
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
Posts: 17,978
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You know, they really aren't all that weak.
Last night I sank the bulk of the English navy with privateers, including 2 ironclads (2 privateers each did the trick). I also sank several other ships.
I produced maybe 20 privateers, and did my best to consolidate them in packs of 2-4. Wooden ships didn't stand a chance. I sank frigates and galleons like mad. I probably took slightly heavier casualties than I inflicted, but not by much - and with the benifit of secrecy. I'm certainly glad I built them.
-Arrian
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grog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
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October 18, 2002, 10:42
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#9
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Prince
Local Time: 09:32
Local Date: November 1, 2010
Join Date: Jan 2001
Location: Invisible, Silent, Deadly.
Posts: 310
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Quote:
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Originally posted by Arrian
I probably took slightly heavier casualties than I inflicted, but not by much - and with the benifit of secrecy. I'm certainly glad I built them.
-Arrian
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I wouldn't mind if the privateers are lost because of enemies taking the initiative and attacking. But if I'm going after caravels and I'm doing the attacking then for me to take slightly higher casualties than the enemy isn't good enough.
__________________
Do not be too proud of this technological terror you've constructed...
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October 18, 2002, 10:56
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#10
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Chieftain
Local Time: 09:32
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Austin
Posts: 66
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I don't usually go for naval dominance because I play on continents, and by the late modern age, I usually dominate my own continent. Wars thus end up between my continent and the other one (why are there always two continents plus one island nation?). The fact that naval battles pretty much suck, and the AI never invades (except perhaps that one longbow or elephant), and invading for me would be impractical due to corruption, by the time navies are any good they are useless.
But if I were going to use privateers I would probably stack at least 3-4 together. Since i'm usually industrious, this wouldn't be too much of a problem, as most of my cities are building wealth by the time I discover the ironclad.
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I've increased my medication and I am now able to experience pleasure... especially when my Legions march on Berlin and capture the Great Wall! >:-)
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October 18, 2002, 11:49
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#11
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King
Local Time: 09:32
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The British Empire
Posts: 1,105
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down at the tip of south American France and Britain, Priviteers were used very very well in sinking the spanish ships and taking the money. I fact i think they were often payed to board the ships clean them of spanish, then sail them back to Britain or a British infantry transporter.
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October 18, 2002, 12:15
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#12
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Deity
Local Time: 11:32
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
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It is about gamebalance afterall.
You get to fight a secret war, but at a cost .
Seems like a good trade-off to me.
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#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
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October 19, 2002, 07:48
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#13
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Prince
Local Time: 20:32
Local Date: November 1, 2010
Join Date: Aug 2001
Location: of the Barbarians
Posts: 600
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I understand the AI likes to hunt down and kill privateers. And privateers can be used to draw AI ships out into the open....
__________________
None, Sedentary, Roving, Restless, Raging ... damn, is that all? Where's the "massive waves of barbarians that can wipe out your civilisation" setting?
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October 20, 2002, 00:00
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#14
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Deity
Local Time: 05:32
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
Posts: 17,978
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They don't hunt them anymore, not like they used to. Either the 1.21 or 1.29 patch fixed that. It used to be the same as with barbarians: the AI knew where they were and beelined straight for them with any spare naval unit available.
Now, if they are close by, they will go attack them, but it's not the same "moth to a flame" approach.
-Arrian
__________________
grog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
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October 20, 2002, 13:06
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#15
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King
Local Time: 05:32
Local Date: November 1, 2010
Join Date: Dec 2000
Location: Toronto, UnAmerica
Posts: 2,806
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I don't often use them, but the few times I have, I obtained similar results. If you want them to be effective, build lots and keep them in "Wolf Packs". If you only build 1 or two they're a waste.
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I live in Canada, which is a totalitarian state. - Ben Kenobi
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October 20, 2002, 14:26
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#16
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Warlord
Local Time: 04:32
Local Date: November 1, 2010
Join Date: Jun 2002
Posts: 192
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If your at war they suck. If you want to help an ally with out triggering a MPP or military alliance against you they are wonderful.
Though I don't use them too much there was one game I remember. The Germans where real big on the opposing continent, while me and Rome where still competing for domination of ours (along with the Greeks who still had quite a bit of power). Since Germany and Rome had a MPP I didn't want to go all out at war with Rome and Germany becuase I was currently building a land army to invade Rome.
Anyway Japan and France where the only ones restricting German growth (Russia and Egypt where at the top of the continent but didn't have much power) and they were the only ones who's army was as powerful as mine. Basically I knew that the romans who where being shipped accross the ocean along with the germans would crush France and possibly Japan (since they still had other cities on another island) so I had about 10-12 privateers sink 4 of their transports (all filled with rifleman and cav) and I didn't even need to go to war with anyone.
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October 20, 2002, 17:08
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#17
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Warlord
Local Time: 03:32
Local Date: November 1, 2010
Join Date: Dec 2001
Posts: 141
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Quote:
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Originally posted by alva848
It is about gamebalance afterall.
You get to fight a secret war, but at a cost .
Seems like a good trade-off to me.
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Yes. It would be awful to have Privateers running all over the map with impunity, sinking ships left and right with no way to exact retribution since they have hidden nationality. They're fine the way they are.
Today I was playing on Marla Singer's world map and the Zulus had a caravel blocking my exit from the Mediterranean. Since the ship was *just* outside my culture borders, I couldn't even ASK them to move. So I sent my privateer over and attacked their caravel. My privateer lost.  I was mad, but I had reduced the caravel to one red bar. Then the caravel left! (Presumably to a Zulu city to heal.) I moved my frigates and ironclads to where the Zulu caravel had been to keep other ships from entereing the Mediterranean. See? Privateers have uses after all.
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