February 14, 2003, 06:07
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#181
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Emperor
Local Time: 11:36
Local Date: November 1, 2010
Join Date: Dec 1969
Posts: 3,079
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I think the new terrains are far better.
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February 14, 2003, 07:23
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#182
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King
Local Time: 09:36
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Constantinople, Queen of Cities
Posts: 1,563
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Quote:
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Originally posted by ottok
I MEAN WHAT PROGRAM THESE CHANGES ARE DO.
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These changes are for my "Roman Empire" scenario.
The scenario will cover the whole history of the Roman Empire from 228Ad to 1453Ad.
Next week i will post several normal gameplay screenshots.
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February 15, 2003, 07:56
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#183
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Prince
Local Time: 09:36
Local Date: November 1, 2010
Join Date: Oct 1999
Location: tampere,FINLAND
Posts: 550
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Quote:
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Originally posted by Palaiologos
These changes are for my "Roman Empire" scenario.
The scenario will cover the whole history of the Roman Empire from 228Ad to 1453Ad.
Next week i will post several normal gameplay screenshots.
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I KNOW, but i ask what PROGRAM you use make gifs?
Not paint?
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February 15, 2003, 15:52
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#184
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King
Local Time: 09:36
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Constantinople, Queen of Cities
Posts: 1,563
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MS paint.
I then rename the file extenson from .bmp to .gif.
But the graphic files for my scenario are all in bmp format.
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February 15, 2003, 16:57
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#185
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Local Time: 05:36
Local Date: November 1, 2010
Join Date: Jul 2005
Location: In search of pants
Posts: 5,085
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I then rename the file extenson from .bmp to .gif.
Ah, no wonder your "gif"s are enormous.
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February 15, 2003, 17:18
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#186
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Prince
Local Time: 09:36
Local Date: November 1, 2010
Join Date: Oct 1999
Location: tampere,FINLAND
Posts: 550
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If you can't do it in Assembly, it's not worth doing?
j
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February 15, 2003, 17:42
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#187
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King
Local Time: 09:36
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Constantinople, Queen of Cities
Posts: 1,563
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Quote:
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Originally posted by St Leo
I then rename the file extenson from .bmp to .gif.
Ah, no wonder your "gif"s are enormous.
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Yes they are.
It is just that Coreldraw10 shows the civ2 pallete distorted.
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February 15, 2003, 21:56
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#188
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Prince
Local Time: 09:36
Local Date: November 1, 2010
Join Date: Sep 1999
Location: Toronto, Canada
Posts: 831
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Quote:
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Originally posted by Palaiologos
And the new graphics version....
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The new graphics look good. Just for curiousity, would it be possible to match the cities of Parthia/Persia to the land terrain?
A much darker terrian i think would really make the land shine.
Our the Persian cities from Stefan Hartel?
__________________
Civfan (Warriorsoflight)
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February 15, 2003, 21:59
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#189
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Local Time: 05:36
Local Date: November 1, 2010
Join Date: Jul 2005
Location: In search of pants
Posts: 5,085
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I could darken your terrain if you want.
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February 16, 2003, 06:55
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#190
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Prince
Local Time: 09:36
Local Date: November 1, 2010
Join Date: Oct 1999
Location: tampere,FINLAND
Posts: 550
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Quote:
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Originally posted by Palaiologos
MS paint.
I then rename the file extenson from .bmp to .gif.
But the graphic files for my scenario are all in bmp format.
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not windows paint?
hello,i want know,FW or MGE...
if you want i can make FW version if you make it mge
Maybe
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February 16, 2003, 09:04
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#191
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King
Local Time: 09:36
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Constantinople, Queen of Cities
Posts: 1,563
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Quote:
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Originally posted by Civfan
The new graphics look good. Just for curiousity, would it be possible to match the cities of Parthia/Persia to the land terrain?
A much darker terrian i think would really make the land shine.
Our the Persian cities from Stefan Hartel?
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Hm.....
You think so? I will loose nothing to try.
Yes they are Stefan's cities.
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March 4, 2003, 14:31
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#192
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Chieftain
Local Time: 10:36
Local Date: November 1, 2010
Join Date: Feb 2003
Location: Germany
Posts: 50
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Reffering to your post where you are writing that you seek a potential co-designer i would offer myself to help you. Although i am not very good in drawing/painting units, citys or other graphics i could help you to create events, place units citys and last but not least testing the map.
There is also another thing ...
You have writed that you don't want shore bombardemenst. You can simply prevent ships from bombarding shore by giving them the "U-Boat ability"
Also the map seems to be rather small perhaps it would be better to use a larger one.
good luck and may the force be with you
"Pro patria et fide"
__________________
"Et deus dixit fiat lux !"
"Everything is proceeding as i have foreseen."
"I love Democracy Ilove the Republic ..."
