October 20, 2002, 18:06
|
#1
|
King
Local Time: 09:38
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Constantinople, Queen of Cities
Posts: 1,563
|
Sudden Strike 2
Are there any differences between the nations?
If so what are they?
Do for example Japanese have increased Line of Sight or something?
|
|
|
|
October 22, 2002, 05:06
|
#2
|
Deity
Local Time: 10:38
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Enthusiastic member of Apolyton
Posts: 30,342
|
I would be interested in getting any opinions from people that have this. I quite liked SS for a bit of MP, but I never seriously got into it because it was so old. But SS2 seems to have been panned by a lot of reviewers.
|
|
|
|
October 25, 2002, 11:50
|
#3
|
King
Local Time: 09:38
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Constantinople, Queen of Cities
Posts: 1,563
|
What is definetely missing from the game is the ability to charge with the bayonet. Leading your Sturmtroopen against the Bolsheviks crying "Charge" is a must-have for a WWII game.
|
|
|
|
October 25, 2002, 12:44
|
#4
|
Emperor
Local Time: 10:38
Local Date: November 1, 2010
Join Date: Mar 2000
Location: London, UK
Posts: 3,732
|
Sudden Strike isn't particularly old. Released about a year ago?
I detested it because it was too RTS, i.e. a man with a rifle can kill a tank given enough shots so fifty riflemen can kill a tank instantly, troops will just stand and die if shot at while you are looking somewhere else, each map has more tanks jammed side to side in a single village than a full strength SS division ever had, troops can fire through each other, artillery ranges are pathetic. Combat Command are much more skillful games because they endeavour to be accurate. Knocking out a tank with a careful infantry ambush is a real rush.
I know little about SS2 but I believe the criticisms were mainly that it was not much more than a large expansion pack for SS1.
__________________
To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection. H.Poincare
|
|
|
|
October 26, 2002, 04:21
|
#5
|
King
Local Time: 09:38
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Constantinople, Queen of Cities
Posts: 1,563
|
No, not in SS2. Even T-34 frontal shots fail to make an impression on a Tiger.
But truth be told the lack of historical missions remains.
In the German campaign you lead your men of the "Totenkompf" panzer division to glory on the eastern front.
But "Totenkompf" was the name of an SS infantry division. And i seriously doubt they fought at the first battle of Kharkov.
|
|
|
|
October 26, 2002, 14:55
|
#6
|
King
Local Time: 09:38
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Constantinople, Queen of Cities
Posts: 1,563
|
Plus the inability to take prisoners. Why not?.
The French surrended by the thousands to the Germans. But in SS2 every Russian, English and American fight it to the bitter end.
|
|
|
|
October 27, 2002, 04:30
|
#7
|
Settler
Local Time: 09:38
Local Date: November 1, 2010
Join Date: Oct 2002
Posts: 8
|
Palaiologos, I think the reason that you couldn't take prisioners is because there is no real way you can implement prisioner taking into a game.
For example, in SS2, either you win a mission or you loose. If you're about to loose, why not make a desperate last stand with your remaining troops and hope for a miracle. Apply this mentality to both sides and this is why there is no surrender option.
Also, what would be the point of taking prisioners? I guess the developers figured, taking prisioners adds nothing to the game (apart from some atmosphere), therefore it's a waste of time to implement.
|
|
|
|
October 27, 2002, 06:57
|
#8
|
Prince
Local Time: 10:38
Local Date: November 1, 2010
Join Date: Apr 2002
Location: Mm, sure could go for a hot dog right now
Posts: 562
|
Quote:
|
Originally posted by Das_Luftwaffle
Palaiologos, I think the reason that you couldn't take prisioners is because there is no real way you can implement prisioner taking into a game.
|
Not so fast... The Close Combat series have had the concept of taking prisoners since the beginning.
Of course SS2 is just a flashbang game.
__________________
Yeah, Moe, that team sure did suck last night. They just plain sucked! I've seen teams suck before, but they were the suckiest bunch of sucks that ever sucked.
-Homer Simpson
|
|
|
|
October 27, 2002, 07:31
|
#9
|
King
Local Time: 09:38
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Constantinople, Queen of Cities
Posts: 1,563
|
Yeah, the prisoners could "transform" into "neutral" soldiers, unarmed. You could load them into trucks and carry them around.
|
|
|
|
October 27, 2002, 07:33
|
#10
|
King
Local Time: 09:38
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Constantinople, Queen of Cities
Posts: 1,563
|
They could also be of excellent use as cannon fodder, for minefields ad such.
|
|
|
|
October 28, 2002, 06:55
|
#11
|
Emperor
Local Time: 10:38
Local Date: November 1, 2010
Join Date: Mar 2000
Location: London, UK
Posts: 3,732
|
I think they must have decided to eliminate that abuse. In the CC games I have played the prisoners just walk off the map. You can't exploit them for your own evil purposes
__________________
To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection. H.Poincare
|
|
|
|
October 28, 2002, 07:06
|
#12
|
Prince
Local Time: 10:38
Local Date: November 1, 2010
Join Date: Apr 2002
Location: Mm, sure could go for a hot dog right now
Posts: 562
|
Quote:
|
Originally posted by Grumbold
I think they must have decided to eliminate that abuse. In the CC games I have played the prisoners just walk off the map. You can't exploit them for your own evil purposes
|
OTOH they often stumble into minefields themselves.
__________________
Yeah, Moe, that team sure did suck last night. They just plain sucked! I've seen teams suck before, but they were the suckiest bunch of sucks that ever sucked.
-Homer Simpson
|
|
|
|
October 28, 2002, 11:14
|
#13
|
King
Local Time: 09:38
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Constantinople, Queen of Cities
Posts: 1,563
|
What does OTOH stand for?.
Has anyone ever tried to place minefields on railroad tracks?
Actually the original thread was about national bonuses, if any. Does anybody have any information on that?.
|
|
|
|
October 28, 2002, 13:15
|
#14
|
Emperor
Local Time: 10:38
Local Date: November 1, 2010
Join Date: Mar 2000
Location: London, UK
Posts: 3,732
|
on the other hand
__________________
To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection. H.Poincare
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 05:38.
|
|