October 25, 2002, 02:36
|
#61
|
Firaxis Games Programmer/Designer
Local Time: 05:34
Local Date: November 1, 2010
Join Date: Apr 2002
Location: Maryland
Posts: 9,567
|
Well, just open up a map into it, go to the scenario menu tab on the top, click on "custom player rules", then click on Player Properties under the same menu. Under 'Initial Era', change it from ancient to industrial (or modern). Do that for each civ (change the player at the top), then start the game up. Find the civs (or place their cities on the map, by pressing the space-bar in the editor, selecting the country in the middle area, then click on the little button at the top that looks like a city, placing one for each civ), then make screenshots.
|
|
|
|
October 25, 2002, 02:38
|
#62
|
Settler
Local Time: 09:34
Local Date: November 1, 2010
Join Date: Oct 2002
Posts: 18
|
|
|
|
|
October 25, 2002, 02:41
|
#63
|
Firaxis Games Programmer/Designer
Local Time: 05:34
Local Date: November 1, 2010
Join Date: Apr 2002
Location: Maryland
Posts: 9,567
|
Or you can do that.
Wish they would have made Ghengis a bit more well-kept in the industrial and modern eras...
Could you find us some graphics of the new unit packs?
|
|
|
|
October 25, 2002, 07:42
|
#64
|
King
Local Time: 04:34
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Right down the road
Posts: 2,321
|
Quote:
|
Originally posted by Serotonin
Date of EXE: Monday, July 08, 2002, 11:03:00 AM
|
I'm sure that the real disk version will be little bit more recent than this. I'm hoping like a few weeks ago.
|
|
|
|
October 25, 2002, 09:32
|
#65
|
Emperor
Local Time: 03:34
Local Date: November 1, 2010
Join Date: Dec 1998
Posts: 3,215
|
|
|
|
|
October 25, 2002, 10:10
|
#66
|
Settler
Local Time: 09:34
Local Date: November 1, 2010
Join Date: Oct 2002
Posts: 18
|
Assorted UUs, Kings, Buildings, & Units
|
|
|
|
October 25, 2002, 14:26
|
#67
|
Emperor
Local Time: 04:34
Local Date: November 1, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
|
when i was playing MP, i mean, when i heard people were playing MP, there were shotty graphics on all the screens (quick patchwork to cover up things or something).
... or so i heard ...
the leaders weren't right either... so i heard.
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
|
|
|
|
October 25, 2002, 18:49
|
#68
|
King
Local Time: 10:34
Local Date: November 1, 2010
Join Date: Oct 1999
Location: Milano - Italy
Posts: 1,674
|
Quote:
|
Originally posted by notyoueither
Really? What about the 8 new civs, their leaders, and their UUs? What about new Wonders and buildings?
|
Well, I used the word most and please forgive me if my English isn't good enough for help me to better explain my idea.
For a place holder I mean a temporary graph symbol used instead of final graphics for game code try&test in early deveopment.
AFAIK, terrain isn't changed (if not for specials "snow" and "watercolour" tile sets), so they probably used the very same Civ III set to test PTW. Almost every units are the same (some stats balancing, but this doesn't relate).
I remember to have read about only a couple of new Wonders, and I supposed they aren't so evident until you really build them.
This left us with a possible debate about UU and Leaders, ... but in meantime UU and Leaders are been showed in all their glory in others posts, so my opinions are now history anyway...
__________________
"We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing."
- Admiral Naismith
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 05:34.
|
|