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March 10, 2003, 15:34
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#193
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King
Local Time: 09:36
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Constantinople, Queen of Cities
Posts: 1,563
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Nikolaj, i have send you both an e-mail and private message.
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March 17, 2003, 10:51
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#194
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Chieftain
Local Time: 10:36
Local Date: November 1, 2010
Join Date: Feb 2003
Location: Germany
Posts: 50
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Bugs
- Praetorians change to Limitanii ( think this shouldn't be)
- tech tree isn't ready
- In the second part of the scenario I was able to build the Hanging Gardens, King Richard's Crusade and Collossus
I would rename them and place them in some citys
- Germans and Franks only show a low agressivity. Most of their units are moving and moving and moving ...
I suggest also to place Budapest one square to the southwest in and to place a city in Dacia
(for example Porolissum)
you can find good icons for the wonders and/or city improvements in Berns Brosings Imperium Romanum scn. if you want i can post them or send them to you per e-mail
__________________
"Et deus dixit fiat lux !"
"Everything is proceeding as i have foreseen."
"I love Democracy Ilove the Republic ..."
Last edited by NikolajRomanov; March 17, 2003 at 11:06.
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March 17, 2003, 11:19
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#195
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Chieftain
Local Time: 10:36
Local Date: November 1, 2010
Join Date: Feb 2003
Location: Germany
Posts: 50
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__________________
"Et deus dixit fiat lux !"
"Everything is proceeding as i have foreseen."
"I love Democracy Ilove the Republic ..."
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March 17, 2003, 14:32
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#196
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King
Local Time: 09:36
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Constantinople, Queen of Cities
Posts: 1,563
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Quote:
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Originally posted by NikolajRomanov
Bugs
- Praetorians change to Limitanii ( think this shouldn't be)
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Yes.This way the battle of Milvian bridge can be represented.
Quote:
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- tech tree isn't ready
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I know.....
Quote:
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- In the second part of the scenario I was able to build the Hanging Gardens, King Richard's Crusade and Collossus
I would rename them and place them in some citys
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Err.... have you read my e-mail? Techs and wonders are not ready.
Any suggestions for the wonders?And how the hell were you able to build them.The production capability of the Empire can not afford it.
Quote:
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- Germans and Franks only show a low agressivity. Most of their units are moving and moving and moving ...
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Deity difficulty only.I really hope you used delevent after the first era.
Quote:
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I suggest also to place Budapest one square to the southwest in and to place a city in Dacia
(for example Porolissum)
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Hmm... perhaps.As i do not have civ2 available here i can not reply with certainty.Truth is that Budapest is not exactly where i would like it to be.
Quote:
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you can find good icons for the wonders and/or city improvements in Berns Brosings Imperium Romanum scn. if you want i can post them or send them to you per e-mail
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e-mail.
What about the other events?
Did the Vandals wrecked havoc in Hispania? I trust they cross into Africa afterwards, right?
Is the Chalons campaign represented correctly?
Did the Goths cross the danube in 378AD as they should do?
e-mail me ideas for wonders and techs.
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March 18, 2003, 05:45
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#197
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Chieftain
Local Time: 10:36
Local Date: November 1, 2010
Join Date: Feb 2003
Location: Germany
Posts: 50
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Wonders you can implent :
Collossus in Rhodos (Collossus); will be obsolete after Arabians/Turks conquer Rhodos ,
Collosseum in Rome (Shakesspeare's Theatre or Hanging Gardens) ; obsolete after Christianisation of the Empire,
Hagia Sophia (Johannes S. Bach's Cathedral); can be build when Justinian is crowned,
Constantine's Pillar (King Richard's Crusade); can be build after foundation of Constantinople,
Diocletian's Reforms (Leonardo's Workshop or Darwin's Voyage) ; can be build after Diocletian is crowned will be obsolete after Constantine is crowned,
general Citizenship in Rome (Cure for Cancer); obsolete after Rome is conquered by the Barbarians
Hadrian's wall or Limes either in York/Eburacum or Mainz/Mogontiatum (Great Wall); will be obsolete after Mogontiatum or Eburacum is conquered
Christian Empire (no Idea); buildable after Constantine is crowned
I know that under Theodosian the Christianity was Roman Empire's official Religion but I think it's suitable because the process of "building" a "Christian Empire" already has began under Constantine
if I will have more Ideas I will post them
ps. I have changed some city names and the position of Budapest/Aquincum for myself and saved it under another name I also have included Porolissum (in Dacia) and Dura (in Northern Mesopotamia) but it is a little bit mofified version (slightly changed units, tech tree form "Imperium Romanum" and Icons from "Imperium Romanum") it is also set in another time : shortly before Trajan's Invasion of the Parthian Empire
But if you want i could include changes of Budapest's location and the city in Dacia in your scn.
__________________
"Et deus dixit fiat lux !"
"Everything is proceeding as i have foreseen."
