October 20, 2002, 13:17
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#1
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King
Local Time: 04:37
Local Date: November 1, 2010
Join Date: Oct 1999
Location: Now Appearing Nightly at the Stardust lounge
Posts: 1,656
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What may be an obvious question.
Has anyone else had a unit die after being stationed for a prolonged time in a jungle?
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October 20, 2002, 13:44
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#2
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Emperor
Local Time: 05:37
Local Date: November 1, 2010
Join Date: Jan 2002
Posts: 7,017
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Yes, although I don't know if it has to be a prolonged time. Maybe the chances do increase with time, but I'm not about to test it out.
Dominae
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October 20, 2002, 13:58
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#3
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Warlord
Local Time: 04:37
Local Date: November 1, 2010
Join Date: Jun 2002
Location: NC
Posts: 129
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I've seen it a couple of times. Don't quote me on this, I haven't done the math, but I think it works more or less as follows: The less advanced a unit is, the more likely it is to perish, up until the advent of modern, mechanized units. This is strictly supposition on my part, based on common sense, which as we all know, may have ABSOLUTELY NOTHING to do with it!!! Rumble on!
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October 20, 2002, 14:04
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#4
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Emperor
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Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
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yea ive seen that, it's like disease in a city.
really pissed me off too, i had a fortress at a choke point once.
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October 20, 2002, 15:55
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#5
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Emperor
Local Time: 04:37
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Join Date: Mar 2002
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Yes, I've lost a warrior here and there to that.
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October 20, 2002, 16:22
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#6
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Emperor
Local Time: 02:37
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Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
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To fortify a unit in the jungle is to risk disease. AFAIK it loses 1 hit point at a time. Once you achieve Medicine or Sanitation (probably the latter), jungle is no longer a problem. Of course, by then you have probably cleaned most of it up.
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JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
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October 20, 2002, 16:39
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#7
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Warlord
Local Time: 03:37
Local Date: November 1, 2010
Join Date: Dec 2001
Posts: 141
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I've had my warriors die/have hitpoints decreased while fortified in jungles. Actually, a very cool feature when you think about it.
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October 20, 2002, 16:44
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#8
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Emperor
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Join Date: Mar 2002
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Quote:
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Originally posted by Playa del Carmen
I've had my warriors die/have hitpoints decreased while fortified in jungles. Actually, a very cool feature when you think about it.
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Yeah, I wish that it would come into play more. I would love to use jungle as a border if it injured or killed intruders more often. Hmm. workers would have to be resistant as they could never clear or road then. Are they resistant now? I think so.
I would also like it if tundra acted the same way, ala Russian Winter effect.
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October 20, 2002, 16:55
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#9
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Warlord
Local Time: 03:37
Local Date: November 1, 2010
Join Date: Dec 2001
Posts: 141
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Quote:
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Originally posted by asleepathewheel
Yeah, I wish that it would come into play more. I would love to use jungle as a border if it injured or killed intruders more often. Hmm. workers would have to be resistant as they could never clear or road then. Are they resistant now? I think so.
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Yes, that would be great.
I've never seen a worker die, so I think they must be resistant. But I don't fortify my workers in jungles much anyhow- they're usually chopping away clearing the jungle.
Quote:
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I would also like it if tundra acted the same way, ala Russian Winter effect.
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That would be refreshing (no pun intended)- the environment affecting the units more.
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October 20, 2002, 22:24
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#10
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Emperor
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Join Date: Sep 2001
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Posts: 4,168
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Workers don't have hit points, so they cannot lose any.
__________________
JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
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October 21, 2002, 04:08
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#11
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Prince
Local Time: 09:37
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Join Date: Jan 2001
Location: Auckland, New Zealand.
Posts: 689
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Lost a calvary once. It was defending a risky beachead of cities...Havn't made that mistake again.
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October 21, 2002, 06:48
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#12
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King
Local Time: 11:37
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Join Date: Jan 2002
Location: Hooked on a feeling
Posts: 1,780
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Haven't even heard of it. But it sounds like a logic feature. If they bothered to put it in, they should make the risk higher. Now it wount affect your tactics at all.
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Lord know, I've made some judgement errors as a mod here. The fact that most of you are still allowed to post here is proof of that. - Rah
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October 21, 2002, 06:54
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#13
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Prince
Local Time: 10:37
Local Date: November 1, 2010
Join Date: Feb 2002
Location: The Hague
Posts: 485
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I've lost hit points to a jungle, but never an entire unit.
I would love to see the idea of interactive environment! Russian winter, burning desert (see the French foreign legion melt away!), poisonous swamp where conquistadors could get lost looking for the lost city of gold!
Maybe this is possible in a scenario with the new PtW editor?
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October 21, 2002, 08:15
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#14
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Emperor
Local Time: 10:37
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Location: MOOHOOHO
Posts: 4,737
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Never seen it myself but I think it was mentioned in the manual. It's an excellent idea though, but the enviromental factor should perhaps be a bit more aggressive, AND include deserts and tundra.
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