March 15, 2003, 19:22
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#31
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Settler
Local Time: 10:38
Local Date: November 1, 2010
Join Date: Feb 2003
Posts: 19
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Is it possible to add religion.slc to a normal game (not SAP) by adding the necessary unit, goal, order and slic-file, or will there be additional problems like undefined variables etc.?
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March 17, 2003, 01:46
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#32
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King
Local Time: 06:38
Local Date: November 1, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
Posts: 2,555
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What mod do you mean? Except for Craddle thats true since Craddle has the nomad unit. But that is a very easy fix.
Just say the mod I can give you a version
__________________
"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
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March 17, 2003, 04:13
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#33
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Settler
Local Time: 10:38
Local Date: November 1, 2010
Join Date: Feb 2003
Posts: 19
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I've no mod installed, only some additional slic and some other modifications in text files. I know I have to add the priest and to edit the unitbuildlist for the AI but I'm not sure about other changes that could be necessary.
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March 17, 2003, 14:17
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#34
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Warlord
Local Time: 04:38
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Mexico
Posts: 106
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Quote:
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Originally posted by Pedrunn
Lets just wait Locutus find some time to add it
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I was just wondering if this file has been added to Apolyton. If not, which version of the one's above should I down load?
Thanks.
__________________
"Between nations, as between persons, respect for each other's rights is peace".- Benito Juárez.
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March 17, 2003, 14:24
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#35
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Deity
Local Time: 11:38
Local Date: November 1, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
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Nope. It's yet to be submitted (or at least it wasn't in the queue this morning).
I think 3 files above are identical, so it doesn't matter. But I could be wrong, in which case I'm sure Pedrunn or mapfi will correct me.
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March 17, 2003, 20:09
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#36
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King
Local Time: 06:38
Local Date: November 1, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
Posts: 2,555
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I submited it!!!! I thought you already had it.
Download the one in the first post. Which is a zip file. The others are judt the code. Wont help.
__________________
"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
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March 17, 2003, 20:16
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#37
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Warlord
Local Time: 04:38
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Mexico
Posts: 106
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Thanks Pedrunn
I'll install it this weekend (I'm a weekend gamer, RL and all that)
I'll let you know how plays.
__________________
"Between nations, as between persons, respect for each other's rights is peace".- Benito Juárez.
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March 17, 2003, 20:30
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#38
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King
Local Time: 06:38
Local Date: November 1, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
Posts: 2,555
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Great! Dont forget to gives us feedback. What can a modder do without a player
__________________
"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
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March 17, 2003, 20:45
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#39
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Warlord
Local Time: 04:38
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Mexico
Posts: 106
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BTW, do I have to include/change anything in the main SAP files like APOL_script.slc. or APOL_main.slc.?
__________________
"Between nations, as between persons, respect for each other's rights is peace".- Benito Juárez.
Last edited by tlatoani; March 17, 2003 at 20:53.
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March 17, 2003, 20:50
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#40
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King
Local Time: 06:38
Local Date: November 1, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
Posts: 2,555
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No just unzip inside the main CTP2 directory as all the other mods. That a new modwapper option will show up when launching it
__________________
"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
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March 17, 2003, 20:56
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#41
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Warlord
Local Time: 04:38
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Mexico
Posts: 106
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Final question, I'm using Peter's updater file, do you know if there could be any conflicts between these two programs?
Thanks again.
__________________
"Between nations, as between persons, respect for each other's rights is peace".- Benito Juárez.
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March 17, 2003, 21:14
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#42
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King
Local Time: 06:38
Local Date: November 1, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
Posts: 2,555
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not conflict. Just the updater that wont work
Since the file name of the updater has to be included in this mod. And to include the updater you need to find the file named
APOLrel_script.slc
I guess you are using the new updater, so write in the APOLrel_script.slc file the following line:
Code:
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#include APOL_updater2.slc |
I hope i was clear
__________________
"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
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March 17, 2003, 22:19
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#43
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Warlord
Local Time: 04:38
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Mexico
Posts: 106
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New final questions
I'm also using some of Martin's mod's: MG_ComImpsForAIs3.slc” and "GM1_airunit.slc", which are included in the APOL_main.slc.
