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Old January 3, 2003, 07:55   #151
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ET them, they can't be successful if they don't have stealth.
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Old January 5, 2003, 19:25   #152
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Repent, for the end of the age is nigh!

I'd tell you when, but swirve seems to have gone down.
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Old January 5, 2003, 19:28   #153
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eli, did my queen contact you yet?

she is looking to trade you in, i gave her your icq # i hope you don't mind

yeah! the age is almost over
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Old January 5, 2003, 19:44   #154
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Yay, i'm looking forward to a peacefull age of exploring...Dwarf/Sage seems tempting
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<Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
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Old January 5, 2003, 19:45   #155
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oooh, a thread for the changes
http://boards.swirve.com/board.cgi?b...7&spec=4754657

Quote:
This thread will be used to post planned changes for the upcoming round of Utopia. We don't intend to do any major changes this round, but will be doing some tweaks and such as necessary. Initial thoughts:

* Happiness will be tweaked some more

* The "top-feeding" strategy will likely be made less effective, maybe in elite gains if not land gains as well.

* We may add a "squash revolt" option for users dealing with Riots / Rebellions in their peasant happiness.

* In terms races, Orcs & Dwarves will likely be improved. Outside of that, we're still looking at the numbers.

More will be posted as it becomes available.

Mehul
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<Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
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Old January 5, 2003, 19:47   #156
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Hmm, must just be my connection then, if you can get a thread off the forums.
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Old January 5, 2003, 19:53   #157
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Ah, freeserve have sorted themselves.

The Utopian Age of Heroes will come to a close on Sunday, January 12th. At that time, the game will be taken offline for several hours as the new age is put together. Monday & Tuesday will be days frozen in time -- you will be able to log in to your province and communicate with other players, but gameplay will not yet have started. Gameplay for the new Age will then begin on Wednesday, January 15th.

More details on game changes will be posted as available. To follow the development process and provide your own ideas, feel free to visit our Bugs & Suggestions forum.
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Old January 5, 2003, 20:01   #158
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Goodie!

Time for something completely different I think, I'm tempted to go attack again.
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Old January 5, 2003, 20:06   #159
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Nah, I'm T/M through and through. Made Viscount this age, although if we surrender our current war I'll lose it. I enjoyed the few attacks I made early on though, when defences on WoL were silly enough that I could.

Shame. We'll finish only number 18 or so on WoL, when were in the top 10.
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Old January 6, 2003, 14:20   #160
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yeah the christmas break killed our chance for top finish on our island, now were like 6-8th,.....oh well its a good kd and we had a lot of fun, were honor hunting next age, a complete kd of shepards i think....

eli we have a multi were persuading to leave....my queen needs to talk to you....
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Old January 6, 2003, 22:55   #161
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the age ends, yeah....were going for honor next age a kd of shepards
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Old January 7, 2003, 01:32   #162
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Quote:
Originally posted by War4ever
yeah the christmas break killed our chance for top finish on our island, now were like 6-8th,.....oh well its a good kd and we had a lot of fun, were honor hunting next age, a complete kd of shepards i think....

eli we have a multi were persuading to leave....my queen needs to talk to you....
Give me her ICQ number, or give her my number. Or give me an email address.

I dont want to discuss such issues using the official Utopia messaging system.
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Old January 7, 2003, 17:14   #163
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i gave her your icq #....did she not message you...i will send you hers when i get home, were honor hunting next age...i hope we can fit you in
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Old January 8, 2003, 03:31   #164
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It's ok, we're already talking.
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Old January 8, 2003, 04:14   #165
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And i'm in.
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Old January 8, 2003, 15:06   #166
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sweet, what province are you ? cloud spine?
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Old January 9, 2003, 01:17   #167
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Aye.
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Old January 9, 2003, 17:17   #168
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give us our race changes.......i am looking forward to the next age...this age should have been called the age of suiciders even though i used this strat for some time this age before finally not giving a damm anymore lol
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Old January 10, 2003, 04:05   #169
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More from Mehul :

Quote:
* Elite units will probably be made more difficult to obtain in war; they might be strengthened as well, but that's still under consideration.

* Elite maintenance costs may be raised.

* An option to block all incoming aid will likely be added.

* Gains formulas for combat will probably be reworked and tweaked in various areas.
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Old January 10, 2003, 05:45   #170
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So far i'm liking these changes, seem to be in favor of an explorer strategy, or at least against attacker. Lower elite gains, higher maintenace cost means weaker attackers, means better chance of surviving for me...now they only have to make T/M a bit weaker
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<Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
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Old January 10, 2003, 17:38   #171
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Oh my...dwarf sage is good...i'm not the guy to plan out protection strategies, but i've just been playing around with prophet, trying to get as much acres and def in those 72 hours of protection, my first try got me to 546 acres, and 20 dpa..lets see how my 2nd try goes
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<Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
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Old January 10, 2003, 20:55   #172
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More announced plans/considerations:

Quote:
* Hospitals will have a 4%/60% max effect on combat losses instead of 5%/80%.

* Merchants get a guaranteed minimum employed peasant income of 3gc regardless of happiness levels.

* Specialist prices raised to $350; Elite prices dropped to $3500 - but Elite prices rise as the player grows.

* On Hostile/War declarations, we have a couple of possible options - these still need to be looked at more:

- Peasants getting upset if kingdoms don't actively participate in hostiles / wars they declared. Individual provinces wouldn't need to participate, but kingdoms as a whole would have to.

- More penalties for declaring multiple hostiles. That is, declaring two hostiles would have more than double the effects of declaring just one.

- Wars automatically being Mutual Peace'd or simply cancelled if neither side is actively fighting.
It's all looking interesting indeed...
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Old January 11, 2003, 04:45   #173
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And more...

Quote:
Some initial race change possibilities:

Dwarves: +70% Birth Rate; -40% Construction Time; -50% Military Maintenance

Orcs: +25% Combat Gains; +10% Enemy Losses; 8/1 Elite; -50% Thievery/Magic Effectiveness

Avians: +50% Elite Gains, -25% Attack Time

Humans: 20% chance of failure on all spells
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Old January 11, 2003, 07:50   #174
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8/1-elites
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Old January 11, 2003, 08:33   #175
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erm, 20% chance of failing any spell? One in 5 of all your spells fizzls before they even check your guild %age of opposing WPAs?
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Old January 11, 2003, 08:46   #176
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Yes. Though it wont matter much for Human attackers.
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Old January 11, 2003, 08:50   #177
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If there are no further major Dwarf changes, i'll go with them. Shephard personality because we go for honor this age.
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Old January 11, 2003, 09:39   #178
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another run as dwarf/sage got me to 530 acres with 25 dpa, i tihnk i'm getting the hang of this, off course this is still without the changes.
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<Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
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Old January 11, 2003, 14:46   #179
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10 dwarf/shepards, 5 faery mages 10 undead/shepards...

that is scary
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Old January 11, 2003, 15:48   #180
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And if the Undead shepherds constantly provide the Dwarves the 3 bushels per acre per hour thus freeing another 2-4% of land for the Dwarves...
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