"I love Democracy Ilove the Republic ..."
Last edited by NikolajRomanov; March 19, 2003 at 03:21.
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March 18, 2003, 05:49
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#198
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Chieftain
Local Time: 10:36
Local Date: November 1, 2010
Join Date: Feb 2003
Location: Germany
Posts: 50
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Here are the icons used by Bernd Brosing
__________________
"Et deus dixit fiat lux !"
"Everything is proceeding as i have foreseen."
"I love Democracy Ilove the Republic ..."
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March 18, 2003, 05:56
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#199
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Chieftain
Local Time: 10:36
Local Date: November 1, 2010
Join Date: Feb 2003
Location: Germany
Posts: 50
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sry but my E-Mail acc @ freenet didn't send my e-mail corectly
perhaps the server has some problems
bäää
ps. Palpatine rulez 2
__________________
"Et deus dixit fiat lux !"
"Everything is proceeding as i have foreseen."
"I love Democracy Ilove the Republic ..."
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March 19, 2003, 11:23
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#200
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King
Local Time: 09:36
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Constantinople, Queen of Cities
Posts: 1,563
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If your e-mail does not work, send PMs.
Excellent icons, thanks.
I like a lot of your wonder ideas.
I have implemented Diocletean reforms however, as a technology.
More on friday, when i will get back home.
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April 1, 2003, 20:02
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#201
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Prince
Local Time: 02:36
Local Date: November 1, 2010
Join Date: Jun 2002
Location: Sunset and the evening star And one clear call for me.
Posts: 784
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So... Whats the status on this thing Palaiologos, I cant wait to play it
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Sea Kings TOT
Sors salutis/ et virtutis/ michi nunc contraria,/ est affectus/ et defectus/ semper in angaria./
Hac in hora/ sine mora/ corde pulsem tangite;/ quod per sortem/ sternit fortem,/ mecum omnes plangite!
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April 12, 2003, 19:51
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#202
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King
Local Time: 09:36
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Constantinople, Queen of Cities
Posts: 1,563
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Working on it.
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June 5, 2003, 01:05
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#203
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Prince
Local Time: 09:36
Local Date: November 1, 2010
Join Date: Sep 1999
Location: Toronto, Canada
Posts: 831
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hey, hows things going?
__________________
Civfan (Warriorsoflight)
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June 9, 2003, 05:14
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#204
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King
Local Time: 09:36
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Constantinople, Queen of Cities
Posts: 1,563
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Slowlly.
Its that blasted tech tree!
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June 10, 2003, 04:12
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#205
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King
Local Time: 09:36
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Constantinople, Queen of Cities
Posts: 1,563
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Hmm..... i finished the tech tree. All it took was 8-9 hours of concetrated work
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June 11, 2003, 08:33
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#206
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Prince
Local Time: 09:36
Local Date: November 1, 2010
Join Date: Sep 1999
Location: Toronto, Canada
Posts: 831
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yikes, just thinking of that much time is a killer. Congratulations
__________________
Civfan (Warriorsoflight)
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June 14, 2003, 12:40
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#207
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Warlord
Local Time: 09:36
Local Date: November 1, 2010
Join Date: Oct 2002
Location: Acres Wild
Posts: 113
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So are you still planning on ending the scenario in 1453AD?
It would be a very interesting scenario if done properly.
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June 14, 2003, 18:54
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#208
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Prince
Local Time: 11:36
Local Date: November 1, 2010
Join Date: Jun 2001
Location: of the deep blue sea
Posts: 709
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I second that. Nice Jap game refference, Valuk (I guess)
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June 19, 2003, 14:57
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#209
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King
Local Time: 09:36
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Constantinople, Queen of Cities
Posts: 1,563
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Quote:
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Originally posted by Valuk
So are you still planning on ending the scenario in 1453AD?
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Yes.
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July 5, 2003, 05:30
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#210
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Warlord
Local Time: 11:36
Local Date: November 1, 2010
Join Date: Jan 2003
Location: of Medioevo
Posts: 222
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Sorry for my originality, Palaiologos, but...
what about your work ?..
I know, the question is really boring, but I (and the others too, I suppose...) can't resist, I'm too interested to "Roman Empire".
Now I stop myself.
But I repeat: HAVE A GOOD JOB !!! (Not only the job, of course!)
The world is waiting for it...
__________________
"Dilexi iustitiam, odivi iniquitatem, propterea morior in exilio" [PAPA GREGORIUS VII +1085] - ("He amado la justicia, he odiado la iniquidad, por eso muero en exilio") - ("I loved justice, I hated unfairness, that's why I die in exile") - (J'ai aimé la justice, j'ai détesté l'iniquité, c'est pourquoi je meurs en exil") - ("Ich liebte Gerechtigkeit und hasste Ungerechtigkeit, deshalb sterbe ich im Exil")
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