As well as the capture city mod and the "MG_BetterAI.slc" in the APOL_script.slc. I noticed that in the APOLrel_script.slc file you include the line
#include "APOL_main.slc"
So the first two should be loaded in the game with religion right? To get the other two to work I have to include them in the APOLrel_script.slc right?
Sorry if they're dumb questions
__________________
"Between nations, as between persons, respect for each other's rights is peace".- Benito Juárez.
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March 17, 2003, 23:00
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#44
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King
Local Time: 06:38
Local Date: November 1, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
Posts: 2,555
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You are right. The APOLrel_script.slc included the APOL_main.slc that includes the files you mentioned. So they will be included in the game. And if the APOL_updater2.slc from the previous question is included in the APOL_main.slc you dont need to write that line. Or you will include it twice
Seems so confusing but it is not. you got the logic of it so you wont have a problem understand what i said
It wanst dumb at all. Actually you figured by your own. Some people would have trouble doing that.
__________________
"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
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March 18, 2003, 08:57
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#45
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Deity
Local Time: 11:38
Local Date: November 1, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
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Quote:
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Originally posted by Pedrunn
I submited it!!!! I thought you already had it.
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Well, I double-checked and walked through the DB but can't find it anywhere. Something must have gone wrong in submitting it. What category did you submit it for?
Either way, please submit it again if you still want it added (if you're not sure if it'll work, you can also email/PM/ICQ all the data to me and I'll add it for you - but only if you provide me with everything that I need and don't force me to improvise).
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April 25, 2003, 11:11
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#46
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King
Local Time: 06:38
Local Date: November 1, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
Posts: 2,555
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Mapfi, i will submit the mod again tomorrow. How did you liked this comentary about it to be in the mod's explanation and the picture? Can i submit it?
Quote:
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The game already provides religion as a gameplay option. So far this was only available for theocratic governments and it basicly has no depth at least not enough for Mapfi and Pedrunn. So they accoplished this mod which makes it available to every rulership. Furthermore it introduces the concept of a changeable state/leader religion. The religion’s names are those of the founding civilizations. So that you can spread your own civilization religion around the world or be converted by a much more developed religion gaining the bonus for its advances like more gold, more happiness in your empire, more conversion protection, more gold from selling indulgences and much more. And spread your religion towards other civilizations to gain more advantages. So what are you waiting for? Send now your clerics NOW!!!
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__________________
"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
Last edited by Pedrunn; April 25, 2003 at 18:32.
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April 25, 2003, 13:43
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#47
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Prince
Local Time: 10:38
Local Date: November 1, 2010
Join Date: Jul 2002
Location: San Francisco, CA
Posts: 848
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looks great!
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April 25, 2003, 18:26
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#48
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King
Local Time: 06:38
Local Date: November 1, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
Posts: 2,555
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Just submitted! Did you get it this time Loc?
__________________
"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
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April 26, 2003, 23:57
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#49
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King
Local Time: 06:38
Local Date: November 1, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
Posts: 2,555
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Great! The mod is in the database already
__________________
"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
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April 28, 2003, 20:12
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#50
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Warlord
Local Time: 04:38
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Mexico
Posts: 106
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Is it possible to have the religion code and the Good Mod in SAP together?
__________________
"Between nations, as between persons, respect for each other's rights is peace".- Benito Juárez.
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April 29, 2003, 02:49
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#51
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Prince
Local Time: 10:38
Local Date: November 1, 2010
Join Date: Jul 2002
Location: San Francisco, CA
Posts: 848
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without adjusting the txt and slc files to it - no, sorry
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