Thread Tools
Old October 24, 2002, 12:03   #31
WarpStorm
King
 
WarpStorm's Avatar
 
Local Time: 04:39
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Right down the road
Posts: 2,321
A coalition against the leader is a tried and true tactic in any MP game. For the most part, players forget their loyalties if shown a plan that moves them one further position up the totem pole. I've used this technique in board and computer games for ages. All you need for it to work is real diplomacy. The problem is holding onto the lead yourself when you've screwed the other players over to get there.
__________________
Seemingly Benign
Download Watercolor Terrain - New Conquests Watercolor Terrain
WarpStorm is offline  
Old October 24, 2002, 13:25   #32
BillChin
Warlord
 
Local Time: 01:39
Local Date: November 1, 2010
Join Date: Feb 2002
Posts: 163
Quote:
Originally posted by WarpStorm
Warpstorms MP strategy that will tick you off - research Communism and declare war with everyone who is using a representative gov't and don't end it ever.
This strategy may work against an inexperienced player in Democracy with a non-religious civ. A player with Republic and Universal Suffrage can stay at war close to forever. A player with a religious civ can switch out of Democracy when needed.

If you declare war against two or three Republics they can up their luxuries and still out tech a Communist. If they get pissed off they will cooperate and trade their techs and within about 40 turns the Commie will be facing bombers and Modern Armor. With two or three against one, the Commie will not last long and the war will end

I believe Communism needs a major upgrade for MP if it is ever to be used in a competitive game. Democracy also needs a slight bump up to compensate for the excessive war weariness vs. Republic.

I have posted some of my ideas on the AU threads. For Communism, the current idea is free building maintenance so they have some gold. I am also pushing for more unit support for Communism, but have not got it approved. I propose ten free units plus doubled unit support 4/8/16 (vs. 2/4/8). This would allow small Communist empires to field a decent army and also let a human role play the huge conscript armies favored by historical Communist states. For Democracy 0/1/2 unit support so it has a clear gold and tech edge over Republic.
- Bill
BillChin is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:39.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team