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Old October 18, 2002, 13:11   #1
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What will your favorite MP victory condition be?
I hope this thread or similar one doesn't exist already, if so please tell me where I can find it here on 'Poly.

To repeat my question: What will your favorite MP victory condition be?

I have mixed thoughts about Elimination. I like it because it slows down any sort of silly ICS (although not completely), but I'm worried the games might be a bit too short for my taste. It just occured to me that Elimination might be really fun on Archipelago maps...

Regicide looks like a lot of fun, because it will develop a new strategy: "recon for enemy Kings". Although most players will probably put their King in their best-defended, central city, crafty players will leave their opponents playing the guessing game.

Mass Regicide looks like the best game type. Basically if you can't defend your empire adequately, you'll probably lose your Kings, so essentially you have a victory condition that is truly representative of relative power. Good stuff.

Thoughts?


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Old October 18, 2002, 13:21   #2
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Assuming that the new victory conditions can be played single-player vs. the AI, I'll probably play each one in turn until I get a feel for what to expect, then try it out on MP.

I like the Regicide concept the best, though. Probably because I used to be an avid Chess player.

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Old October 18, 2002, 14:52   #3
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the condition of being victorious will do

All the different modes have their strongpoints I guess, but regicide does sound like alot of fun

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Old October 18, 2002, 15:04   #4
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Elimination sounds interesting because it forces you to protect everything. One weak spot and it could all be over.

A question about "Capture the Princess" (or flag, whatever they decide). Since this is essentially an immobile king, wouldn't it always be in your starting city? Wouldn't this make the game simply a "Capture the capital" game?
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Old October 18, 2002, 20:16   #5
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Old October 18, 2002, 20:27   #6
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REGICIDE! Especially cool with unique leader graphics.

EDIT: BTW... will the forbidden palace be a base for princesses too?
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Old October 18, 2002, 20:28   #7
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with mass regicide imagine a hostage situation!
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Old October 18, 2002, 20:30   #8
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completely surround enemies king and demand huge tribute during warfare.

Or during peace treaty demand king to be relocated to desired location, surrounded by ur units so it can be held hostage as a insurance in case enemy attacks.
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Old October 19, 2002, 15:12   #9
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Quote:
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with mass regicide imagine a hostage situation!
Thax for the idea, I'm gonna use that trick alot.



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Old October 19, 2002, 18:10   #10
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Some ppl have commented that on mass regicide ppl will just put all their kings in one city. I dont see how this is beneficial. Some ppl say "why defend more than one location when u can only defend one".. but I say why put all your eggs in one basket... your should at least put one or two away from the main stack so u dont a)lose the game if that one city is lost b)have to move all of them at once during a war c)have someone know where all your kings are by spying on one city. Personally I think this is going to be once of the best modes..if this mode (and reg regicide) dont simply result in always capturing the king(s) when the last city is captured.

Capture the flag/whatever... could be interesting because it requires to u hold a point. of course...ppl will stick dozens on units on it (if u can, i dont know specific rules) and the game becomes "lets see know can attack w/the biggest stack"

I personally like elimination the best. It really slows ICS. As far as the games being too short, they may be short..but at least they can be finished in a single setting more easily. Like capture the flag use of stacks wil be very important.

Another thought is that armies will be more important, especially on defense because it will make those locations the army is defending harder to attack without better odds in the attackers facor. Otherwise you may lose a lot of units while your opponent loses much less do to the army. essentially, they can postpone an attack against you or at least divert the attackers.
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Old October 19, 2002, 18:59   #11
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I say, put him in a galley and hide it somewhere on the poles. You go try and find him
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Old October 19, 2002, 19:13   #12
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Theres no point in putting all the kings in one square since its until you lose ALL kings u are dead. So theoratically, if u spread the kings and all the spread kings died except one that is guarded, its no idfferent than guarding all king in one square. (since once defense falls all the kings in that square will be dead.)



ship in the middle of ocean with a king will be ultimate hiding spot for mass regicide.

try to find a one square island (if u can) and place a king there. Without amphibious assault of marine, they wont be able to kill it. And even if they manage to kill it with marine, u still have other kings. This way it makes killing ur kings a difficult process.
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Old October 19, 2002, 19:18   #13
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Mass regicide will be awesome, if you ask me.
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Old October 19, 2002, 23:33   #14
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I wouldnt put my lone king on an island until I know the vikings arent playing (it would suck to lose the game because of a couple of berserks), and I know that these games arent going into the "marine" era, otherwise you will be defending a location possibly far away from any of your cities. Putting the king on the boat may be risky too, you run into another boat on your way there, u have a 50/50 chance of losing the game right there. People start w/kinsg on boats their be people just going for map making and building boats just to take a potshot and another vessel that may have a king in it. I'd risk a war with anyone for that chance.
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Old October 20, 2002, 00:28   #15
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Maybe Kings won't be able to go on boats...


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Old October 20, 2002, 06:56   #16
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take a regular transport , put the king in there, cover it with veteran transports and other ships. Mighty hard to destroy it IMO.

There is an other advantage to this, You can't see if he is actually in there.
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Old October 20, 2002, 08:00   #17
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If you can't put a king on a boat, that would sick if you started on a small island. So I hope that isnt a rule.
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Old October 20, 2002, 10:44   #18
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Quote:
Originally posted by CiverDan
If you can't put a king on a boat, that would sick if you started on a small island. So I hope that isnt a rule.
The disadvantages of starting on a small island are the same if you have to defend a King or not. In any case, if you can ship the King off to the polar icecaps, then the whole Regicide concept wasn't well designed, IMO.


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Old October 20, 2002, 19:04   #19
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I have to agree I'm looking forward to mass regicide most of all, but I'm also looking forward to the concept of victory point locations. I think it'll lead to some well designed maps by the 'polytoners. It'll probably suck on a random map.

I'm a chess player to, but also an amature military strategist...but then aren't we all....
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Old October 21, 2002, 08:15   #20
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The difference between an amature military startegist and a professional is that an amature just hasn't had the chance to prove his theories in live combat.

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Old October 21, 2002, 23:42   #21
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Putting all the kings in one city would be a poor idea for one reason at least: Nuclear weapons.

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Old October 22, 2002, 00:15   #22
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I like Mass Regicide just for the idea of watching little kings comically running through the woods trying to escape the coming onslaught...

of course, that isn't so funny if it's your king...
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Old October 24, 2002, 22:55   #23
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Quote:
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I wouldnt put my lone king on an island until I know the vikings arent playing (it would suck to lose the game because of a couple of berserks), and I know that these games arent going into the "marine" era, otherwise you will be defending a location possibly far away from any of your cities. Putting the king on the boat may be risky too, you run into another boat on your way there, u have a 50/50 chance of losing the game right there. People start w/kinsg on boats their be people just going for map making and building boats just to take a potshot and another vessel that may have a king in it. I'd risk a war with anyone for that chance.
suggestions were for mass regicide, so there is no risk actually... ur actually making enemy attack plan more comlpicated. You dont lose until all ur kings are dead anyway so why not complicate matter by having ur enemy to search ur king using both naval and land units? besides even if it was a regicide game (with one king) it might be actually better to place king on a ship instead of a city since cities are a potential big targets. Maps usually have wide open ocean areas, so king on a ship could be tougher to kill then obvious king in a city with mucho defense.. Heck if you want u can stack a naval armada for ur king and it might be better than having a king and army stack guarded in city which is vulnerable to many other tricks that are available to them!

If wat ur stating is true and enemy will crank out naval units arent u successfully diverting them from their full land unit production? Sounds good to me I think that might be worth the risk, if there are any.

Going back to mass regicide, I suggest at least having two kings nursed in a city with super defense. One in the heart of empire (saftey) and one at the border. Placing king on border might sound stupid, but that allows you to expect where enemy is going to attack if he doesn't know your true intention of putting a king there. If he's simple-minded he may just hammer away that same spot with assault after assault. That would make his attack plan predictable. Third king should be fortified with alot of unit in non city square (possibly far away from empire in unoccupied land if u have the luxury) This king will be immune to "investigate city" trick. Also king on a ship and sending it far off ocean and at 1 square island can complicate matter. even without defense king on 1 square island still require enemy to divert attention to actually build marine forces and search for king even if he knows.

How many kings do u get in mass reg anyway?
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Old October 24, 2002, 23:45   #24
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IIRC you get 3 kings

just put them all in different ships and away they go......................
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Old October 24, 2002, 23:58   #25
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I forget... I know you can have multiple kings (hence Regicide vs. Mass Regicide), but can you set up Elimination to require more than 1 city loss ("Mass Elimination")? I'm not so big on the all-or-nothing aspect of Elimination, but it would be damn cool if there was an option to trigger a loss after you lose X number of cities (say, 3-4 for a standard map, maybe).
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Old October 25, 2002, 07:49   #26
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Quote:
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but can you set up Elimination to require more than 1 city loss ("Mass Elimination")?
Not that I've heard of, but it's not a bad idea. The all or nothing aspect of Elimination will slow down growth in a major way. You won't spawn a settler till you've got enough defenders to protect the flegling city.
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Old October 27, 2002, 11:51   #27
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I have a couple of questions regarding nukes here. Most people assume, rightly so IMHO, that most games will be over before the nuke era. But what if a game does make it this far. Does it become nothing more than a race to see who can nuke their opponents king/city first?
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Old October 27, 2002, 13:33   #28
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Well if your the biggest bad boy in the game you probably have the most territory owned, so global warming is not gonna help you. If you're the smallest, starting a nuclear warfare wouldnt be so bad except there would be a greater chance that the bigger boys will have more nukes than you and even if you deal first strike they probably can retaliate with far greater amount of numbers.

If plaayers are neck to neck, the tension for nuclear war would probably be great. The first person who invents it will probably use it on half a dozen of cities, establish dominance and follow the example above.
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Old October 27, 2002, 13:35   #29
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Quote:
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IIRC you get 3 kings

just put them all in different ships and away they go......................
only three? oh well. I say one for ship opne for capitol and one for border cities.
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